Skip to content

Unit armory

All units
Rangers Snipers AT — in-game image
  • Recon
  • USA
  • Snipers

Rangers Snipers AT

100Points

Armor
—
Firepower
32 / 100
Range
17 / 100
Speed
3 / 100
Stealth
100 / 100
Survivability
38 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Recon category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Recon category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Recon category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Recon category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • M107 anti-materiel rifle110Upgrade: M107 anti-materiel riflepicked in 100% of deployments · 30,295 times

On the platform · 14 days

13,343 appearances
Win rate
49%
Pick rate
5%
avg D/R
1.17
Average lifetime
10:19
Survives to the end
39%

Lifetime is the median of 30,184 deployments; refunded units are not counted.

The figures above are for Rangers Snipers AT only. With all variants: 45,025 appearances, 48% won.

Mobility and detection

On road
18 km/h
Off road
18 km/h
On water
9 km/h
Turn rate
60 °/s
Acceleration
10
  • Air-droppable

Detection and survivability

Optics: ground
1 km
Optics: low altitude
1.3 km
Optics: high altitude
1 km
Stealth
0.33
Suppression threshold
1,000
Dimensions
1.5 × 1.5 × 2 m
Weight
1 kg

Armament

Squad3 soldiers

M4A1 Mod. IIAssault rifle
  • magazine 30
  • reload 4 s
  • aim 1 s
  • Close quarters
  • Fires on the move
  • 5.56x45mm×60Kinetic
    Damage
    1.5
    Penetration
    15 → 7
    Range vs ground
    250 m
    Suppression
    12
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
M107Anti-materiel rifle
  • magazine 5
  • reload 4 s
  • aim 6–7 s
  • 12.7x99mm×20Kinetic
    Damage
    4.3
    Penetration
    40 → 20
    Range vs ground
    600 m
    Suppression
    254
    Speed
    600 m/s
    Supply per shot
    0.4
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
Carl Gustaf M3Rocket launcher
  • magazine 1
  • reload 5–6 s
  • aim 1–2 s
  • Fires on the move
  • 84mm HEAT×3HEAT
    Damage
    8.5
    Penetration
    450
    Range vs ground
    250 m
    Range vs air
    75 m
    Suppression
    376
    Speed
    350 m/s
    Supply per shot
    25
    • Direct shot
    • ground targets
    • vehicles
    • helicopters
    • ships
AT4CS-RSRocket launcher
  • magazine 1
  • reload 10–12 s
  • aim 1–2 s
  • Fires on the move
  • 84mm HEAT×1HEAT
    Damage
    8.5
    Penetration
    450
    Range vs ground
    200 m
    Range vs air
    75 m
    Suppression
    376
    Speed
    350 m/s
    Supply per shot
    25
    • Direct shot
    • ground targets
    • vehicles
    • helicopters
    • ships

Specializations

Abilities

  • Laser designation · Sprintalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).