All units
- Support
- USA
- Short-range air defense
M6 Linebacker
110Points
- Armor
- 9 / 100
- Firepower
- 29 / 100
- Range
- 20 / 100
- Speed
- 48 / 100
- Stealth
- 33 / 100
- Survivability
- 78 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Support category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- M-SHORAD, Stingers + BUSK3 armor + Upgraded engine165Weapon: M-SHORAD, Stingers · Upgrade: BUSK3 armor · Upgrade: Upgraded enginepicked in 43% of deployments · 56,344 times
- BUSK3 armor + M-SHORAD, Hellfire + Upgraded engine165Upgrade: BUSK3 armor · Weapon: M-SHORAD, Hellfire · Upgrade: Upgraded enginepicked in 15% of deployments · 19,882 times
- M-SHORAD, Stingers + Default + Stock engine130Weapon: M-SHORAD, Stingers · Upgrade: Default · Upgrade: Stock enginepicked in 8% of deployments · 10,519 times
- M-SHORAD, Stingers + BUSK3 armor + Stock engine150Weapon: M-SHORAD, Stingers · Upgrade: BUSK3 armor · Upgrade: Stock enginepicked in 7% of deployments · 9,581 times
- M-SHORAD, Stingers + BUSK armor + Stock engine140Weapon: M-SHORAD, Stingers · Upgrade: BUSK armor · Upgrade: Stock enginepicked in 7% of deployments · 8,722 times
On the platform · 14 days
54,519 appearances- Win rate
- 46%
- Pick rate
- 21%
- avg D/R
- 2.85
- Average lifetime
- 08:24
- Survives to the end
- 34%
Lifetime is the median of 131,471 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront100/100
Sides80/80
14Health
Sides80/80
Rear60/60
Top40/40
Armor variants| Package | Front | Sides | Rear | Top | Health |
|---|
| Default | 100/100 | 80/80 | 60/60 | 40/40 | 14 |
|---|
| BUSK armor | 100/250 | 80/250 | 60/60 | 40/40 | 16 |
|---|
| BUSK3 armor | 120/400 | 100/400 | 60/60 | 40/40 | 17 |
|---|
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
Default mobility
- On road
- 55 km/h
- Off road
- 45 km/h
- Reverse
- 20 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
With option: Upgraded engine
- On road
- 70 km/h
- Off road
- 50 km/h
- Reverse
- 25 km/h
- On water
- 25 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 500 m
- Optics: low altitude
- 1.6 km
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 5.8 × 2.7 × 2.7 m
- Weight
- 34 t
- Repurchase time
- -180 s
Armament
Turret 1With option: Linebacker · 360° traverse · 360 °/s
BushmasterAutocannon/Chain gun
25x137mm APDS-T×105Kinetic- Damage
- 1.3
- Penetration
- 120 → 60
- Range vs ground
- 500 m
- Suppression
- 25
- Speed
- 640 m/s
- Supply per shot
- 0.8
25x137mm HEIT×345HEAT- Damage
- 2.5
- Penetration
- 25
- Range vs ground
- 500 m
- Range vs air
- 500 m
- Suppression
- 25
- Blast radius
- 2 m
- Speed
- 640 m/s
- Supply per shot
- 0.8
M240Machine gun
7.62x51mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
FIM-92 StingerSurface-to-Air missile
FIM-92K Stinger×12HEAT- Damage
- 8
- Penetration
- 80
- Range vs air
- 1 km
- Suppression
- 240
- Blast radius
- 15 m
- Speed
- 500 m/s
- Supply per shot
- 50
Turret 2With option: M-SHORAD, Stingers · 360° traverse · 360 °/s
M230LF 30mmAnti-aircraft gun
30x113mm HEDP×450HEAT- Damage
- 3
- Penetration
- 100
- Range vs ground
- 500 m
- Range vs air
- 600 m
- Suppression
- 30
- Blast radius
- 3 m
- Speed
- 805 m/s
- Supply per shot
- 1.2
M240Machine gun
7.62x51mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
FIM-92 StingerSurface-to-Air missile
FIM-92K Stinger×12HEAT- Damage
- 8
- Penetration
- 80
- Range vs air
- 1 km
- Suppression
- 240
- Blast radius
- 15 m
- Speed
- 500 m/s
- Supply per shot
- 50
Turret 3With option: M-SHORAD, Hellfire · 360° traverse · 360 °/s
M230LF 30mmAnti-aircraft gun
30x113mm HEDP×450HEAT- Damage
- 3
- Penetration
- 100
- Range vs ground
- 500 m
- Range vs air
- 600 m
- Suppression
- 30
- Blast radius
- 3 m
- Speed
- 805 m/s
- Supply per shot
- 1.2
M240Machine gun
7.62x51mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
HellfireAnti-tank missile
AGM-114M Hellfire×6HEAT- Damage
- 13
- Penetration
- 90
- Range vs ground
- 900 m
- Range vs air
- 1 km
- Suppression
- 360
- Blast radius
- 25 m
- Speed
- 330 m/s
- Supply per shot
- 75
Modifications
Weapon package
LinebackerdefaultArmament: Bushmaster, M240, FIM-92 Stinger · Optics 500 m · Ability: Smoke grenades · Name suffix: Linebackerno extra cost
M-SHORAD, StingersArmament: M230LF 30mm, M240, FIM-92 Stinger · Optics 600 m · Ability: Smoke grenades · Ability: Radar · Name suffix: M-SHORAD+20
M-SHORAD, HellfireArmament: M230LF 30mm, M240, Hellfire · Optics 600 m · Ability: Smoke grenades · Ability: Radar · Name suffix: M-SHORAD+20
Armor package
DefaultdefaultFront armor 100 / 100no extra cost
BUSK armorFront armor 100 / 250+10
BUSK3 armorFront armor 120 / 400+20
Engine package
Stock enginedefaultSpeed 55 km/h · Name: M6no extra cost
Upgraded engineSpeed 70 km/h · Name: M6A4+15
Abilities
- Smoke grenadesalways available
- Radaralways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).