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Unit armory

All units
M-ATV — in-game image
  • Recon
  • USA
  • Fire support vehicle

M-ATV

50Points

Armor
3 / 100
Firepower
14 / 100
Range
17 / 100
Speed
19 / 100
Stealth
42 / 100
Survivability
30 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Recon category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Recon category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Recon category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Recon category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • M2 HMG + Javelin missile + Up-Armored90Weapon: M2 HMG + Javelin missile · Upgrade: Up-Armoredpicked in 39% of deployments · 9,515 times
  • Mk19 + Javelin missile + Up-Armored90Weapon: Mk19 + Javelin missile · Upgrade: Up-Armoredpicked in 31% of deployments · 7,504 times
  • M2 HMG + Javelin missile + Default80Weapon: M2 HMG + Javelin missile · Upgrade: Defaultpicked in 13% of deployments · 3,157 times
  • Mk19 + Javelin missile + Default80Weapon: Mk19 + Javelin missile · Upgrade: Defaultpicked in 9% of deployments · 2,254 times
  • M2 Heavy machine gun + Default50Weapon: M2 Heavy machine gun · Upgrade: Defaultpicked in 5% of deployments · 1,245 times

On the platform · 14 days

10,087 appearances
Win rate
46%
Pick rate
4%
avg D/R
0.82
Average lifetime
04:00
Survives to the end
20%

Lifetime is the median of 24,113 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default303020202020101012
Up-Armored30130201202060101014

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
105 km/h
Off road
50 km/h
Reverse
25 km/h
On water
20 km/h
Turn rate
80 °/s
Acceleration
10

Detection and survivability

Optics: ground
875 m
Optics: low altitude
1.1 km
Optics: high altitude
1 km
Stealth
0.8
Suppression threshold
1,000
Infantry seats
4
Dimensions
6 × 2.5 × 2.6 m
Weight
15 t
Repurchase time
-120 s

Armament

Turret 1With option: M2 Heavy machine gun · 360° traverse · 90 °/s

M2 BrowningHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x99mm×200Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2With option: M2 Heavy machine gun, Mk19 grenade launcher, M2 HMG + Javelin missile, Mk19 + Javelin missile · 360° traverse · 90 °/s

M107Anti-materiel rifle
  • magazine 5
  • reload 4 s
  • aim 6–7 s
  • 12.7x99mm×50Kinetic
    Damage
    4.3
    Penetration
    40 → 20
    Range vs ground
    600 m
    Suppression
    254
    Speed
    600 m/s
    Supply per shot
    0.4
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 3With option: M2 HMG + Javelin missile · 360° traverse · 90 °/s

M2 BrowningHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x99mm×200Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
JavelinAnti-tank missile
  • magazine 1
  • reload 8–10 s
  • aim 2–3 s
  • Fires on the move
  • Javelin×3HEAT
    Damage
    10.5
    Penetration
    750
    Range vs ground
    750 m
    Suppression
    260
    Speed
    190 m/s
    Supply per shot
    150
    • Missile
    • Terminal Guidance
    • Top attack
    • vehicles
    • ships

Turret 4With option: Mk19 grenade launcher · 360° traverse · 90 °/s

Mk19 AGLGrenade launcher
  • magazine 48
  • reload 10–15 s
  • aim 1–2 s
  • burst 3–7
  • Fires on the move
  • 40×53 mm×480HEAT
    Damage
    2
    Penetration
    40
    Range vs ground
    400 m
    Suppression
    80
    Blast radius
    10 m
    Speed
    200 m/s
    Supply per shot
    2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 5With option: Mk19 + Javelin missile · 360° traverse · 90 °/s

Mk19 AGLGrenade launcher
  • magazine 48
  • reload 10–15 s
  • aim 1–2 s
  • burst 3–7
  • Fires on the move
  • 40×53 mm×480HEAT
    Damage
    2
    Penetration
    40
    Range vs ground
    400 m
    Suppression
    80
    Blast radius
    10 m
    Speed
    200 m/s
    Supply per shot
    2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
JavelinAnti-tank missile
  • magazine 1
  • reload 8–10 s
  • aim 2–3 s
  • Fires on the move
  • Javelin×3HEAT
    Damage
    10.5
    Penetration
    750
    Range vs ground
    750 m
    Suppression
    260
    Speed
    190 m/s
    Supply per shot
    150
    • Missile
    • Terminal Guidance
    • Top attack
    • vehicles
    • ships

Modifications

Weapon package

  • M2 Heavy machine gundefaultArmament: M2 Browning · Armament: M107no extra cost
  • Mk19 grenade launcherArmament: Mk19 AGL · Armament: M107no extra cost
  • M2 HMG + Javelin missileArmament: M2 Browning, Javelin · Armament: M107 · Name suffix: Javelin+30
  • Mk19 + Javelin missileArmament: Mk19 AGL, Javelin · Armament: M107 · Name suffix: Javelin+30

Armor package

  • DefaultdefaultFront armor 30 / 30no extra cost
  • Up-ArmoredFront armor 30 / 130+10

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).