All units
- Vehicles
- USA
- APC / armored car
Stryker ESV
45Points
- Armor
- 5 / 100
- Firepower
- 12 / 100
- Range
- 40 / 100
- Speed
- 77 / 100
- Stealth
- 33 / 100
- Survivability
- 78 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Vehicles category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- M2 Heavy machine gun + Default45Weapon: M2 Heavy machine gun · Upgrade: Defaultpicked in 25% of deployments · 14,165 times
- Mk19 + Javelin missile + SRAT II + Trophy APS115Weapon: Mk19 + Javelin missile · Upgrade: SRAT II + Trophy APSpicked in 18% of deployments · 10,195 times
- M2 HMG + Javelin missile + SRAT II reactive armor90Weapon: M2 HMG + Javelin missile · Upgrade: SRAT II reactive armorpicked in 12% of deployments · 6,396 times
- M2 HMG + Javelin missile + SRAT II + Trophy APS115Weapon: M2 HMG + Javelin missile · Upgrade: SRAT II + Trophy APSpicked in 8% of deployments · 4,475 times
- Mk19 grenade launcher + Default45Weapon: Mk19 grenade launcher · Upgrade: Defaultpicked in 8% of deployments · 4,214 times
On the platform · 14 days
18,727 appearances- Win rate
- 45%
- Pick rate
- 7%
- avg D/R
- 0.22
- Average lifetime
- 03:46
- Survives to the end
- 18%
Lifetime is the median of 48,153 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront60/60
Sides40/40
14Health
Sides40/40
Rear30/30
Top20/20
Armor variants| Package | Front | Sides | Rear | Top | Health |
|---|
| Default | 60/60 | 40/40 | 30/30 | 20/20 | 14 |
|---|
| SRAT II reactive armor | 80/250 | 60/200 | 30/130 | 20/20 | 16 |
|---|
| SRAT II + Trophy APS | 80/250 | 60/200 | 30/130 | 20/20 | 16 |
|---|
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
Default mobility
- On road
- 100 km/h
- Off road
- 50 km/h
- Reverse
- 25 km/h
- On water
- 20 km/h
- Turn rate
- 80 °/s
- Acceleration
- 10
With option: SRAT II reactive armor
- On road
- 100 km/h
- Off road
- 50 km/h
- Reverse
- 25 km/h
- On water
- 20 km/h
- Turn rate
- 80 °/s
- Acceleration
- 10
With option: SRAT II + Trophy APS
- On road
- 100 km/h
- Off road
- 50 km/h
- Reverse
- 25 km/h
- On water
- 20 km/h
- Turn rate
- 80 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 600 m
- Optics: low altitude
- 800 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Infantry seats
- 9
- Dimensions
- 7.3 × 3 × 3.1 m
- Weight
- 17 t
- Repurchase time
- -120 s
Armament
Turret 1With option: M2 Heavy machine gun · 360° traverse · 90 °/s
M2 BrowningHeavy machine gun
12.7x99mm×400Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 2With option: Mk19 grenade launcher · 360° traverse · 90 °/s
Mk19 AGLGrenade launcher
40×53 mm×320HEAT- Damage
- 2
- Penetration
- 40
- Range vs ground
- 400 m
- Suppression
- 80
- Blast radius
- 10 m
- Speed
- 200 m/s
- Supply per shot
- 2
Turret 3With option: M2 HMG + Javelin missile · 360° traverse · 90 °/s
M2 BrowningHeavy machine gun
12.7x99mm×400Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
JavelinAnti-tank missile
Javelin×4HEAT- Damage
- 10.5
- Penetration
- 750
- Range vs ground
- 750 m
- Suppression
- 260
- Speed
- 190 m/s
- Supply per shot
- 150
Turret 4With option: Mk19 + Javelin missile · 360° traverse · 90 °/s
Mk19 AGLGrenade launcher
40×53 mm×320HEAT- Damage
- 2
- Penetration
- 40
- Range vs ground
- 400 m
- Suppression
- 80
- Blast radius
- 10 m
- Speed
- 200 m/s
- Supply per shot
- 2
JavelinAnti-tank missile
Javelin×4HEAT- Damage
- 10.5
- Penetration
- 750
- Range vs ground
- 750 m
- Suppression
- 260
- Speed
- 190 m/s
- Supply per shot
- 150
Modifications
Weapon package
M2 Heavy machine gundefaultArmament: M2 Browning · Ability: Resupplyno extra cost
Mk19 grenade launcherArmament: Mk19 AGL · Ability: Resupplyno extra cost
M2 HMG + Javelin missileArmament: M2 Browning, Javelin · Ability: Resupply · Name suffix: Javelin+30
Mk19 + Javelin missileArmament: Mk19 AGL, Javelin · Ability: Resupply · Name suffix: Javelin+30
Armor package
DefaultdefaultFront armor 60 / 60 · Speed 100 km/h · Ability: Smoke grenadesno extra cost
SRAT II reactive armorFront armor 80 / 250 · Speed 100 km/h · Ability: Smoke grenades+15
SRAT II + Trophy APSFront armor 80 / 250 · Speed 100 km/h · Ability: Smoke grenades · Ability: Active protection system · Name suffix: Trophy+40
Abilities
- Smoke grenadesalways available
- Active protection systemalways available
- Resupplyalways available
- Resupplyalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).