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Unit armory

All units
M1A1 FEP — in-game image
  • Vehicles
  • USA
  • Tank

M1A1 FEP

260Points

Armor
91 / 100
Firepower
74 / 100
Range
70 / 100
Speed
50 / 100
Stealth
33 / 100
Survivability
94 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Vehicles category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • TUSK armor package + Trophy active protection350Upgrade: TUSK armor package · Upgrade: Trophy active protectionpicked in 67% of deployments · 72,611 times
  • TUSK armor package + AN/VLQ6 jammer300Upgrade: TUSK armor package · Upgrade: AN/VLQ6 jammerpicked in 11% of deployments · 12,046 times
  • TUSK armor package + None280Upgrade: TUSK armor package · Upgrade: Nonepicked in 9% of deployments · 9,727 times
  • Default + Trophy active protection330Upgrade: Default · Upgrade: Trophy active protectionpicked in 9% of deployments · 9,315 times
  • Default + None260Upgrade: Default · Upgrade: Nonepicked in 4% of deployments · 4,065 times

On the platform · 14 days

58,595 appearances
Win rate
48%
Pick rate
23%
avg D/R
0.88
Average lifetime
07:05
Survives to the end
31%

Lifetime is the median of 108,307 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default7501,300120250100100606017
TUSK armor package7501,300150400100100606018

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

Default mobility

On road
65 km/h
Off road
50 km/h
Reverse
35 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10

With option: TUSK armor package

On road
60 km/h
Off road
45 km/h
Reverse
35 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10

Detection and survivability

Optics: ground
700 m
Optics: low altitude
900 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Dimensions
7.6 × 3.4 × 2.3 m
Weight
61 t
Repurchase time
-60 s

Armament

Turret 1always fitted · 360° traverse · 90 °/s

M2 BrowningHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x99mm×200Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2always fitted · 360° traverse · 90 °/s

M2 BrowningHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x99mm×200Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 3always fitted · 360° traverse · 90 °/s

M240Machine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×1140Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 4always fitted · 360° traverse · 90 °/s

M240Machine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×1140Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 5With option: Default · 360° traverse · 75 °/s

M256 120mmMain gun
  • magazine 1
  • reload 6–7 s
  • aim 1.5–2.5 s
  • Fires on the move
  • M829A3 APFSDS×16Kinetic
    Damage
    10
    Penetration
    800 → 500
    Range vs ground
    700 m
    Suppression
    120
    Speed
    1,050 m/s
    Supply per shot
    20
    • Direct shot
    • vehicles
    • ships
  • Mk324 HE×24HEAT
    Damage
    12
    Penetration
    120
    Range vs ground
    700 m
    Suppression
    120
    Blast radius
    12 m
    Speed
    550 m/s
    Supply per shot
    20
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
M240Machine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×1140Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 6With option: TUSK armor package · 360° traverse · 75 °/s

M256 120mmMain gun
  • magazine 1
  • reload 6–7 s
  • aim 1.5–2.5 s
  • Fires on the move
  • M829A3 APFSDS×16Kinetic
    Damage
    10
    Penetration
    800 → 500
    Range vs ground
    700 m
    Suppression
    120
    Speed
    1,050 m/s
    Supply per shot
    20
    • Direct shot
    • vehicles
    • ships
  • Mk324 HE×24HEAT
    Damage
    12
    Penetration
    120
    Range vs ground
    700 m
    Suppression
    120
    Blast radius
    12 m
    Speed
    550 m/s
    Supply per shot
    20
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
M240Machine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×1140Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
M2 BrowningHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x99mm×200Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Modifications

Armor package

  • DefaultdefaultArmament: M256 120mm, M240 · Front armor 750 / 1,300 · Speed 65 km/hno extra cost
  • TUSK armor packageArmament: M256 120mm, M240, M2 Browning · Front armor 750 / 1,300 · Speed 60 km/h+20

Protection system

  • NonedefaultAbility: Smoke grenadesno extra cost
  • AN/VLQ6 jammerAbility: Smoke grenades · Ability: Electronic countermeasures Reduces incoming missiles' accuracy.+20
  • Trophy active protectionAbility: Smoke grenades · Ability: Active protection system · Name suffix: Trophy+70

Specializations

Abilities

  • Smoke grenadesalways available
  • Electronic countermeasures Reduces incoming missiles' accuracy.always available
  • Active protection systemalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).