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Unit armory

All units
CH-53E Super Stallion — in-game image
  • Helicopters
  • USA
  • Transport helicopter

CH-53E Super Stallion

105Points

Armor
—
Firepower
2 / 100
Range
29 / 100
Speed
56 / 100
Stealth
33 / 100
Survivability
90 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Helicopters category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Helicopters category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Helicopters category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Helicopters category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • M240 Machinegun105Weapon: M240 Machinegunpicked in 87% of deployments · 13,498 times
  • GAU-17 minigun110Weapon: GAU-17 minigunpicked in 7% of deployments · 1,046 times
  • GAU-21 Heavy machine gun115Weapon: GAU-21 Heavy machine gunpicked in 6% of deployments · 945 times

On the platform · 14 days

7,544 appearances
Win rate
49%
Pick rate
3%
avg D/R
0.02
Average lifetime
01:12
Survives to the end
23%

Lifetime is the median of 3,726 deployments; refunded units are not counted.

Mobility and detection

On road
280 km/h
Off road
280 km/h
Turn rate
40 °/s
Acceleration
12
Lift capacity
14,500 kg

Detection and survivability

Optics: ground
500 m
Optics: low altitude
700 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Infantry seats
30
Dimensions
16 × 3.3 × 5.6 m
Weight
17 t
Repurchase time
-150 s

Armament

Turret 1With option: M240 Machinegun · arc -95…95° · 90 °/s

M240Machine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2With option: GAU-17 minigun · arc -95…95° · 90 °/s

GAU-17Minigun
  • magazine 400
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×400Kinetic
    Damage
    0.9
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 3With option: GAU-21 Heavy machine gun · arc -95…95° · 90 °/s

GAU-21Heavy machine gun
  • magazine 200
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x99mm×200Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Modifications

Weapon package

  • M240 MachinegundefaultArmament: M240no extra cost
  • GAU-17 minigunArmament: GAU-17+5
  • GAU-21 Heavy machine gunArmament: GAU-21+10

Specializations

Abilities

  • Decoy flares Each decoy has chances to lure incoming missiles. · Electronic countermeasures Reduces incoming missiles' accuracy.always available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).