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Unit armory

All units
OH-58D Kiowa Warrior — in-game image
  • Helicopters
  • USA
  • Scout helicopter

OH-58D Kiowa Warrior

55Points

Armor
—
Firepower
6 / 100
Range
38 / 100
Speed
41 / 100
Stealth
58 / 100
Survivability
40 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Helicopters category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Helicopters category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Helicopters category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Helicopters category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • 2x Stinger AA missiles + 2x Stinger AA missiles + Optronic system140Weapon: 2x Stinger AA missiles · Weapon: 2x Stinger AA missiles · Upgrade: Optronic systempicked in 45% of deployments · 33,607 times
  • 2x Stinger AA missiles + 2x Stinger AA missiles + Default115Weapon: 2x Stinger AA missiles · Weapon: 2x Stinger AA missiles · Upgrade: Defaultpicked in 12% of deployments · 9,201 times
  • GAU-21 Heavy machine gun + GAU-21 Heavy machine gun + Optronic system80Weapon: GAU-21 Heavy machine gun · Weapon: GAU-21 Heavy machine gun · Upgrade: Optronic systempicked in 8% of deployments · 6,314 times
  • 2x Stinger AA missiles + 2x Hellfire AT missiles + Optronic system145Weapon: 2x Stinger AA missiles · Weapon: 2x Hellfire AT missiles · Upgrade: Optronic systempicked in 7% of deployments · 5,265 times
  • 2x Stinger AA missiles + GAU-21 Heavy machine gun + Optronic system110Weapon: 2x Stinger AA missiles · Weapon: GAU-21 Heavy machine gun · Upgrade: Optronic systempicked in 5% of deployments · 3,375 times

On the platform · 14 days

32,818 appearances
Win rate
47%
Pick rate
13%
avg D/R
0.94
Average lifetime
04:26
Survives to the end
29%

Lifetime is the median of 69,728 deployments; refunded units are not counted.

Mobility and detection

On road
205 km/h
Off road
205 km/h
Turn rate
80 °/s
Acceleration
20

Detection and survivability

Optics: ground
600 m
Optics: low altitude
800 m
Optics: high altitude
1 km
Stealth
0.57
Suppression threshold
1,000
Dimensions
5.8 × 2 × 2.3 m
Weight
2.5 t
Refund time
+240 s
Repurchase time
-90 s

Armament

Turret 1With option: GAU-21 Heavy machine gun, GAU-21 Heavy machine gun · arc -10…10° · 999 °/s

GAU-21Heavy machine gun
  • magazine 200
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x99mm×200Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2With option: 2x Hellfire AT missiles, 2x Hellfire AT missiles · arc 0…0°

HellfireAnti-tank missile
  • magazine 2
  • aim 1–2 s
  • Fires on the move
  • AGM-114K Hellfire×2HEAT
    Damage
    15
    Penetration
    900
    Range vs ground
    950 m
    Suppression
    360
    Speed
    330 m/s
    Supply per shot
    150
    • Missile
    • Semi-Active
    • Top attack
    • Laser guided
    • vehicles
    • ships

Turret 3With option: 7x Hydra rockets · arc 0…0°

HydraRocket pod
  • magazine 7
  • reload 1–3 s
  • aim 1–2 s
  • burst 2–7
  • Fires on the move
  • 70mm Hydra×7HEAT
    Damage
    3.5
    Penetration
    70
    Range vs ground
    600 m
    Suppression
    140
    Blast radius
    14 m
    Speed
    450 m/s
    Supply per shot
    12
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 4With option: 2x Stinger AA missiles, 2x Stinger AA missiles · arc 0…0°

AIM-92 StingerAir-to-Air missile
  • magazine 2
  • aim 1–2 s
  • Fires on the move
  • FIM-92K Stinger×2HEAT
    Damage
    8
    Penetration
    80
    Range vs air
    1 km
    Suppression
    240
    Blast radius
    15 m
    Speed
    500 m/s
    Supply per shot
    50
    • Missile
    • Fire-and-Forget
    • helicopters
    • aircraft

Turret 5With option: 7x Hydra rockets · arc 0…0°

HydraRocket pod
  • magazine 7
  • reload 1–3 s
  • aim 1–2 s
  • burst 2–7
  • Fires on the move
  • 70mm Hydra×7HEAT
    Damage
    3.5
    Penetration
    70
    Range vs ground
    600 m
    Suppression
    140
    Blast radius
    14 m
    Speed
    450 m/s
    Supply per shot
    12
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Modifications

Port side pylon

  • GAU-21 Heavy machine gundefaultArmament: GAU-21no extra cost
  • 7x Hydra rocketsArmament: Hydra+5
  • 2x Hellfire AT missilesArmament: Hellfire+35
  • 2x Stinger AA missilesArmament: AIM-92 Stinger+30

Starboard pylon

  • GAU-21 Heavy machine gundefaultArmament: GAU-21no extra cost
  • 7x Hydra rocketsArmament: Hydra+5
  • 2x Hellfire AT missilesArmament: Hellfire+35
  • 2x Stinger AA missilesArmament: AIM-92 Stinger+30

Sensors

  • DefaultdefaultOptics 600 mno extra cost
  • Optronic systemOptics 1,200 m · Ability: Laser designation+25

Specializations

Abilities

  • Laser designationalways available
  • Decoy flares Each decoy has chances to lure incoming missiles. · Electronic countermeasures Reduces incoming missiles' accuracy.always available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).