All units
- Recon
- USA
- Fire support vehicle
M-ATV
50Points
- Armor
- 3 / 100
- Firepower
- 14 / 100
- Range
- 17 / 100
- Speed
- 19 / 100
- Stealth
- 42 / 100
- Survivability
- 30 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Recon category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Recon category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Recon category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Recon category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- M2 HMG + Javelin missile + Up-Armored90Weapon: M2 HMG + Javelin missile · Upgrade: Up-Armoredpicked in 39% of deployments · 9,515 times
- Mk19 + Javelin missile + Up-Armored90Weapon: Mk19 + Javelin missile · Upgrade: Up-Armoredpicked in 31% of deployments · 7,504 times
- M2 HMG + Javelin missile + Default80Weapon: M2 HMG + Javelin missile · Upgrade: Defaultpicked in 13% of deployments · 3,157 times
- Mk19 + Javelin missile + Default80Weapon: Mk19 + Javelin missile · Upgrade: Defaultpicked in 9% of deployments · 2,254 times
- M2 Heavy machine gun + Default50Weapon: M2 Heavy machine gun · Upgrade: Defaultpicked in 5% of deployments · 1,245 times
On the platform · 14 days
10,087 appearances- Win rate
- 46%
- Pick rate
- 4%
- avg D/R
- 0.82
- Average lifetime
- 04:00
- Survives to the end
- 20%
Lifetime is the median of 24,113 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront30/30
Sides20/20
12Health
Sides20/20
Rear20/20
Top10/10
Armor variants| Package | Front | Sides | Rear | Top | Health |
|---|
| Default | 30/30 | 20/20 | 20/20 | 10/10 | 12 |
|---|
| Up-Armored | 30/130 | 20/120 | 20/60 | 10/10 | 14 |
|---|
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 105 km/h
- Off road
- 50 km/h
- Reverse
- 25 km/h
- On water
- 20 km/h
- Turn rate
- 80 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 875 m
- Optics: low altitude
- 1.1 km
- Optics: high altitude
- 1 km
- Stealth
- 0.8
- Suppression threshold
- 1,000
- Infantry seats
- 4
- Dimensions
- 6 × 2.5 × 2.6 m
- Weight
- 15 t
- Repurchase time
- -120 s
Armament
Turret 1With option: M2 Heavy machine gun · 360° traverse · 90 °/s
M2 BrowningHeavy machine gun
12.7x99mm×200Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 2With option: M2 Heavy machine gun, Mk19 grenade launcher, M2 HMG + Javelin missile, Mk19 + Javelin missile · 360° traverse · 90 °/s
M107Anti-materiel rifle
12.7x99mm×50Kinetic- Damage
- 4.3
- Penetration
- 40 → 20
- Range vs ground
- 600 m
- Suppression
- 254
- Speed
- 600 m/s
- Supply per shot
- 0.4
Turret 3With option: M2 HMG + Javelin missile · 360° traverse · 90 °/s
M2 BrowningHeavy machine gun
12.7x99mm×200Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
JavelinAnti-tank missile
Javelin×3HEAT- Damage
- 10.5
- Penetration
- 750
- Range vs ground
- 750 m
- Suppression
- 260
- Speed
- 190 m/s
- Supply per shot
- 150
Turret 4With option: Mk19 grenade launcher · 360° traverse · 90 °/s
Mk19 AGLGrenade launcher
40×53 mm×480HEAT- Damage
- 2
- Penetration
- 40
- Range vs ground
- 400 m
- Suppression
- 80
- Blast radius
- 10 m
- Speed
- 200 m/s
- Supply per shot
- 2
Turret 5With option: Mk19 + Javelin missile · 360° traverse · 90 °/s
Mk19 AGLGrenade launcher
40×53 mm×480HEAT- Damage
- 2
- Penetration
- 40
- Range vs ground
- 400 m
- Suppression
- 80
- Blast radius
- 10 m
- Speed
- 200 m/s
- Supply per shot
- 2
JavelinAnti-tank missile
Javelin×3HEAT- Damage
- 10.5
- Penetration
- 750
- Range vs ground
- 750 m
- Suppression
- 260
- Speed
- 190 m/s
- Supply per shot
- 150
Modifications
Weapon package
M2 Heavy machine gundefaultArmament: M2 Browning · Armament: M107no extra cost
Mk19 grenade launcherArmament: Mk19 AGL · Armament: M107no extra cost
M2 HMG + Javelin missileArmament: M2 Browning, Javelin · Armament: M107 · Name suffix: Javelin+30
Mk19 + Javelin missileArmament: Mk19 AGL, Javelin · Armament: M107 · Name suffix: Javelin+30
Armor package
DefaultdefaultFront armor 30 / 30no extra cost
Up-ArmoredFront armor 30 / 130+10
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).