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Unit armory

All units
SOBR — in-game image
  • Infantry
  • Russia
  • Assault infantry
  • DLC: Russian guard

SOBR

80Points

Armor
—
Firepower
36 / 100
Range
27 / 100
Speed
100 / 100
Stealth
58 / 100
Survivability
50 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Infantry category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Infantry category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Infantry category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Infantry category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Stand-off100Upgrade: Stand-offpicked in 100% of deployments · 186,446 times

On the platform · 14 days

65,623 appearances
Win rate
52%
Pick rate
19%
avg D/R
0.62
Average lifetime
06:50
Survives to the end
31%

Lifetime is the median of 185,647 deployments; refunded units are not counted.

The figures above are for SOBR only. With all variants: 102,785 appearances, 53% won.

Mobility and detection

On road
18 km/h
Off road
18 km/h
On water
9 km/h
Turn rate
60 °/s
Acceleration
10

Detection and survivability

Optics: ground
700 m
Optics: low altitude
900 m
Optics: high altitude
1 km
Stealth
0.57
Suppression threshold
1,000
Dimensions
3.5 × 3.5 × 2 m
Weight
1 kg

Armament

Squad7 soldiers

AK-12KAssault rifle
  • magazine 30
  • reload 4 s
  • aim 1 s
  • Close quarters
  • Fires on the move
  • 5.45x39mm×90Kinetic
    Damage
    1.8
    Penetration
    15 → 7
    Range vs ground
    250 m
    Suppression
    12
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
RPL-20Light machine gun
  • magazine 30
  • reload 4 s
  • aim 1–2 s
  • Close quarters
  • Fires on the move
  • 5.45x39mm×200Kinetic
    Damage
    3.1
    Penetration
    17 → 5
    Range vs ground
    300 m
    Suppression
    40
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
SVCh-54Marksman rifle
  • magazine 10
  • reload 4 s
  • aim 2–3 s
  • Fires on the move
  • 7.62x54mm×50Kinetic
    Damage
    2.7
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    32
    Speed
    600 m/s
    Supply per shot
    0.2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
GM-94Grenade launcher
  • magazine 4
  • reload 9–12 s
  • aim 2–3 s
  • burst 1–2
  • Fires on the move
  • 43mm×60HEAT
    Damage
    5
    Penetration
    20
    Range vs ground
    300 m
    Suppression
    20
    Blast radius
    6 m
    Speed
    250 m/s
    Supply per shot
    0.5
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Specializations

Abilities

  • Smoke grenades · Sprintalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).