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Unit armory

All units
Motopekhota AGS — in-game image
  • Infantry
  • Russia
  • Line infantry

Motopekhota AGS

70Points

Armor
—
Firepower
50 / 100
Range
36 / 100
Speed
100 / 100
Stealth
58 / 100
Survivability
57 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Infantry category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Infantry category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Infantry category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Infantry category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Motopekhota AGS70Upgrade: Motopekhota AGSpicked in 100% of deployments · 41,301 times

On the platform · 14 days

13,500 appearances
Win rate
53%
Pick rate
4%
avg D/R
0.42
Average lifetime
07:24
Survives to the end
33%

Lifetime is the median of 41,176 deployments; refunded units are not counted.

The figures above are for Motopekhota AGS only. With all variants: 27,589 appearances, 52% won.

Mobility and detection

On road
18 km/h
Off road
18 km/h
On water
9 km/h
Turn rate
60 °/s
Acceleration
10

Detection and survivability

Optics: ground
700 m
Optics: low altitude
900 m
Optics: high altitude
1 km
Stealth
0.57
Suppression threshold
1,000
Dimensions
4 × 4 × 2 m
Weight
1 kg
Repurchase time
-240 s

Armament

Squad8 soldiers

AK-74MAssault rifle
  • magazine 30
  • reload 4 s
  • aim 1 s
  • Close quarters
  • Fires on the move
  • 5.45x39mm×90Kinetic
    Damage
    1.2
    Penetration
    15 → 7
    Range vs ground
    250 m
    Suppression
    12
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
GP-34Grenade launcher
  • magazine 1
  • reload 6–8 s
  • aim 2–3 s
  • Fires on the move
  • Underbarrel
  • 40×102mm×24HEAT
    Damage
    2
    Penetration
    20
    Range vs ground
    200 m
    Suppression
    20
    Blast radius
    6 m
    Speed
    250 m/s
    Supply per shot
    0.5
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
PKPMedium machine gun
  • magazine 30
  • reload 4 s
  • aim 2–3 s
  • Fires on the move
  • 7.62x54mm×200Kinetic
    Damage
    1.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    45
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
RPG-7VRocket launcher
  • magazine 1
  • reload 5–6 s
  • aim 1–2 s
  • Fires on the move
  • PG-7VL×3HEAT
    Damage
    8.5
    Penetration
    500
    Range vs ground
    250 m
    Range vs air
    75 m
    Suppression
    376
    Speed
    350 m/s
    Supply per shot
    25
    • Direct shot
    • ground targets
    • vehicles
    • helicopters
    • ships
AGS-17Grenade launcher
  • magazine 29
  • reload 10–15 s
  • aim 2–3 s
  • burst 3–7
  • 30×29mm×95HEAT
    Damage
    1.5
    Penetration
    30
    Range vs ground
    400 m
    Suppression
    60
    Blast radius
    10 m
    Speed
    200 m/s
    Supply per shot
    1.5
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Specializations

Abilities

  • Smoke grenades · Sprintalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).