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Unit armory

All units
2S5 Giatsint — in-game image
  • Support
  • Russia
  • Howitzer

2S5 Giatsint

190Points

Armor
3 / 100
Firepower
24 / 100
Range
47 / 100
Speed
52 / 100
Stealth
33 / 100
Survivability
78 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Support category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • 2S5 Giatsint240Upgrade: 2S5 Giatsintpicked in 100% of deployments · 9,946 times

On the platform · 14 days

4,317 appearances
Win rate
50%
Pick rate
1%
avg D/R
1.50
Average lifetime
13:29
Survives to the end
56%

Lifetime is the median of 9,335 deployments; refunded units are not counted.

The figures above are for 2S5 Giatsint only. With all variants: 16,732 appearances, 49% won.

Armor

KineticHEAT

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
60 km/h
Off road
45 km/h
Reverse
20 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10

Detection and survivability

Optics: ground
500 m
Optics: low altitude
700 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Dimensions
7.5 × 3.2 × 2.7 m
Weight
27.5 t
Refund time
+500 s

Armament

Turret 1always fitted · arc -15…15° · 60 °/s

2A37 152mmHowitzer
  • magazine 1
  • reload 7–8 s
  • aim 16–20 s
  • 152mm HE-RAP×25HEAT
    Damage
    12
    Penetration
    75
    Range vs ground
    2.4 km
    Suppression
    304
    Blast radius
    45 m
    Speed
    405 m/s
    Supply per shot
    50
    • Artillery
    • ground targets
  • 152mm Krasnopol-M×5HEAT
    Damage
    12
    Penetration
    75
    Range vs ground
    2.4 km
    Suppression
    304
    Blast radius
    45 m
    Speed
    405 m/s
    Supply per shot
    100
    • Artillery
    • Laser guided
    • ground targets

Turret 2always fitted · 360° traverse · 90 °/s

PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×200Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).