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Unit armory

All units
Humvee TOW-2 — in-game image
  • Vehicles
  • USA
  • Fire support vehicle

Humvee TOW-2

45Points

Armor
1 / 100
Firepower
38 / 100
Range
80 / 100
Speed
88 / 100
Stealth
33 / 100
Survivability
56 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Vehicles category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • B-kit armor + TOW-2B overfly attack + Smoke pods75Upgrade: B-kit armor · Weapon: TOW-2B overfly attack · Upgrade: Smoke podspicked in 29% of deployments · 8,732 times
  • B-kit armor + TOW-2A anti-tank missile + Smoke pods55Upgrade: B-kit armor · Weapon: TOW-2A anti-tank missile · Upgrade: Smoke podspicked in 28% of deployments · 8,413 times
  • Default + TOW-2A anti-tank missile + Default45Upgrade: Default · Weapon: TOW-2A anti-tank missile · Upgrade: Defaultpicked in 17% of deployments · 5,312 times
  • B-kit armor + TOW-2A anti-tank missile + Default45Upgrade: B-kit armor · Weapon: TOW-2A anti-tank missile · Upgrade: Defaultpicked in 7% of deployments · 2,193 times
  • Default + TOW-2B overfly attack + Default65Upgrade: Default · Weapon: TOW-2B overfly attack · Upgrade: Defaultpicked in 6% of deployments · 1,923 times

On the platform · 14 days

11,656 appearances
Win rate
46%
Pick rate
5%
avg D/R
0.10
Average lifetime
03:36
Survives to the end
17%

Lifetime is the median of 29,985 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default151510101010101010
B-kit armor303020202020101012

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

Default mobility

On road
115 km/h
Off road
55 km/h
Reverse
25 km/h
On water
20 km/h
Turn rate
80 °/s
Acceleration
10
  • Air-droppable

With option: B-kit armor

On road
100 km/h
Off road
50 km/h
Reverse
25 km/h
On water
20 km/h
Turn rate
80 °/s
Acceleration
10

Detection and survivability

Optics: ground
600 m
Optics: low altitude
800 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Infantry seats
4
Dimensions
4.9 × 2.2 × 2.3 m
Weight
4 t
Repurchase time
-120 s

Armament

Turret 1With option: TOW-2A anti-tank missile · 360° traverse · 90 °/s

TOW M220Anti-tank missile
  • magazine 1
  • reload 5–6 s
  • aim 1–2 s
  • TOW-2A×6HEAT
    Damage
    12
    Penetration
    900
    Range vs ground
    800 m
    Suppression
    300
    Speed
    200 m/s
    Supply per shot
    150
    • Missile
    • Semi-Active
    • vehicles
    • ships
  • TOW-BB×2HEAT
    Damage
    15
    Penetration
    80
    Range vs ground
    800 m
    Suppression
    300
    Blast radius
    20 m
    Speed
    200 m/s
    Supply per shot
    100
    • Missile
    • Semi-Active
    • infantry
    • vehicles
    • ships
M240Machine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×200Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2With option: TOW-2B overfly attack · 360° traverse · 75 °/s

TOW M41Anti-tank missile
  • magazine 1
  • reload 5–6 s
  • aim 1–2 s
  • TOW-2B×6HEAT
    Damage
    12
    Penetration
    250
    Range vs ground
    800 m
    Suppression
    300
    Speed
    200 m/s
    Supply per shot
    150
    • Missile
    • Semi-Active
    • Top attack
    • vehicles
    • ships
  • TOW-BB×2HEAT
    Damage
    15
    Penetration
    80
    Range vs ground
    800 m
    Suppression
    300
    Blast radius
    20 m
    Speed
    200 m/s
    Supply per shot
    100
    • Missile
    • Semi-Active
    • infantry
    • vehicles
    • ships
M240Machine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×200Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Modifications

Weapon package

  • TOW-2A anti-tank missiledefaultArmament: TOW M220, M240 · Optics 600 m · Name suffix: Ano extra cost
  • TOW-2B overfly attackArmament: TOW M41, M240 · Optics 700 m · Name suffix: B+20

Armor package

  • DefaultdefaultFront armor 15 / 15 · Speed 115 km/hno extra cost
  • B-kit armorFront armor 30 / 30 · Speed 100 km/hno extra cost

Smoke launchers

  • Defaultdefaultno extra cost
  • Smoke podsAbility: Smoke grenades+10

Specializations

Abilities

  • Smoke grenadesalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).