All units
- Support
- USA
- Short-range air defense
SLAMRAAM
100Points
- Armor
- 1 / 100
- Firepower
- 21 / 100
- Range
- 22 / 100
- Speed
- 83 / 100
- Stealth
- 33 / 100
- Survivability
- 56 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Support category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Up-Armored + 6x AIM-120140Upgrade: Up-Armored · Weapon: 6x AIM-120picked in 24% of deployments · 19,360 times
- Default + 4x AIM-120, 2x AIM-9150Upgrade: Default · Weapon: 4x AIM-120, 2x AIM-9picked in 23% of deployments · 19,121 times
- Default + 6x AIM-120130Upgrade: Default · Weapon: 6x AIM-120picked in 22% of deployments · 17,708 times
- Up-Armored + 4x AIM-120, 2x AIM-9160Upgrade: Up-Armored · Weapon: 4x AIM-120, 2x AIM-9picked in 17% of deployments · 13,530 times
- Default + 4x AIM-120100Upgrade: Default · Weapon: 4x AIM-120picked in 12% of deployments · 10,096 times
On the platform · 14 days
39,251 appearances- Win rate
- 48%
- Pick rate
- 15%
- avg D/R
- 0.28
- Average lifetime
- 08:22
- Survives to the end
- 35%
Lifetime is the median of 79,552 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront15/15
Sides15/15
10Health
Sides15/15
Rear15/15
Top10/10
Armor variants| Package | Front | Sides | Rear | Top | Health |
|---|
| Default | 15/15 | 15/15 | 15/15 | 10/10 | 10 |
|---|
| Up-Armored | 30/30 | 20/20 | 15/15 | 10/10 | 12 |
|---|
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 95 km/h
- Off road
- 45 km/h
- Reverse
- 20 km/h
- On water
- 20 km/h
- Turn rate
- 80 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 500 m
- Optics: low altitude
- 1.6 km
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 6.5 × 2.5 × 3 m
- Weight
- 12.5 t
- Repurchase time
- -240 s
Armament
Turret 1With option: 4x AIM-120 · 360° traverse · 360 °/s
AMRAAMSurface-to-Air missile
AMRAAM×4HEAT- Damage
- 15
- Penetration
- 160
- Range vs air
- 1.1 km
- Suppression
- 360
- Blast radius
- 15 m
- Speed
- 600 m/s
- Supply per shot
- 125
Turret 2With option: 4x AIM-120, 2x AIM-9 · 360° traverse · 360 °/s
AMRAAMSurface-to-Air missile
AMRAAM×4HEAT- Damage
- 15
- Penetration
- 160
- Range vs air
- 1.1 km
- Suppression
- 360
- Blast radius
- 15 m
- Speed
- 600 m/s
- Supply per shot
- 125
AIM-9Surface-to-Air missile
AIM-9×2HEAT- Damage
- 13
- Penetration
- 130
- Range vs air
- 1.1 km
- Suppression
- 154
- Blast radius
- 15 m
- Speed
- 600 m/s
- Supply per shot
- 75
Turret 3With option: 6x AIM-120 · 360° traverse · 360 °/s
AMRAAMSurface-to-Air missile
AMRAAM×6HEAT- Damage
- 15
- Penetration
- 160
- Range vs air
- 1.1 km
- Suppression
- 360
- Blast radius
- 15 m
- Speed
- 600 m/s
- Supply per shot
- 125
Modifications
Weapon package
4x AIM-120defaultArmament: AMRAAMno extra cost
6x AIM-120Armament: AMRAAM+30
4x AIM-120, 2x AIM-9Armament: AMRAAM, AIM-9+50
Armor package
DefaultdefaultFront armor 15 / 15no extra cost
Up-ArmoredFront armor 30 / 30+10
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).