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Unit armory

All units
Tor-M2KM — in-game image
  • Support
  • Russia
  • Short-range air defense
  • DLC: Russian guard

Tor-M2KM

170Points

Armor
1 / 100
Firepower
20 / 100
Range
22 / 100
Speed
78 / 100
Stealth
33 / 100
Survivability
56 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Support category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Tor-M2KM170Upgrade: Tor-M2KMpicked in 100% of deployments · 48,905 times

On the platform · 14 days

25,434 appearances
Win rate
55%
Pick rate
8%
avg D/R
1.74
Average lifetime
07:17
Survives to the end
31%

Lifetime is the median of 48,450 deployments; refunded units are not counted.

The figures above are for Tor-M2KM only. With all variants: 111,124 appearances, 53% won.

Armor

KineticHEAT

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
90 km/h
Off road
45 km/h
Reverse
20 km/h
On water
20 km/h
Turn rate
80 °/s
Acceleration
10

Detection and survivability

Optics: ground
600 m
Optics: low altitude
1.6 km
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Dimensions
10 × 2.9 × 4 m
Weight
28 t
Repurchase time
-180 s

Armament

Turret 1always fitted · 360° traverse · 120 °/s

Tor M1Surface-to-Air missile
  • magazine 8
  • aim 1–2 s
  • targets at once: 2
  • Fires on the move
  • Vertical launch
  • 9M331×8HEAT
    Damage
    14
    Penetration
    150
    Range vs air
    1.1 km
    Suppression
    470
    Blast radius
    30 m
    Speed
    600 m/s
    Supply per shot
    85
    • Missile
    • Semi-Active
    • helicopters
    • aircraft
    • projectiles
    • anti-radiation missiles
    • cruise missiles
    • ballistic missiles

Specializations

Abilities

  • Radaralways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).