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Unit armory

All units
IFAV — in-game image
  • Recon
  • USA
  • Fire support vehicle

IFAV

45Points

Armor
1 / 100
Firepower
8 / 100
Range
11 / 100
Speed
24 / 100
Stealth
42 / 100
Survivability
20 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Recon category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Recon category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Recon category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Recon category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • TOW-2A anti-tank missile55Weapon: TOW-2A anti-tank missilepicked in 58% of deployments · 16,933 times
  • Mk19 grenade launcher45Weapon: Mk19 grenade launcherpicked in 27% of deployments · 7,797 times
  • M2 Heavy machine gun45Weapon: M2 Heavy machine gunpicked in 15% of deployments · 4,511 times

On the platform · 14 days

12,524 appearances
Win rate
48%
Pick rate
5%
avg D/R
0.02
Average lifetime
03:11
Survives to the end
17%

Lifetime is the median of 26,075 deployments; refunded units are not counted.

Armor

KineticHEAT

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
130 km/h
Off road
65 km/h
Reverse
30 km/h
On water
20 km/h
Turn rate
80 °/s
Acceleration
10
  • Air-droppable

Detection and survivability

Optics: ground
700 m
Optics: low altitude
900 m
Optics: high altitude
1 km
Stealth
0.8
Suppression threshold
1,000
Infantry seats
4
Dimensions
4 × 2 × 2.3 m
Weight
3 t
Repurchase time
-210 s

Armament

Turret 1With option: M2 Heavy machine gun · 360° traverse · 90 °/s

M2 BrowningHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x99mm×200Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2With option: Mk19 grenade launcher · 360° traverse · 90 °/s

Mk19 AGLGrenade launcher
  • magazine 48
  • reload 10–15 s
  • aim 1–2 s
  • burst 3–7
  • Fires on the move
  • 40×53 mm×500HEAT
    Damage
    2
    Penetration
    40
    Range vs ground
    400 m
    Suppression
    80
    Blast radius
    10 m
    Speed
    200 m/s
    Supply per shot
    2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 3With option: TOW-2A anti-tank missile · 360° traverse · 90 °/s

TOW M220Anti-tank missile
  • magazine 1
  • reload 5–6 s
  • aim 1–2 s
  • TOW-2A×6HEAT
    Damage
    12
    Penetration
    900
    Range vs ground
    800 m
    Suppression
    300
    Speed
    200 m/s
    Supply per shot
    150
    • Missile
    • Semi-Active
    • vehicles
    • ships

Modifications

Weapon package

  • M2 Heavy machine gundefaultArmament: M2 Browning · Optics 700 m · Name suffix: M2no extra cost
  • Mk19 grenade launcherArmament: Mk19 AGL · Optics 700 m · Name suffix: Mk19 · Own silhouetteno extra cost
  • TOW-2A anti-tank missileArmament: TOW M220 · Optics 875 m · Name suffix: TOW · Own silhouette+10

Specializations

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).