All units
Spetsnaz VMF 2
In-game label: Spetsnaz VMF
120Points
- Armor
- —
- Firepower
- 15 / 100
- Range
- 17 / 100
- Speed
- 3 / 100
- Stealth
- 83 / 100
- Survivability
- 75 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Recon category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Recon category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Recon category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Recon category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Fire support160Upgrade: Fire supportpicked in 100% of deployments · 26,415 times
On the platform · 14 days
11,664 appearances- Win rate
- 49%
- Pick rate
- 4%
- avg D/R
- 0.69
- Average lifetime
- 08:40
- Survives to the end
- 39%
Lifetime is the median of 26,335 deployments; refunded units are not counted.
The figures above are for Spetsnaz VMF 2 only. With all variants: 29,672 appearances, 51% won.
Mobility and detection
- On road
- 18 km/h
- Off road
- 18 km/h
- On water
- 9 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 875 m
- Optics: low altitude
- 1.1 km
- Optics: high altitude
- 1 km
- Stealth
- 0.4
- Suppression threshold
- 1,000
- Dimensions
- 3 × 3 × 2 m
- Weight
- 1 kg
Armament
Squad6 soldiers
ADSAssault rifle
5.45x39mm×80Kinetic- Damage
- 1.8
- Penetration
- 15 → 7
- Range vs ground
- 250 m
- Suppression
- 12
- Speed
- 600 m/s
- Supply per shot
- 0.1
40mm UGLGrenade launcher
40×102mm×20HEAT- Damage
- 2
- Penetration
- 20
- Range vs ground
- 200 m
- Suppression
- 20
- Blast radius
- 6 m
- Speed
- 250 m/s
- Supply per shot
- 0.5
ASVKAnti-materiel rifle
12.7x108mm×20Kinetic- Damage
- 4.3
- Penetration
- 40 → 20
- Range vs ground
- 600 m
- Suppression
- 254
- Speed
- 600 m/s
- Supply per shot
- 0.4
SVD-SMarksman rifle
7.62x54mm×30Kinetic- Damage
- 2.7
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 32
- Speed
- 600 m/s
- Supply per shot
- 0.2
Abilities
- Smoke grenades · Laser designation · Sprintalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).