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Unit armory

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F-16C Fighting Falcon — in-game image
  • Aircraft
  • USA
  • Fighter

F-16C Fighting Falcon

110Points

Armor
—
Firepower
9 / 100
Range
70 / 100
Speed
64 / 100
Stealth
33 / 100
Survivability
67 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Aircraft category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Aircraft category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Aircraft category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Aircraft category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • 2x AIM-120 AMRAAM + 2x Mk.84 2000lb + 2x Mk.84 2000lb + Default305Weapon: 2x AIM-120 AMRAAM · Weapon: 2x Mk.84 2000lb · Weapon: 2x Mk.84 2000lb · Upgrade: Defaultpicked in 6% of deployments · 4,584 times
  • 2x AIM-120 AMRAAM + 6x Mk.82 SnakeEye + 6x CBU Rockeye 500lb + Default285Weapon: 2x AIM-120 AMRAAM · Weapon: 6x Mk.82 SnakeEye · Weapon: 6x CBU Rockeye 500lb · Upgrade: Defaultpicked in 6% of deployments · 4,536 times
  • 4x AIM-9 Sidewinder + 2x AIM-120 AMRAAM + 2x Fuel tanks + Default205Weapon: 4x AIM-9 Sidewinder · Weapon: 2x AIM-120 AMRAAM · Weapon: 2x Fuel tanks · Upgrade: Defaultpicked in 6% of deployments · 4,521 times
  • 2x AIM-120 AMRAAM + 2x Mk.84 2000lb + 2x Mk.84 2000lb + ECM pod335Weapon: 2x AIM-120 AMRAAM · Weapon: 2x Mk.84 2000lb · Weapon: 2x Mk.84 2000lb · Upgrade: ECM podpicked in 5% of deployments · 3,619 times
  • 2x AIM-9 Sidewinder + 2x Mk.84 2000lb + 2x Mk.84 2000lb + Default295Weapon: 2x AIM-9 Sidewinder · Weapon: 2x Mk.84 2000lb · Weapon: 2x Mk.84 2000lb · Upgrade: Defaultpicked in 5% of deployments · 3,560 times

On the platform · 14 days

27,458 appearances
Win rate
47%
Pick rate
11%
avg D/R
3.77
Average lifetime
00:28
Survives to the end
7%

Lifetime is the median of 50,827 deployments; refunded units are not counted.

Mobility and detection

Default mobility

Speed
810 km/h
Turn rate
100 °/s
Time on station
180 s
On afterburner
60 s
  • Afterburner

With option: 2x Fuel tanks

Speed
810 km/h
Turn rate
100 °/s
Time on station
360 s
On afterburner
120 s
  • Afterburner

Flight

Minimum speed
576 km/h
Corner speed
720 km/h
Maximum speed
810 km/h
On afterburner
1,134 km/h
Max roll
90°

Detection and survivability

Optics: low altitude
2 km
Optics: high altitude
6 km
Stealth
1
Suppression threshold
1,000
Dimensions
15 × 3 × 3 m
Weight
15 t

Armament

Turret 1always fitted · arc -10…10° · 999 °/s

M61 20mmPlane gun
  • magazine 100
  • aim 0.5 s
  • burst 20
  • Fires on the move
  • 20x102mm×51HEAT
    Damage
    1.3
    Penetration
    40 → 20
    Range vs ground
    1 km
    Range vs air
    700 m
    Suppression
    20
    Blast radius
    17 m
    Speed
    640 m/s
    Supply per shot
    1
    • Direct shot
    • Top attack
    • ground targets
    • helicopters
    • aircraft

Turret 2With option: 2x AIM-120 AMRAAM, 2x AIM-120 AMRAAM, 4x AIM-120 AMRAAM, 4x AIM-120 AMRAAM, 2x AIM-9, 2x AIM-120, 2x AIM-9, 2x AIM-120, 1x AIM-9 + 3x AIM-120, 1x AIM-9 + 3x AIM-120 · arc 0…0°

AMRAAMAir-to-Air missile
  • magazine 1
  • reload 3 s
  • aim 1 s
  • targets at once: 20
  • Fires on the move
  • AMRAAM×1HEAT
    Damage
    16
    Penetration
    80
    Range vs air
    3.5 km
    Suppression
    200
    Blast radius
    15 m
    Speed
    1,150 m/s
    Supply per shot
    375
    • Missile
    • Terminal Guidance
    • aircraft

Turret 3With option: 6x CBU Rockeye 500lb, 6x CBU Rockeye 500lb · arc 0…0°

CBU-78 RockeyeHigh-drag bomb
  • magazine 3
  • reload 1 s
  • Fires on the move
  • CBU-78 500lb×3HEAT
    Damage
    4
    Penetration
    200
    Range vs ground
    500 m
    Suppression
    450
    Blast radius
    45 m
    Supply per shot
    350
    • High-drag Bomb
    • Top attack
    • ground targets

Turret 4With option: 6x Mk.82 SnakeEye, 6x Mk.82 SnakeEye, 6x Mk.82 SnakeEye, 6x Mk.82 SnakeEye · arc 0…0°

Mk82 SnakeyeHigh-drag bomb
  • magazine 3
  • reload 1 s
  • Fires on the move
  • Mk82 500lb×3HEAT
    Damage
    26
    Penetration
    48
    Range vs ground
    500 m
    Suppression
    450
    Blast radius
    48 m
    Supply per shot
    250
    • High-drag Bomb
    • ground targets

Turret 5With option: 4x AIM-9 Sidewinder, 4x AIM-9 Sidewinder, 2x AIM-9, 2x AIM-120, 2x AIM-9, 2x AIM-120, 1x AIM-9 + 3x AIM-120, 2x AIM-9 Sidewinder, 2x AIM-9 Sidewinder · arc 0…0°

SidewinderAir-to-Air missile
  • magazine 1
  • reload 3 s
  • aim 1 s
  • Fires on the move
  • AIM-9×1HEAT
    Damage
    13
    Penetration
    65
    Range vs air
    1 km
    Suppression
    154
    Blast radius
    15 m
    Speed
    600 m/s
    Supply per shot
    250
    • Missile
    • Fire-and-Forget
    • helicopters
    • aircraft

Turret 6With option: 2x AIM-9 Sidewinder, 2x AIM-9 Sidewinder, 4x AIM-9 Sidewinder, 4x AIM-9 Sidewinder · arc 0…0°

SidewinderAir-to-Air missile
  • magazine 1
  • reload 3 s
  • aim 1 s
  • Fires on the move
  • AIM-9×1HEAT
    Damage
    13
    Penetration
    65
    Range vs air
    1 km
    Suppression
    154
    Blast radius
    15 m
    Speed
    600 m/s
    Supply per shot
    250
    • Missile
    • Fire-and-Forget
    • helicopters
    • aircraft

Turret 7With option: 4x AIM-120 AMRAAM, 4x AIM-120 AMRAAM, 1x AIM-9 + 3x AIM-120, 2x AIM-120 AMRAAM, 2x AIM-120 AMRAAM · arc 0…0°

AMRAAMAir-to-Air missile
  • magazine 1
  • reload 3 s
  • aim 1 s
  • targets at once: 20
  • Fires on the move
  • AMRAAM×1HEAT
    Damage
    16
    Penetration
    80
    Range vs air
    3.5 km
    Suppression
    200
    Blast radius
    15 m
    Speed
    1,150 m/s
    Supply per shot
    375
    • Missile
    • Terminal Guidance
    • aircraft

Turret 8With option: 2x AGM-65 Maverick, 2x AGM-65 Maverick · arc 0…0°

MaverickAir-to-Ground missile
  • magazine 1
  • aim 1 s
  • Fires on the move
  • AGM-65H×1HEAT
    Damage
    22
    Penetration
    900
    Range vs ground
    1.3 km
    Suppression
    600
    Blast radius
    10 m
    Speed
    350 m/s
    Supply per shot
    750
    • Missile
    • Fire-and-Forget
    • Laser guided
    • ground targets
    • vehicles
    • ships

Turret 9With option: 6x AGM-65 Maverick, 6x AGM-65 Maverick · arc 0…0°

MaverickAir-to-Ground missile
  • magazine 3
  • aim 1 s
  • Fires on the move
  • AGM-65H×3HEAT
    Damage
    22
    Penetration
    900
    Range vs ground
    1.3 km
    Suppression
    600
    Blast radius
    10 m
    Speed
    350 m/s
    Supply per shot
    750
    • Missile
    • Fire-and-Forget
    • Laser guided
    • ground targets
    • vehicles
    • ships

Turret 10With option: 4x CBU Rockeye 500lb, 4x CBU Rockeye 500lb · arc 0…0°

CBU-78 RockeyeHigh-drag bomb
  • magazine 2
  • reload 1 s
  • Fires on the move
  • CBU-78 500lb×2HEAT
    Damage
    4
    Penetration
    200
    Range vs ground
    500 m
    Suppression
    450
    Blast radius
    45 m
    Supply per shot
    350
    • High-drag Bomb
    • Top attack
    • ground targets

Turret 11With option: 6x Mk.82 500lb, 6x Mk.82 500lb, 6x Mk.82 500lb, 6x Mk.82 500lb · arc 0…0°

Mk82 500lbFree-fall bomb
  • magazine 3
  • reload 1 s
  • Fires on the move
  • Mk82 500lb×3HEAT
    Damage
    26
    Penetration
    48
    Range vs ground
    1 km
    Suppression
    450
    Blast radius
    48 m
    Supply per shot
    175
    • Bomb
    • ground targets

Turret 12With option: 2x Mk.84 2000lb, 2x Mk.84 2000lb, 2x Mk.84 2000lb, 2x Mk.84 2000lb · arc 0…0°

Mk84 2000lbFree-fall bomb
  • magazine 1
  • reload 1 s
  • Fires on the move
  • Mk84 2000lb×1HEAT
    Damage
    56
    Penetration
    85
    Range vs ground
    1 km
    Suppression
    668
    Blast radius
    75 m
    Supply per shot
    1,000
    • Bomb
    • ground targets

Modifications

Inner pylons

  • 2x Fuel tanksNo weapon on this mount · No weapon on this mount · Speed 810 km/h+20
  • 6x CBU Rockeye 500lbdefaultArmament: CBU-78 Rockeye · Armament: CBU-78 Rockeye · Speed 810 km/h+80
  • 6x Mk.82 500lbArmament: Mk82 500lb · Armament: Mk82 500lb · Speed 810 km/h+45
  • 6x Mk.82 SnakeEyeArmament: Mk82 Snakeye · Armament: Mk82 Snakeye · Speed 810 km/h+60
  • 2x Mk.84 2000lbArmament: Mk84 2000lb · Armament: Mk84 2000lb · Speed 810 km/h+80

Middle pylons

  • 2x AIM-9 SidewinderArmament: Sidewinder · Armament: Sidewinder+25
  • 2x AIM-120 AMRAAMArmament: AMRAAM · Armament: AMRAAM+35
  • 2x AGM-65 MaverickArmament: Maverick · Armament: Maverick+60
  • 6x AGM-65 MaverickArmament: Maverick · Armament: Maverick+120
  • 4x CBU Rockeye 500lbArmament: CBU-78 Rockeye · Armament: CBU-78 Rockeye+60
  • 6x Mk.82 500lbArmament: Mk82 500lb · Armament: Mk82 500lb+45
  • 6x Mk.82 SnakeEyedefaultArmament: Mk82 Snakeye · Armament: Mk82 Snakeye+60
  • 2x Mk.84 2000lbArmament: Mk84 2000lb · Armament: Mk84 2000lb+80

Outer pylons

  • 2x AIM-9 SidewinderNo weapon on this mount · No weapon on this mount · Armament: Sidewinder · Armament: Sidewinder+25
  • 4x AIM-9 SidewinderArmament: Sidewinder · Armament: Sidewinder · Armament: Sidewinder · Armament: Sidewinder+40
  • 2x AIM-120 AMRAAMdefaultNo weapon on this mount · No weapon on this mount · Armament: AMRAAM · Armament: AMRAAM+35
  • 4x AIM-120 AMRAAMArmament: AMRAAM · Armament: AMRAAM · Armament: AMRAAM · Armament: AMRAAM+60
  • 2x AIM-9, 2x AIM-120Armament: Sidewinder · Armament: Sidewinder · Armament: AMRAAM · Armament: AMRAAM+45
  • 1x AIM-9 + 3x AIM-120Armament: AMRAAM · Armament: Sidewinder · Armament: AMRAAM · Armament: AMRAAM+45

ECM

  • DefaultdefaultNo weapon on this mountno extra cost
  • ECM podNo weapon on this mount · Ability: Decoy flares Each decoy has chances to lure incoming missiles., Electronic countermeasures Reduces incoming missiles' accuracy.+30

Specializations

Abilities

  • Decoy flares Each decoy has chances to lure incoming missiles. · Electronic countermeasures Reduces incoming missiles' accuracy.always available
  • Decoy flares Each decoy has chances to lure incoming missiles. · Electronic countermeasures Reduces incoming missiles' accuracy.always available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).