All units
- Support
- USA
- Long-range SAM
- DLC: Baltic battalion
IRIS-T SLM
110Points
- Armor
- 1 / 100
- Firepower
- 20 / 100
- Range
- 18 / 100
- Speed
- 70 / 100
- Stealth
- 33 / 100
- Survivability
- 56 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Support category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- 8x missiles150Weapon: 8x missilespicked in 76% of deployments · 26,024 times
- 4x missiles110Weapon: 4x missilespicked in 24% of deployments · 8,262 times
On the platform · 14 days
16,372 appearances- Win rate
- 49%
- Pick rate
- 6%
- avg D/R
- 2.19
- Average lifetime
- 09:48
- Survives to the end
- 38%
Lifetime is the median of 33,899 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront15/15
Sides15/15
10Health
Sides15/15
Rear15/15
Top15/15
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 80 km/h
- Off road
- 40 km/h
- Reverse
- 20 km/h
- On water
- 20 km/h
- Turn rate
- 80 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 500 m
- Optics: low altitude
- 2 km
- Optics: high altitude
- 2 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 10 × 3 × 3.3 m
- Weight
- 27.5 t
- Repurchase time
- -180 s
Armament
Turret 1With option: 4x missiles · arc 0…0°
IRIS-T SLMSurface-to-Air missile
IRIS-T SLM×4HEAT- Damage
- 14
- Penetration
- 130
- Range vs air
- 900 m
- Suppression
- 255
- Blast radius
- 22 m
- Speed
- 800 m/s
- Supply per shot
- 150
Turret 2With option: 8x missiles · arc 0…0°
IRIS-T SLMSurface-to-Air missile
IRIS-T SLM×8HEAT- Damage
- 14
- Penetration
- 130
- Range vs air
- 900 m
- Suppression
- 255
- Blast radius
- 22 m
- Speed
- 800 m/s
- Supply per shot
- 150
Modifications
Weapon package
4x missilesdefaultArmament: IRIS-T SLMno extra cost
8x missilesArmament: IRIS-T SLM+40
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).