All units100 Points
Armor —
Firepower 2 / 100
Range 80 / 100
Speed 43 / 100
Stealth 33 / 100
Survivability 67 / 100 How the scales are calculated Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game. Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Aircraft category. Range — longest firing range against ground or air targets; 100 is the maximum in the Aircraft category. Speed — road speed, flight speed for aircraft; 100 is the maximum in the Aircraft category. Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game. Survivability — hit points; 100 is the maximum in the Aircraft category. Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts 2x AGM-88 HARM + 2x AGM-88 HARM 260 Weapon: 2x AGM-88 HARM · Weapon: 2x AGM-88 HARM picked in 82% of deployments · 170,621 times 1x Fuel tank, 1x HARM + 2x AGM-88 HARM 235 Weapon: 1x Fuel tank, 1x HARM · Weapon: 2x AGM-88 HARM picked in 7% of deployments · 14,424 times 2x AGM-88 HARM + 1x ECM, 1x HARM 235 Weapon: 2x AGM-88 HARM · Weapon: 1x ECM, 1x HARM picked in 6% of deployments · 11,951 times 2x Fuel tanks + 2x AGM-88 HARM 200 Weapon: 2x Fuel tanks · Weapon: 2x AGM-88 HARM picked in 2% of deployments · 4,934 times 2x AGM-88 HARM + 2x ECM pods 195 Weapon: 2x AGM-88 HARM · Weapon: 2x ECM pods picked in 2% of deployments · 3,083 times
On the platform · 14 days 64,268 appearances
Win rate 49%
Pick rate 25%
avg D/R 1.78
Average lifetime 00:49
Survives to the end 15% Lifetime is the median of 68,521 deployments; refunded units are not counted.
Mobility and detection Default mobility
Speed 540 km/h
Turn rate 100 °/s
Time on station 450 s
On afterburner 120 s With option: 2x AGM-88 HARM
Speed 540 km/h
Turn rate 100 °/s
Time on station 270 s
On afterburner 60 s With option: 1x Fuel tank, 1x HARM
Speed 540 km/h
Turn rate 100 °/s
Time on station 360 s
On afterburner 90 s Flight
Minimum speed 378 km/h
Corner speed 406.8 km/h
Maximum speed 540 km/h
On afterburner 540 km/h
Max roll 80° Detection and survivability
Optics: low altitude 2 km
Optics: high altitude 3 km
Stealth 1
Suppression threshold 1,000
Dimensions 13.5 × 4 × 4 m
Weight 27 t Armament Turret 1With option: 1x Fuel tank, 1x HARM, 2x AGM-88 HARM, 2x AGM-88 HARM, 2x AGM-88 HARM, 2x AGM-88 HARM, 1x ECM, 1x HARM · arc 0…0° AGM-88 HARM Anti-radiation missile AGM-88 HARM ×1 HEAT
Damage 15
Penetration 300
Range vs ground 4 km
Suppression 500
Blast radius 18 m
Speed 700 m/s
Supply per shot 875 Modifications Inner pylons 2x Fuel tanksdefault No weapon on this mount · No weapon on this mount · No weapon on this mount · Speed 540 km/h +20 1x Fuel tank, 1x HARM No weapon on this mount · No weapon on this mount · Armament: AGM-88 HARM · Speed 540 km/h +55 2x AGM-88 HARM No weapon on this mount · Armament: AGM-88 HARM · Armament: AGM-88 HARM · Speed 540 km/h +80 Outer pylons 2x ECM pods No weapon on this mount · No weapon on this mount · Ability: Decoy flares
Each decoy has chances to lure incoming missiles., Electronic countermeasures
Reduces incoming missiles' accuracy. +15 1x ECM, 1x HARM Armament: AGM-88 HARM · No weapon on this mount · Ability: Decoy flares
Each decoy has chances to lure incoming missiles., Electronic countermeasures
Reduces incoming missiles' accuracy. +55 2x AGM-88 HARMdefault Armament: AGM-88 HARM · Armament: AGM-88 HARM · Ability: Decoy flares
Each decoy has chances to lure incoming missiles., Electronic countermeasures
Reduces incoming missiles' accuracy. +80 Abilities Decoy flares
Each decoy has chances to lure incoming missiles. · Electronic countermeasures
Reduces incoming missiles' accuracy. always available Decoy flares
Each decoy has chances to lure incoming missiles. · Electronic countermeasures
Reduces incoming missiles' accuracy. always available Decoy flares
Each decoy has chances to lure incoming missiles. · Electronic countermeasures
Reduces incoming missiles' accuracy. always available Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).