All units
75Points
- Armor
- 9 / 100
- Firepower
- 33 / 100
- Range
- 23 / 100
- Speed
- 10 / 100
- Stealth
- 33 / 100
- Survivability
- 35 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Recon category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Recon category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Recon category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Recon category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- BUSK armor + AN/VLQ6 jammer95Upgrade: BUSK armor · Upgrade: AN/VLQ6 jammerpicked in 50% of deployments · 1,457 times
- Default + None75Upgrade: Default · Upgrade: Nonepicked in 34% of deployments · 989 times
- BUSK armor + None85Upgrade: BUSK armor · Upgrade: Nonepicked in 9% of deployments · 273 times
- Default + AN/VLQ6 jammer85Upgrade: Default · Upgrade: AN/VLQ6 jammerpicked in 7% of deployments · 188 times
On the platform · 14 days
1,474 appearances- Win rate
- 43%
- Pick rate
- 1%
- avg D/R
- 0.70
- Average lifetime
- 06:15
- Survives to the end
- 25%
Lifetime is the median of 2,878 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront100/100
Sides80/80
14Health
Sides80/80
Rear60/60
Top40/40
Armor variants| Package | Front | Sides | Rear | Top | Health |
|---|
| Default | 100/100 | 80/80 | 60/60 | 40/40 | 14 |
|---|
| BUSK armor | 100/250 | 80/250 | 60/60 | 40/40 | 16 |
|---|
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
Default mobility
- On road
- 55 km/h
- Off road
- 45 km/h
- Reverse
- 20 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
With option: —
- On road
- 70 km/h
- Off road
- 50 km/h
- Reverse
- 25 km/h
- On water
- 25 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 875 m
- Optics: low altitude
- 1.1 km
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Infantry seats
- 3
- Dimensions
- 5.8 × 2.7 × 2.7 m
- Weight
- 34 t
- Repurchase time
- -120 s
Armament
Turret 1always fitted · 360° traverse · 75 °/s
BushmasterAutocannon/Chain gun
25x137mm APDS-T×105Kinetic- Damage
- 1.3
- Penetration
- 120 → 60
- Range vs ground
- 500 m
- Suppression
- 25
- Speed
- 640 m/s
- Supply per shot
- 0.8
25x137mm HEIT×345HEAT- Damage
- 2.5
- Penetration
- 25
- Range vs ground
- 500 m
- Range vs air
- 500 m
- Suppression
- 25
- Blast radius
- 2 m
- Speed
- 640 m/s
- Supply per shot
- 0.8
M240Machine gun
7.62x51mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
TOW-2Anti-tank missile
TOW-2A×12HEAT- Damage
- 12
- Penetration
- 900
- Range vs ground
- 800 m
- Suppression
- 300
- Speed
- 200 m/s
- Supply per shot
- 150
Modifications
Armor package
DefaultdefaultFront armor 100 / 100no extra cost
BUSK armorFront armor 100 / 250+10
Protection system
NonedefaultAbility: Smoke grenades · Ability: Resupplyno extra cost
AN/VLQ6 jammerAbility: Smoke grenades · Ability: Electronic countermeasures
Reduces incoming missiles' accuracy. · Ability: Resupply+10
Abilities
- Smoke grenadesalways available
- Electronic countermeasures
Reduces incoming missiles' accuracy.always available
- Resupplyalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).