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Unit armory

All units
Humvee LRAS3 — in-game image
  • Recon
  • USA
  • Fire support vehicle

Humvee LRAS3

55Points

Armor
1 / 100
Firepower
6 / 100
Range
9 / 100
Speed
21 / 100
Stealth
50 / 100
Survivability
25 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Recon category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Recon category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Recon category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Recon category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • B-kit armor + M2 Heavy machine gun + Smoke pods65Upgrade: B-kit armor · Weapon: M2 Heavy machine gun · Upgrade: Smoke podspicked in 30% of deployments · 11,488 times
  • Default + M240 Machinegun + Default55Upgrade: Default · Weapon: M240 Machinegun · Upgrade: Defaultpicked in 22% of deployments · 8,526 times
  • B-kit armor + Mk19 grenade launcher + Smoke pods65Upgrade: B-kit armor · Weapon: Mk19 grenade launcher · Upgrade: Smoke podspicked in 18% of deployments · 6,892 times
  • Default + M240 Machinegun + Smoke pods60Upgrade: Default · Weapon: M240 Machinegun · Upgrade: Smoke podspicked in 9% of deployments · 3,415 times
  • B-kit armor + M240 Machinegun + Smoke pods60Upgrade: B-kit armor · Weapon: M240 Machinegun · Upgrade: Smoke podspicked in 6% of deployments · 2,136 times

On the platform · 14 days

17,308 appearances
Win rate
49%
Pick rate
7%
avg D/R
0.04
Average lifetime
04:36
Survives to the end
29%

Lifetime is the median of 37,037 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default151510101010101010
B-kit armor303020202020101012

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

Default mobility

On road
115 km/h
Off road
55 km/h
Reverse
25 km/h
On water
20 km/h
Turn rate
80 °/s
Acceleration
10
  • Air-droppable

With option: B-kit armor

On road
100 km/h
Off road
50 km/h
Reverse
25 km/h
On water
20 km/h
Turn rate
80 °/s
Acceleration
10

Detection and survivability

Optics: ground
1.2 km
Optics: low altitude
1.6 km
Optics: high altitude
1 km
Stealth
0.67
Suppression threshold
1,000
Infantry seats
4
Dimensions
4.9 × 2.2 × 2.3 m
Weight
4 t
Repurchase time
-120 s

Armament

Turret 1With option: M240 Machinegun · 360° traverse · 90 °/s

M240Machine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×200Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2With option: M2 Heavy machine gun · 360° traverse · 90 °/s

M2 BrowningHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x99mm×100Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 3With option: Mk19 grenade launcher · 360° traverse · 90 °/s

Mk19 AGLGrenade launcher
  • magazine 48
  • reload 10–15 s
  • aim 1–2 s
  • burst 3–7
  • Fires on the move
  • 40×53 mm×248HEAT
    Damage
    2
    Penetration
    40
    Range vs ground
    400 m
    Suppression
    80
    Blast radius
    10 m
    Speed
    200 m/s
    Supply per shot
    2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Modifications

Weapon package

  • M240 MachinegundefaultArmament: M240no extra cost
  • M2 Heavy machine gunArmament: M2 Browning+5
  • Mk19 grenade launcherArmament: Mk19 AGL+5

Armor package

  • DefaultdefaultFront armor 15 / 15 · Speed 115 km/hno extra cost
  • B-kit armorFront armor 30 / 30 · Speed 100 km/hno extra cost

Smoke launchers

  • Defaultdefaultno extra cost
  • Smoke podsAbility: Smoke grenades+5

Specializations

Abilities

  • Laser designationalways available
  • Smoke grenadesalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).