Skip to content

Unit armory

All units
VDV Kornet-M — in-game image
  • Infantry
  • Russia
  • ATGM team

VDV Kornet-M

120Points

Armor
—
Firepower
66 / 100
Range
82 / 100
Speed
100 / 100
Stealth
58 / 100
Survivability
36 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Infantry category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Infantry category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Infantry category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Infantry category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Kornet-M anti-tank missile150Upgrade: Kornet-M anti-tank missilepicked in 100% of deployments · 95,771 times

On the platform · 14 days

35,523 appearances
Win rate
52%
Pick rate
11%
avg D/R
3.12
Average lifetime
08:12
Survives to the end
38%

Lifetime is the median of 95,356 deployments; refunded units are not counted.

The figures above are for VDV Kornet-M only. With all variants: 67,309 appearances, 53% won.

Mobility and detection

On road
18 km/h
Off road
18 km/h
On water
9 km/h
Turn rate
60 °/s
Acceleration
10
  • Air-droppable

Detection and survivability

Optics: ground
700 m
Optics: low altitude
900 m
Optics: high altitude
1 km
Stealth
0.57
Suppression threshold
1,000
Dimensions
2.5 × 2.5 × 2 m
Weight
1 kg
Repurchase time
-120 s

Armament

Squad5 soldiers

AK-74RMOAssault rifle
  • magazine 30
  • reload 4 s
  • aim 1 s
  • Close quarters
  • Fires on the move
  • 5.45x39mm×80Kinetic
    Damage
    1.5
    Penetration
    15 → 7
    Range vs ground
    250 m
    Suppression
    12
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
Kornet-MAnti-tank missile
  • magazine 1
  • reload 5–6 s
  • aim 1–2 s
  • 9M133M-2×3HEAT
    Damage
    13
    Penetration
    1,200
    Range vs ground
    900 m
    Suppression
    300
    Speed
    200 m/s
    Supply per shot
    150
    • Missile
    • Semi-Active
    • vehicles
    • ships
Kornet-MAnti-tank missile
  • magazine 1
  • reload 5–6 s
  • aim 2–3 s
  • 9M133M-2×3HEAT
    Damage
    13
    Penetration
    1,200
    Range vs ground
    900 m
    Suppression
    300
    Speed
    200 m/s
    Supply per shot
    150
    • Missile
    • Semi-Active
    • vehicles
    • ships

Specializations

Abilities

  • Sprintalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).