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Unit armory

All units
An-26 — in-game image
  • Aircraft
  • Russia
  • Transport aircraft
  • DLC: Russian guard

An-26

70Points

Armor
—
Firepower
—
Range
—
Speed
36 / 100
Stealth
33 / 100
Survivability
83 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Aircraft category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Aircraft category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Aircraft category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Aircraft category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Empty70Weapon: Emptypicked in 88% of deployments · 54,455 times
  • 4x FAB-500ShL retarded170Weapon: 4x FAB-500ShL retardedpicked in 10% of deployments · 5,927 times
  • 4x FAB-500150Weapon: 4x FAB-500picked in 3% of deployments · 1,794 times

On the platform · 14 days

29,146 appearances
Win rate
53%
Pick rate
8%
avg D/R
0.03
Average lifetime
00:38
Survives to the end
3%

Lifetime is the median of 46,680 deployments; refunded units are not counted.

Mobility and detection

Default mobility

Speed
450 km/h
Turn rate
100 °/s
Time on station
540 s
On afterburner
150 s
Lift capacity
6,000 kg

With option: 4x FAB-500, 4x FAB-500ShL retarded

Speed
450 km/h
Turn rate
100 °/s
Time on station
540 s
On afterburner
300 s
Lift capacity
4,000 kg

Flight

Minimum speed
442.8 km/h
Corner speed
550.8 km/h
Maximum speed
630 km/h
On afterburner
630 km/h
Max roll
60°

Detection and survivability

Optics: low altitude
2 km
Optics: high altitude
3 km
Stealth
1
Suppression threshold
1,000
Infantry seats
30
Dimensions
24 × 8 × 5 m
Weight
22 t
Refund time
+200 s
Repurchase time
+200 s

Armament

Turret 1With option: 4x FAB-500ShL retarded, 4x FAB-500ShL retarded, 4x FAB-500ShL retarded, 4x FAB-500ShL retarded · arc 0…0°

FAB-500ShLHigh-drag bomb
  • magazine 1
  • reload 1 s
  • Fires on the move
  • FAB-500×1HEAT
    Damage
    38
    Penetration
    70
    Range vs ground
    500 m
    Suppression
    668
    Blast radius
    65 m
    Supply per shot
    750
    • High-drag Bomb
    • ground targets

Turret 2With option: 4x FAB-500, 4x FAB-500, 4x FAB-500, 4x FAB-500 · arc 0…0°

FAB-500Free-fall bomb
  • magazine 1
  • reload 1 s
  • Fires on the move
  • FAB-500×1HEAT
    Damage
    38
    Penetration
    70
    Range vs ground
    1 km
    Suppression
    668
    Blast radius
    65 m
    Supply per shot
    550
    • Bomb
    • ground targets

Modifications

Fuselage

  • EmptydefaultNo weapon on this mount · No weapon on this mount · No weapon on this mount · No weapon on this mount · Front armor 0 / 0 · Speed 450 km/hno extra cost
  • 4x FAB-500Armament: FAB-500 · Armament: FAB-500 · Armament: FAB-500 · Armament: FAB-500 · Front armor 0 / 0 · Speed 450 km/h+80
  • 4x FAB-500ShL retardedArmament: FAB-500ShL · Armament: FAB-500ShL · Armament: FAB-500ShL · Armament: FAB-500ShL · Front armor 0 / 0 · Speed 450 km/h+100

Specializations

Abilities

  • Decoy flares Each decoy has chances to lure incoming missiles. · Electronic countermeasures Reduces incoming missiles' accuracy.always available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).