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Unit armory

All units
M6 Linebacker — in-game image
  • Support
  • USA
  • Short-range air defense

M6 Linebacker

110Points

Armor
9 / 100
Firepower
29 / 100
Range
20 / 100
Speed
48 / 100
Stealth
33 / 100
Survivability
78 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Support category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • M-SHORAD, Stingers + BUSK3 armor + Upgraded engine165Weapon: M-SHORAD, Stingers · Upgrade: BUSK3 armor · Upgrade: Upgraded enginepicked in 43% of deployments · 56,344 times
  • BUSK3 armor + M-SHORAD, Hellfire + Upgraded engine165Upgrade: BUSK3 armor · Weapon: M-SHORAD, Hellfire · Upgrade: Upgraded enginepicked in 15% of deployments · 19,882 times
  • M-SHORAD, Stingers + Default + Stock engine130Weapon: M-SHORAD, Stingers · Upgrade: Default · Upgrade: Stock enginepicked in 8% of deployments · 10,519 times
  • M-SHORAD, Stingers + BUSK3 armor + Stock engine150Weapon: M-SHORAD, Stingers · Upgrade: BUSK3 armor · Upgrade: Stock enginepicked in 7% of deployments · 9,581 times
  • M-SHORAD, Stingers + BUSK armor + Stock engine140Weapon: M-SHORAD, Stingers · Upgrade: BUSK armor · Upgrade: Stock enginepicked in 7% of deployments · 8,722 times

On the platform · 14 days

54,519 appearances
Win rate
46%
Pick rate
21%
avg D/R
2.85
Average lifetime
08:24
Survives to the end
34%

Lifetime is the median of 131,471 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default10010080806060404014
BUSK armor100250802506060404016
BUSK3 armor1204001004006060404017

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

Default mobility

On road
55 km/h
Off road
45 km/h
Reverse
20 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10

With option: Upgraded engine

On road
70 km/h
Off road
50 km/h
Reverse
25 km/h
On water
25 km/h
Turn rate
60 °/s
Acceleration
10

Detection and survivability

Optics: ground
500 m
Optics: low altitude
1.6 km
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Dimensions
5.8 × 2.7 × 2.7 m
Weight
34 t
Repurchase time
-180 s

Armament

Turret 1With option: Linebacker · 360° traverse · 360 °/s

BushmasterAutocannon/Chain gun
  • magazine 135
  • aim 1–2 s
  • burst 2–4
  • Fires on the move
  • 25x137mm APDS-T×105Kinetic
    Damage
    1.3
    Penetration
    120 → 60
    Range vs ground
    500 m
    Suppression
    25
    Speed
    640 m/s
    Supply per shot
    0.8
    • Direct shot
    • vehicles
    • ships
  • 25x137mm HEIT×345HEAT
    Damage
    2.5
    Penetration
    25
    Range vs ground
    500 m
    Range vs air
    500 m
    Suppression
    25
    Blast radius
    2 m
    Speed
    640 m/s
    Supply per shot
    0.8
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
M240Machine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
FIM-92 StingerSurface-to-Air missile
  • magazine 4
  • reload 15–18 s
  • aim 1–2 s
  • targets at once: 2
  • Fires on the move
  • FIM-92K Stinger×12HEAT
    Damage
    8
    Penetration
    80
    Range vs air
    1 km
    Suppression
    240
    Blast radius
    15 m
    Speed
    500 m/s
    Supply per shot
    50
    • Missile
    • Fire-and-Forget
    • helicopters
    • aircraft

Turret 2With option: M-SHORAD, Stingers · 360° traverse · 360 °/s

M230LF 30mmAnti-aircraft gun
  • magazine 250
  • reload 20–30 s
  • aim 1–2 s
  • burst 5–6
  • Fires on the move
  • 30x113mm HEDP×450HEAT
    Damage
    3
    Penetration
    100
    Range vs ground
    500 m
    Range vs air
    600 m
    Suppression
    30
    Blast radius
    3 m
    Speed
    805 m/s
    Supply per shot
    1.2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
    • projectiles
    • anti-radiation missiles
    • cruise missiles
    • ballistic missiles
M240Machine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
FIM-92 StingerSurface-to-Air missile
  • magazine 4
  • reload 15–18 s
  • aim 1–2 s
  • targets at once: 2
  • Fires on the move
  • FIM-92K Stinger×12HEAT
    Damage
    8
    Penetration
    80
    Range vs air
    1 km
    Suppression
    240
    Blast radius
    15 m
    Speed
    500 m/s
    Supply per shot
    50
    • Missile
    • Fire-and-Forget
    • helicopters
    • aircraft

Turret 3With option: M-SHORAD, Hellfire · 360° traverse · 360 °/s

M230LF 30mmAnti-aircraft gun
  • magazine 250
  • reload 20–30 s
  • aim 1–2 s
  • burst 5–6
  • Fires on the move
  • 30x113mm HEDP×450HEAT
    Damage
    3
    Penetration
    100
    Range vs ground
    500 m
    Range vs air
    600 m
    Suppression
    30
    Blast radius
    3 m
    Speed
    805 m/s
    Supply per shot
    1.2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
    • projectiles
    • anti-radiation missiles
    • cruise missiles
    • ballistic missiles
M240Machine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
HellfireAnti-tank missile
  • magazine 2
  • reload 8–12 s
  • aim 3–4 s
  • Fires on the move
  • AGM-114M Hellfire×6HEAT
    Damage
    13
    Penetration
    90
    Range vs ground
    900 m
    Range vs air
    1 km
    Suppression
    360
    Blast radius
    25 m
    Speed
    330 m/s
    Supply per shot
    75
    • Missile
    • Terminal Guidance
    • Top attack
    • vehicles
    • helicopters
    • ships

Modifications

Weapon package

  • LinebackerdefaultArmament: Bushmaster, M240, FIM-92 Stinger · Optics 500 m · Ability: Smoke grenades · Name suffix: Linebackerno extra cost
  • M-SHORAD, StingersArmament: M230LF 30mm, M240, FIM-92 Stinger · Optics 600 m · Ability: Smoke grenades · Ability: Radar · Name suffix: M-SHORAD+20
  • M-SHORAD, HellfireArmament: M230LF 30mm, M240, Hellfire · Optics 600 m · Ability: Smoke grenades · Ability: Radar · Name suffix: M-SHORAD+20

Armor package

  • DefaultdefaultFront armor 100 / 100no extra cost
  • BUSK armorFront armor 100 / 250+10
  • BUSK3 armorFront armor 120 / 400+20

Engine package

  • Stock enginedefaultSpeed 55 km/h · Name: M6no extra cost
  • Upgraded engineSpeed 70 km/h · Name: M6A4+15

Specializations

Abilities

  • Smoke grenadesalways available
  • Radaralways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).