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Unit armory

All units
EA-6B Prowler — in-game image
  • Aircraft
  • USA
  • Fighter

EA-6B Prowler

100Points

Armor
—
Firepower
2 / 100
Range
80 / 100
Speed
43 / 100
Stealth
33 / 100
Survivability
67 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Aircraft category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Aircraft category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Aircraft category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Aircraft category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • 2x AGM-88 HARM + 2x AGM-88 HARM260Weapon: 2x AGM-88 HARM · Weapon: 2x AGM-88 HARMpicked in 82% of deployments · 170,621 times
  • 1x Fuel tank, 1x HARM + 2x AGM-88 HARM235Weapon: 1x Fuel tank, 1x HARM · Weapon: 2x AGM-88 HARMpicked in 7% of deployments · 14,424 times
  • 2x AGM-88 HARM + 1x ECM, 1x HARM235Weapon: 2x AGM-88 HARM · Weapon: 1x ECM, 1x HARMpicked in 6% of deployments · 11,951 times
  • 2x Fuel tanks + 2x AGM-88 HARM200Weapon: 2x Fuel tanks · Weapon: 2x AGM-88 HARMpicked in 2% of deployments · 4,934 times
  • 2x AGM-88 HARM + 2x ECM pods195Weapon: 2x AGM-88 HARM · Weapon: 2x ECM podspicked in 2% of deployments · 3,083 times

On the platform · 14 days

64,268 appearances
Win rate
49%
Pick rate
25%
avg D/R
1.78
Average lifetime
00:49
Survives to the end
15%

Lifetime is the median of 68,521 deployments; refunded units are not counted.

Mobility and detection

Default mobility

Speed
540 km/h
Turn rate
100 °/s
Time on station
450 s
On afterburner
120 s

With option: 2x AGM-88 HARM

Speed
540 km/h
Turn rate
100 °/s
Time on station
270 s
On afterburner
60 s

With option: 1x Fuel tank, 1x HARM

Speed
540 km/h
Turn rate
100 °/s
Time on station
360 s
On afterburner
90 s

Flight

Minimum speed
378 km/h
Corner speed
406.8 km/h
Maximum speed
540 km/h
On afterburner
540 km/h
Max roll
80°

Detection and survivability

Optics: low altitude
2 km
Optics: high altitude
3 km
Stealth
1
Suppression threshold
1,000
Dimensions
13.5 × 4 × 4 m
Weight
27 t

Armament

Turret 1With option: 1x Fuel tank, 1x HARM, 2x AGM-88 HARM, 2x AGM-88 HARM, 2x AGM-88 HARM, 2x AGM-88 HARM, 1x ECM, 1x HARM · arc 0…0°

AGM-88 HARMAnti-radiation missile
  • magazine 1
  • reload 5 s
  • aim 1 s
  • Fires on the move
  • AGM-88 HARM×1HEAT
    Damage
    15
    Penetration
    300
    Range vs ground
    4 km
    Suppression
    500
    Blast radius
    18 m
    Speed
    700 m/s
    Supply per shot
    875
    • Missile
    • Anti-Radiation
    • Top attack
    • ground targets
    • vehicles
    • ships

Modifications

Inner pylons

  • 2x Fuel tanksdefaultNo weapon on this mount · No weapon on this mount · No weapon on this mount · Speed 540 km/h+20
  • 1x Fuel tank, 1x HARMNo weapon on this mount · No weapon on this mount · Armament: AGM-88 HARM · Speed 540 km/h+55
  • 2x AGM-88 HARMNo weapon on this mount · Armament: AGM-88 HARM · Armament: AGM-88 HARM · Speed 540 km/h+80

Outer pylons

  • 2x ECM podsNo weapon on this mount · No weapon on this mount · Ability: Decoy flares Each decoy has chances to lure incoming missiles., Electronic countermeasures Reduces incoming missiles' accuracy.+15
  • 1x ECM, 1x HARMArmament: AGM-88 HARM · No weapon on this mount · Ability: Decoy flares Each decoy has chances to lure incoming missiles., Electronic countermeasures Reduces incoming missiles' accuracy.+55
  • 2x AGM-88 HARMdefaultArmament: AGM-88 HARM · Armament: AGM-88 HARM · Ability: Decoy flares Each decoy has chances to lure incoming missiles., Electronic countermeasures Reduces incoming missiles' accuracy.+80

Specializations

Abilities

  • Decoy flares Each decoy has chances to lure incoming missiles. · Electronic countermeasures Reduces incoming missiles' accuracy.always available
  • Decoy flares Each decoy has chances to lure incoming missiles. · Electronic countermeasures Reduces incoming missiles' accuracy.always available
  • Decoy flares Each decoy has chances to lure incoming missiles. · Electronic countermeasures Reduces incoming missiles' accuracy.always available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).