All units
- Recon
- USA
- Fire support vehicle
IFAV
45Points
- Armor
- 1 / 100
- Firepower
- 8 / 100
- Range
- 11 / 100
- Speed
- 24 / 100
- Stealth
- 42 / 100
- Survivability
- 20 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Recon category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Recon category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Recon category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Recon category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- TOW-2A anti-tank missile55Weapon: TOW-2A anti-tank missilepicked in 58% of deployments · 16,933 times
- Mk19 grenade launcher45Weapon: Mk19 grenade launcherpicked in 27% of deployments · 7,797 times
- M2 Heavy machine gun45Weapon: M2 Heavy machine gunpicked in 15% of deployments · 4,511 times
On the platform · 14 days
12,524 appearances- Win rate
- 48%
- Pick rate
- 5%
- avg D/R
- 0.02
- Average lifetime
- 03:11
- Survives to the end
- 17%
Lifetime is the median of 26,075 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront10/10
Sides10/10
8Health
Sides10/10
Rear10/10
Top10/10
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 130 km/h
- Off road
- 65 km/h
- Reverse
- 30 km/h
- On water
- 20 km/h
- Turn rate
- 80 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 700 m
- Optics: low altitude
- 900 m
- Optics: high altitude
- 1 km
- Stealth
- 0.8
- Suppression threshold
- 1,000
- Infantry seats
- 4
- Dimensions
- 4 × 2 × 2.3 m
- Weight
- 3 t
- Repurchase time
- -210 s
Armament
Turret 1With option: M2 Heavy machine gun · 360° traverse · 90 °/s
M2 BrowningHeavy machine gun
12.7x99mm×200Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 2With option: Mk19 grenade launcher · 360° traverse · 90 °/s
Mk19 AGLGrenade launcher
40×53 mm×500HEAT- Damage
- 2
- Penetration
- 40
- Range vs ground
- 400 m
- Suppression
- 80
- Blast radius
- 10 m
- Speed
- 200 m/s
- Supply per shot
- 2
Turret 3With option: TOW-2A anti-tank missile · 360° traverse · 90 °/s
TOW M220Anti-tank missile
TOW-2A×6HEAT- Damage
- 12
- Penetration
- 900
- Range vs ground
- 800 m
- Suppression
- 300
- Speed
- 200 m/s
- Supply per shot
- 150
Modifications
Weapon package
M2 Heavy machine gundefaultArmament: M2 Browning · Optics 700 m · Name suffix: M2no extra cost
Mk19 grenade launcherArmament: Mk19 AGL · Optics 700 m · Name suffix: Mk19 · Own silhouetteno extra cost
TOW-2A anti-tank missileArmament: TOW M220 · Optics 875 m · Name suffix: TOW · Own silhouette+10
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).