All units
90Points
- Armor
- —
- Firepower
- 39 / 100
- Range
- 82 / 100
- Speed
- 100 / 100
- Stealth
- 58 / 100
- Survivability
- 29 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Infantry category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Infantry category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Infantry category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Infantry category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Kornet-M anti-tank missile110Upgrade: Kornet-M anti-tank missilepicked in 100% of deployments · 109,239 times
On the platform · 14 days
35,673 appearances- Win rate
- 51%
- Pick rate
- 10%
- avg D/R
- 0.15
- Average lifetime
- 08:37
- Survives to the end
- 38%
Lifetime is the median of 108,875 deployments; refunded units are not counted.
The figures above are for PTRK Kornet-M only. With all variants: 52,108 appearances, 51% won.
Mobility and detection
- On road
- 18 km/h
- Off road
- 18 km/h
- On water
- 9 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 700 m
- Optics: low altitude
- 900 m
- Optics: high altitude
- 1 km
- Stealth
- 0.57
- Suppression threshold
- 1,000
- Dimensions
- 2 × 2 × 2 m
- Weight
- 1 kg
- Repurchase time
- -120 s
Armament
Squad4 soldiers
Kornet-MAnti-tank missile
9M133M-2×6HEAT- Damage
- 13
- Penetration
- 1,200
- Range vs ground
- 900 m
- Suppression
- 300
- Speed
- 200 m/s
- Supply per shot
- 150
AK-15Assault rifle
7.62x39mm×60Kinetic- Damage
- 3.1
- Penetration
- 15 → 7
- Range vs ground
- 200 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).