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Unit armory

All units
VDV Snaipery 2 — in-game image
  • Recon
  • Russia
  • Snipers

VDV Snaipery 2

In-game label: VDV Snaipery

85Points

Armor
—
Firepower
15 / 100
Range
14 / 100
Speed
3 / 100
Stealth
100 / 100
Survivability
38 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Recon category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Recon category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Recon category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Recon category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Suppressed85Upgrade: Suppressedpicked in 100% of deployments · 47,737 times

On the platform · 14 days

22,311 appearances
Win rate
54%
Pick rate
7%
avg D/R
0.86
Average lifetime
12:49
Survives to the end
47%

Lifetime is the median of 47,551 deployments; refunded units are not counted.

The figures above are for VDV Snaipery 2 only. With all variants: 41,443 appearances, 53% won.

Mobility and detection

On road
18 km/h
Off road
18 km/h
On water
9 km/h
Turn rate
60 °/s
Acceleration
10
  • Air-droppable

Detection and survivability

Optics: ground
1 km
Optics: low altitude
1.3 km
Optics: high altitude
1 km
Stealth
0.33
Suppression threshold
1,000
Dimensions
1.5 × 1.5 × 2 m
Weight
1 kg

Armament

Squad3 soldiers

VSSMarksman rifle
  • magazine 10
  • reload 4 s
  • aim 2–3 s
  • Close quarters
  • Fires on the move
  • Suppressed
  • 9x39mm×100Kinetic
    Damage
    3.1
    Penetration
    17 → 7
    Range vs ground
    250 m
    Suppression
    32
    Speed
    600 m/s
    Supply per shot
    0.2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
DVL-10Sniper rifle
  • magazine 5
  • reload 4 s
  • aim 4–6 s
  • Suppressed
  • .308WIN×30Kinetic
    Damage
    3.6
    Penetration
    20 → 10
    Range vs ground
    500 m
    Suppression
    154
    Speed
    600 m/s
    Supply per shot
    0.4
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
Kord 6P68Assault rifle
  • magazine 30
  • reload 4 s
  • aim 1 s
  • Close quarters
  • Fires on the move
  • Suppressed
  • 7.62x39mm×80Kinetic
    Damage
    4
    Penetration
    15 → 7
    Range vs ground
    200 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Specializations

Abilities

  • Laser designation · Sprintalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).