All unitsAircraft Russia Transport aircraft DLC: Russian guard An-26 70 Points
Armor —
Firepower —
Range —
Speed 36 / 100
Stealth 33 / 100
Survivability 83 / 100 How the scales are calculated Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game. Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Aircraft category. Range — longest firing range against ground or air targets; 100 is the maximum in the Aircraft category. Speed — road speed, flight speed for aircraft; 100 is the maximum in the Aircraft category. Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game. Survivability — hit points; 100 is the maximum in the Aircraft category. Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts Empty 70 Weapon: Empty picked in 88% of deployments · 54,455 times 4x FAB-500ShL retarded 170 Weapon: 4x FAB-500ShL retarded picked in 10% of deployments · 5,927 times 4x FAB-500 150 Weapon: 4x FAB-500 picked in 3% of deployments · 1,794 times
On the platform · 14 days 29,146 appearances
Win rate 53%
Pick rate 8%
avg D/R 0.03
Average lifetime 00:38
Survives to the end 3% Lifetime is the median of 46,680 deployments; refunded units are not counted.
Mobility and detection Default mobility
Speed 450 km/h
Turn rate 100 °/s
Time on station 540 s
On afterburner 150 s
Lift capacity 6,000 kg With option: 4x FAB-500, 4x FAB-500ShL retarded
Speed 450 km/h
Turn rate 100 °/s
Time on station 540 s
On afterburner 300 s
Lift capacity 4,000 kg Flight
Minimum speed 442.8 km/h
Corner speed 550.8 km/h
Maximum speed 630 km/h
On afterburner 630 km/h
Max roll 60° Detection and survivability
Optics: low altitude 2 km
Optics: high altitude 3 km
Stealth 1
Suppression threshold 1,000
Infantry seats 30
Dimensions 24 × 8 × 5 m
Weight 22 t
Refund time +200 s
Repurchase time +200 s Armament Turret 1With option: 4x FAB-500ShL retarded, 4x FAB-500ShL retarded, 4x FAB-500ShL retarded, 4x FAB-500ShL retarded · arc 0…0° FAB-500ShL High-drag bomb FAB-500 ×1 HEAT
Damage 38
Penetration 70
Range vs ground 500 m
Suppression 668
Blast radius 65 m
Supply per shot 750 Turret 2With option: 4x FAB-500, 4x FAB-500, 4x FAB-500, 4x FAB-500 · arc 0…0° FAB-500 Free-fall bomb FAB-500 ×1 HEAT
Damage 38
Penetration 70
Range vs ground 1 km
Suppression 668
Blast radius 65 m
Supply per shot 550 Modifications Fuselage Emptydefault No weapon on this mount · No weapon on this mount · No weapon on this mount · No weapon on this mount · Front armor 0 / 0 · Speed 450 km/h no extra cost 4x FAB-500 Armament: FAB-500 · Armament: FAB-500 · Armament: FAB-500 · Armament: FAB-500 · Front armor 0 / 0 · Speed 450 km/h +80 4x FAB-500ShL retarded Armament: FAB-500ShL · Armament: FAB-500ShL · Armament: FAB-500ShL · Armament: FAB-500ShL · Front armor 0 / 0 · Speed 450 km/h +100 Abilities Decoy flares
Each decoy has chances to lure incoming missiles. · Electronic countermeasures
Reduces incoming missiles' accuracy. always available Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).