All units
55Points
- Armor
- 1 / 100
- Firepower
- —
- Range
- —
- Speed
- 83 / 100
- Stealth
- 33 / 100
- Survivability
- 56 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Support category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Default + None55Upgrade: Default · Weapon: Nonepicked in 84% of deployments · 142,717 times
- Up-Armored + None60Upgrade: Up-Armored · Weapon: Nonepicked in 10% of deployments · 16,409 times
- M2 Heavy machine gun + Up-Armored70Weapon: M2 Heavy machine gun · Upgrade: Up-Armoredpicked in 3% of deployments · 4,492 times
- Mk19 grenade launcher + Up-Armored70Weapon: Mk19 grenade launcher · Upgrade: Up-Armoredpicked in 1% of deployments · 1,970 times
- M240 Machinegun + Default60Weapon: M240 Machinegun · Upgrade: Defaultpicked in 1% of deployments · 1,432 times
On the platform · 14 days
39,017 appearances- Win rate
- 47%
- Pick rate
- 15%
- avg D/R
- 0.01
- Average lifetime
- 02:49
- Survives to the end
- 36%
Lifetime is the median of 47,405 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront15/15
Sides15/15
10Health
Sides15/15
Rear15/15
Top10/10
Armor variants| Package | Front | Sides | Rear | Top | Health |
|---|
| Default | 15/15 | 15/15 | 15/15 | 10/10 | 10 |
|---|
| Up-Armored | 30/30 | 20/20 | 15/15 | 10/10 | 12 |
|---|
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 95 km/h
- Off road
- 45 km/h
- Reverse
- 20 km/h
- On water
- 20 km/h
- Turn rate
- 80 °/s
- Acceleration
- 10
- Lift capacity
- 4,500 kg
Detection and survivability
- Optics: ground
- 500 m
- Optics: low altitude
- 700 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Infantry seats
- 18
- Dimensions
- 6.5 × 2.5 × 3 m
- Weight
- 11 t
- Repurchase time
- -120 s
Armament
Turret 1With option: M240 Machinegun · 360° traverse · 90 °/s
M240Machine gun
7.62x51mm×200Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 2With option: M2 Heavy machine gun · 360° traverse · 90 °/s
M2 BrowningHeavy machine gun
12.7x99mm×100Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 3With option: Mk19 grenade launcher · 360° traverse · 90 °/s
Mk19 AGLGrenade launcher
40×53 mm×320HEAT- Damage
- 2
- Penetration
- 40
- Range vs ground
- 400 m
- Suppression
- 80
- Blast radius
- 10 m
- Speed
- 200 m/s
- Supply per shot
- 2
Modifications
Self-defence weapon
NonedefaultNo weapon on this mountno extra cost
M240 MachinegunArmament: M240+5
M2 Heavy machine gunArmament: M2 Browning+10
Mk19 grenade launcherArmament: Mk19 AGL+10
Armor package
DefaultdefaultFront armor 15 / 15no extra cost
Up-ArmoredFront armor 30 / 30+5
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).