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Unit armory

All units
Weapons Squad — in-game image
  • Infantry
  • USA
  • Line infantry

Weapons Squad

125Points

Armor
—
Firepower
39 / 100
Range
59 / 100
Speed
100 / 100
Stealth
58 / 100
Survivability
64 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Infantry category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Infantry category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Infantry category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Infantry category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • No extra options125picked in 100% of deployments · 129,131 times

On the platform · 14 days

47,064 appearances
Win rate
48%
Pick rate
18%
avg D/R
2.33
Average lifetime
06:41
Survives to the end
33%

Lifetime is the median of 128,673 deployments; refunded units are not counted.

Mobility and detection

On road
18 km/h
Off road
18 km/h
On water
9 km/h
Turn rate
60 °/s
Acceleration
10
  • Air-droppable

Detection and survivability

Optics: ground
700 m
Optics: low altitude
900 m
Optics: high altitude
1 km
Stealth
0.57
Suppression threshold
1,000
Dimensions
4 × 4 × 2 m
Weight
1 kg
Repurchase time
-120 s

Armament

Squad9 soldiers

M4A1Assault rifle
  • magazine 30
  • reload 4 s
  • aim 1 s
  • Close quarters
  • Fires on the move
  • 5.56x45mm×80Kinetic
    Damage
    1.2
    Penetration
    15 → 7
    Range vs ground
    250 m
    Suppression
    12
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
M240LMedium machine gun
  • magazine 30
  • reload 4 s
  • aim 2–3 s
  • Fires on the move
  • 7.62x51mm×200Kinetic
    Damage
    2.3
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    45
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
JavelinAnti-tank missile
  • magazine 1
  • reload 8–10 s
  • aim 2–3 s
  • Javelin×3HEAT
    Damage
    10.5
    Penetration
    750
    Range vs ground
    650 m
    Suppression
    260
    Speed
    150 m/s
    Supply per shot
    150
    • Missile
    • Terminal Guidance
    • Top attack
    • vehicles
    • ships
M240L 6.8Medium machine gun
  • magazine 30
  • reload 4 s
  • aim 2–3 s
  • Fires on the move
  • 6.8x51mm×200Kinetic
    Damage
    2.3
    Penetration
    20 → 12
    Range vs ground
    350 m
    Suppression
    45
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Specializations

Abilities

  • Sprintalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).