All units110 Points
Armor —
Firepower 9 / 100
Range 70 / 100
Speed 64 / 100
Stealth 33 / 100
Survivability 67 / 100 How the scales are calculated Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game. Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Aircraft category. Range — longest firing range against ground or air targets; 100 is the maximum in the Aircraft category. Speed — road speed, flight speed for aircraft; 100 is the maximum in the Aircraft category. Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game. Survivability — hit points; 100 is the maximum in the Aircraft category. Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts 2x AIM-120 AMRAAM + 2x Mk.84 2000lb + 2x Mk.84 2000lb + Default 305 Weapon: 2x AIM-120 AMRAAM · Weapon: 2x Mk.84 2000lb · Weapon: 2x Mk.84 2000lb · Upgrade: Default picked in 6% of deployments · 4,584 times 2x AIM-120 AMRAAM + 6x Mk.82 SnakeEye + 6x CBU Rockeye 500lb + Default 285 Weapon: 2x AIM-120 AMRAAM · Weapon: 6x Mk.82 SnakeEye · Weapon: 6x CBU Rockeye 500lb · Upgrade: Default picked in 6% of deployments · 4,536 times 4x AIM-9 Sidewinder + 2x AIM-120 AMRAAM + 2x Fuel tanks + Default 205 Weapon: 4x AIM-9 Sidewinder · Weapon: 2x AIM-120 AMRAAM · Weapon: 2x Fuel tanks · Upgrade: Default picked in 6% of deployments · 4,521 times 2x AIM-120 AMRAAM + 2x Mk.84 2000lb + 2x Mk.84 2000lb + ECM pod 335 Weapon: 2x AIM-120 AMRAAM · Weapon: 2x Mk.84 2000lb · Weapon: 2x Mk.84 2000lb · Upgrade: ECM pod picked in 5% of deployments · 3,619 times 2x AIM-9 Sidewinder + 2x Mk.84 2000lb + 2x Mk.84 2000lb + Default 295 Weapon: 2x AIM-9 Sidewinder · Weapon: 2x Mk.84 2000lb · Weapon: 2x Mk.84 2000lb · Upgrade: Default picked in 5% of deployments · 3,560 times
On the platform · 14 days 27,458 appearances
Win rate 47%
Pick rate 11%
avg D/R 3.77
Average lifetime 00:28
Survives to the end 7% Lifetime is the median of 50,827 deployments; refunded units are not counted.
Mobility and detection Default mobility
Speed 810 km/h
Turn rate 100 °/s
Time on station 180 s
On afterburner 60 s With option: 2x Fuel tanks
Speed 810 km/h
Turn rate 100 °/s
Time on station 360 s
On afterburner 120 s Flight
Minimum speed 576 km/h
Corner speed 720 km/h
Maximum speed 810 km/h
On afterburner 1,134 km/h
Max roll 90° Detection and survivability
Optics: low altitude 2 km
Optics: high altitude 6 km
Stealth 1
Suppression threshold 1,000
Dimensions 15 × 3 × 3 m
Weight 15 t Armament Turret 1always fitted · arc -10…10° · 999 °/s M61 20mm Plane gun 20x102mm ×51 HEAT
Damage 1.3
Penetration 40 → 20
Range vs ground 1 km
Range vs air 700 m
Suppression 20
Blast radius 17 m
Speed 640 m/s
Supply per shot 1 Turret 2With option: 2x AIM-120 AMRAAM, 2x AIM-120 AMRAAM, 4x AIM-120 AMRAAM, 4x AIM-120 AMRAAM, 2x AIM-9, 2x AIM-120, 2x AIM-9, 2x AIM-120, 1x AIM-9 + 3x AIM-120, 1x AIM-9 + 3x AIM-120 · arc 0…0° AMRAAM Air-to-Air missile AMRAAM ×1 HEAT
Damage 16
Penetration 80
Range vs air 3.5 km
Suppression 200
Blast radius 15 m
Speed 1,150 m/s
Supply per shot 375 Turret 3With option: 6x CBU Rockeye 500lb, 6x CBU Rockeye 500lb · arc 0…0° CBU-78 Rockeye High-drag bomb CBU-78 500lb ×3 HEAT
Damage 4
Penetration 200
Range vs ground 500 m
Suppression 450
Blast radius 45 m
Supply per shot 350 Turret 4With option: 6x Mk.82 SnakeEye, 6x Mk.82 SnakeEye, 6x Mk.82 SnakeEye, 6x Mk.82 SnakeEye · arc 0…0° Mk82 Snakeye High-drag bomb Mk82 500lb ×3 HEAT
Damage 26
Penetration 48
Range vs ground 500 m
Suppression 450
Blast radius 48 m
Supply per shot 250 Turret 5With option: 4x AIM-9 Sidewinder, 4x AIM-9 Sidewinder, 2x AIM-9, 2x AIM-120, 2x AIM-9, 2x AIM-120, 1x AIM-9 + 3x AIM-120, 2x AIM-9 Sidewinder, 2x AIM-9 Sidewinder · arc 0…0° Sidewinder Air-to-Air missile AIM-9 ×1 HEAT
Damage 13
Penetration 65
Range vs air 1 km
Suppression 154
Blast radius 15 m
Speed 600 m/s
Supply per shot 250 Turret 6With option: 2x AIM-9 Sidewinder, 2x AIM-9 Sidewinder, 4x AIM-9 Sidewinder, 4x AIM-9 Sidewinder · arc 0…0° Sidewinder Air-to-Air missile AIM-9 ×1 HEAT
Damage 13
Penetration 65
Range vs air 1 km
Suppression 154
Blast radius 15 m
Speed 600 m/s
Supply per shot 250 Turret 7With option: 4x AIM-120 AMRAAM, 4x AIM-120 AMRAAM, 1x AIM-9 + 3x AIM-120, 2x AIM-120 AMRAAM, 2x AIM-120 AMRAAM · arc 0…0° AMRAAM Air-to-Air missile AMRAAM ×1 HEAT
Damage 16
Penetration 80
Range vs air 3.5 km
Suppression 200
Blast radius 15 m
Speed 1,150 m/s
Supply per shot 375 Turret 8With option: 2x AGM-65 Maverick, 2x AGM-65 Maverick · arc 0…0° Maverick Air-to-Ground missile AGM-65H ×1 HEAT
Damage 22
Penetration 900
Range vs ground 1.3 km
Suppression 600
Blast radius 10 m
Speed 350 m/s
Supply per shot 750 Turret 9With option: 6x AGM-65 Maverick, 6x AGM-65 Maverick · arc 0…0° Maverick Air-to-Ground missile AGM-65H ×3 HEAT
Damage 22
Penetration 900
Range vs ground 1.3 km
Suppression 600
Blast radius 10 m
Speed 350 m/s
Supply per shot 750 Turret 10With option: 4x CBU Rockeye 500lb, 4x CBU Rockeye 500lb · arc 0…0° CBU-78 Rockeye High-drag bomb CBU-78 500lb ×2 HEAT
Damage 4
Penetration 200
Range vs ground 500 m
Suppression 450
Blast radius 45 m
Supply per shot 350 Turret 11With option: 6x Mk.82 500lb, 6x Mk.82 500lb, 6x Mk.82 500lb, 6x Mk.82 500lb · arc 0…0° Mk82 500lb Free-fall bomb Mk82 500lb ×3 HEAT
Damage 26
Penetration 48
Range vs ground 1 km
Suppression 450
Blast radius 48 m
Supply per shot 175 Turret 12With option: 2x Mk.84 2000lb, 2x Mk.84 2000lb, 2x Mk.84 2000lb, 2x Mk.84 2000lb · arc 0…0° Mk84 2000lb Free-fall bomb Mk84 2000lb ×1 HEAT
Damage 56
Penetration 85
Range vs ground 1 km
Suppression 668
Blast radius 75 m
Supply per shot 1,000 Modifications Inner pylons 2x Fuel tanks No weapon on this mount · No weapon on this mount · Speed 810 km/h +20 6x CBU Rockeye 500lbdefault Armament: CBU-78 Rockeye · Armament: CBU-78 Rockeye · Speed 810 km/h +80 6x Mk.82 500lb Armament: Mk82 500lb · Armament: Mk82 500lb · Speed 810 km/h +45 6x Mk.82 SnakeEye Armament: Mk82 Snakeye · Armament: Mk82 Snakeye · Speed 810 km/h +60 2x Mk.84 2000lb Armament: Mk84 2000lb · Armament: Mk84 2000lb · Speed 810 km/h +80 Middle pylons 2x AIM-9 Sidewinder Armament: Sidewinder · Armament: Sidewinder +25 2x AIM-120 AMRAAM Armament: AMRAAM · Armament: AMRAAM +35 2x AGM-65 Maverick Armament: Maverick · Armament: Maverick +60 6x AGM-65 Maverick Armament: Maverick · Armament: Maverick +120 4x CBU Rockeye 500lb Armament: CBU-78 Rockeye · Armament: CBU-78 Rockeye +60 6x Mk.82 500lb Armament: Mk82 500lb · Armament: Mk82 500lb +45 6x Mk.82 SnakeEyedefault Armament: Mk82 Snakeye · Armament: Mk82 Snakeye +60 2x Mk.84 2000lb Armament: Mk84 2000lb · Armament: Mk84 2000lb +80 Outer pylons 2x AIM-9 Sidewinder No weapon on this mount · No weapon on this mount · Armament: Sidewinder · Armament: Sidewinder +25 4x AIM-9 Sidewinder Armament: Sidewinder · Armament: Sidewinder · Armament: Sidewinder · Armament: Sidewinder +40 2x AIM-120 AMRAAMdefault No weapon on this mount · No weapon on this mount · Armament: AMRAAM · Armament: AMRAAM +35 4x AIM-120 AMRAAM Armament: AMRAAM · Armament: AMRAAM · Armament: AMRAAM · Armament: AMRAAM +60 2x AIM-9, 2x AIM-120 Armament: Sidewinder · Armament: Sidewinder · Armament: AMRAAM · Armament: AMRAAM +45 1x AIM-9 + 3x AIM-120 Armament: AMRAAM · Armament: Sidewinder · Armament: AMRAAM · Armament: AMRAAM +45 ECM Defaultdefault No weapon on this mount no extra cost ECM pod No weapon on this mount · Ability: Decoy flares
Each decoy has chances to lure incoming missiles., Electronic countermeasures
Reduces incoming missiles' accuracy. +30 Abilities Decoy flares
Each decoy has chances to lure incoming missiles. · Electronic countermeasures
Reduces incoming missiles' accuracy. always available Decoy flares
Each decoy has chances to lure incoming missiles. · Electronic countermeasures
Reduces incoming missiles' accuracy. always available Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).