All units
- Support
- USA
- Short-range air defense
- DLC: Baltic battalion
Unimog AA
In-game label: Unimog
45Points
- Armor
- 1 / 100
- Firepower
- 7 / 100
- Range
- 12 / 100
- Speed
- 78 / 100
- Stealth
- 33 / 100
- Survivability
- 56 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Support category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Mistral anti-air missile70Weapon: Mistral anti-air missilepicked in 85% of deployments · 14,848 times
- ZU-23-245Weapon: ZU-23-2picked in 15% of deployments · 2,618 times
On the platform · 14 days
5,765 appearances- Win rate
- 46%
- Pick rate
- 2%
- avg D/R
- 0.69
- Average lifetime
- 07:15
- Survives to the end
- 33%
Lifetime is the median of 17,245 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront10/10
Sides10/10
10Health
Sides10/10
Rear10/10
Top10/10
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 90 km/h
- Off road
- 45 km/h
- Reverse
- 20 km/h
- On water
- 20 km/h
- Turn rate
- 80 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 600 m
- Optics: low altitude
- 1.6 km
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 6.4 × 2.5 × 3 m
- Weight
- 12 t
- Repurchase time
- -180 s
Armament
Turret 1With option: ZU-23-2 · 360° traverse · 120 °/s
ZU-23-2Autocannon/Chain gun
23x152mm×100HEAT- Damage
- 2.3
- Penetration
- 25
- Range vs ground
- 500 m
- Range vs air
- 600 m
- Suppression
- 23
- Blast radius
- 2 m
- Speed
- 600 m/s
- Supply per shot
- 0.8
Turret 2With option: Mistral anti-air missile · 360° traverse · 120 °/s
MistralSurface-to-Air missile
Mistral-3×7HEAT- Damage
- 8
- Penetration
- 80
- Range vs air
- 1.1 km
- Suppression
- 240
- Blast radius
- 15 m
- Speed
- 600 m/s
- Supply per shot
- 50
Modifications
Weapon package
ZU-23-2defaultArmament: ZU-23-2 · Optics 600 m · Name suffix: ZU-23 · Own silhouetteno extra cost
Mistral anti-air missileArmament: Mistral · Optics 600 m · Name suffix: Mistral · Own silhouette+25
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).