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Unit armory

All units
SLAMRAAM — in-game image
  • Support
  • USA
  • Short-range air defense

SLAMRAAM

100Points

Armor
1 / 100
Firepower
21 / 100
Range
22 / 100
Speed
83 / 100
Stealth
33 / 100
Survivability
56 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Support category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Up-Armored + 6x AIM-120140Upgrade: Up-Armored · Weapon: 6x AIM-120picked in 24% of deployments · 19,360 times
  • Default + 4x AIM-120, 2x AIM-9150Upgrade: Default · Weapon: 4x AIM-120, 2x AIM-9picked in 23% of deployments · 19,121 times
  • Default + 6x AIM-120130Upgrade: Default · Weapon: 6x AIM-120picked in 22% of deployments · 17,708 times
  • Up-Armored + 4x AIM-120, 2x AIM-9160Upgrade: Up-Armored · Weapon: 4x AIM-120, 2x AIM-9picked in 17% of deployments · 13,530 times
  • Default + 4x AIM-120100Upgrade: Default · Weapon: 4x AIM-120picked in 12% of deployments · 10,096 times

On the platform · 14 days

39,251 appearances
Win rate
48%
Pick rate
15%
avg D/R
0.28
Average lifetime
08:22
Survives to the end
35%

Lifetime is the median of 79,552 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default151515151515101010
Up-Armored303020201515101012

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
95 km/h
Off road
45 km/h
Reverse
20 km/h
On water
20 km/h
Turn rate
80 °/s
Acceleration
10

Detection and survivability

Optics: ground
500 m
Optics: low altitude
1.6 km
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Dimensions
6.5 × 2.5 × 3 m
Weight
12.5 t
Repurchase time
-240 s

Armament

Turret 1With option: 4x AIM-120 · 360° traverse · 360 °/s

AMRAAMSurface-to-Air missile
  • magazine 4
  • aim 1–2 s
  • targets at once: 2
  • AMRAAM×4HEAT
    Damage
    15
    Penetration
    160
    Range vs air
    1.1 km
    Suppression
    360
    Blast radius
    15 m
    Speed
    600 m/s
    Supply per shot
    125
    • Missile
    • Terminal Guidance
    • helicopters
    • aircraft
    • projectiles
    • anti-radiation missiles
    • cruise missiles
    • ballistic missiles

Turret 2With option: 4x AIM-120, 2x AIM-9 · 360° traverse · 360 °/s

AMRAAMSurface-to-Air missile
  • magazine 4
  • aim 1–2 s
  • targets at once: 2
  • AMRAAM×4HEAT
    Damage
    15
    Penetration
    160
    Range vs air
    1.1 km
    Suppression
    360
    Blast radius
    15 m
    Speed
    600 m/s
    Supply per shot
    125
    • Missile
    • Terminal Guidance
    • helicopters
    • aircraft
    • projectiles
    • anti-radiation missiles
    • cruise missiles
    • ballistic missiles
AIM-9Surface-to-Air missile
  • magazine 2
  • aim 1–2 s
  • AIM-9×2HEAT
    Damage
    13
    Penetration
    130
    Range vs air
    1.1 km
    Suppression
    154
    Blast radius
    15 m
    Speed
    600 m/s
    Supply per shot
    75
    • Missile
    • Fire-and-Forget
    • helicopters
    • aircraft
    • anti-radiation missiles
    • cruise missiles

Turret 3With option: 6x AIM-120 · 360° traverse · 360 °/s

AMRAAMSurface-to-Air missile
  • magazine 6
  • aim 1–2 s
  • targets at once: 2
  • AMRAAM×6HEAT
    Damage
    15
    Penetration
    160
    Range vs air
    1.1 km
    Suppression
    360
    Blast radius
    15 m
    Speed
    600 m/s
    Supply per shot
    125
    • Missile
    • Terminal Guidance
    • helicopters
    • aircraft
    • projectiles
    • anti-radiation missiles
    • cruise missiles
    • ballistic missiles

Modifications

Weapon package

  • 4x AIM-120defaultArmament: AMRAAMno extra cost
  • 6x AIM-120Armament: AMRAAM+30
  • 4x AIM-120, 2x AIM-9Armament: AMRAAM, AIM-9+50

Armor package

  • DefaultdefaultFront armor 15 / 15no extra cost
  • Up-ArmoredFront armor 30 / 30+10

Specializations

Abilities

  • Radaralways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).