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Unit armory

All units
MQ-1C Gray Eagle — in-game image
  • Recon
  • USA
  • Drone

MQ-1C Gray Eagle

90Points

Armor
—
Firepower
100 / 100
Range
27 / 100
Speed
37 / 100
Stealth
42 / 100
Survivability
25 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Recon category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Recon category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Recon category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Recon category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • 2x Hellfire AT missiles + 2x Hellfire AT missiles110Weapon: 2x Hellfire AT missiles · Weapon: 2x Hellfire AT missilespicked in 41% of deployments · 22,920 times
  • 4x Griffin HE missiles + 4x Griffin HE missiles120Weapon: 4x Griffin HE missiles · Weapon: 4x Griffin HE missilespicked in 16% of deployments · 9,068 times
  • 2x Hellfire AT missiles + 4x Stinger AA missiles115Weapon: 2x Hellfire AT missiles · Weapon: 4x Stinger AA missilespicked in 13% of deployments · 7,365 times
  • 2x Hellfire AT missiles + 4x Griffin HE missiles115Weapon: 2x Hellfire AT missiles · Weapon: 4x Griffin HE missilespicked in 9% of deployments · 4,858 times
  • 4x Griffin HE missiles + 2x Hellfire AT missiles115Weapon: 4x Griffin HE missiles · Weapon: 2x Hellfire AT missilespicked in 7% of deployments · 3,824 times

On the platform · 14 days

22,278 appearances
Win rate
46%
Pick rate
9%
avg D/R
0.10
Average lifetime
01:11
Survives to the end
5%

Lifetime is the median of 54,814 deployments; refunded units are not counted.

Mobility and detection

Speed
200 km/h
Turn rate
100 °/s
Time on station
900 s
On afterburner
300 s

Flight

Minimum speed
190.8 km/h
Corner speed
201.6 km/h
Maximum speed
270 km/h
On afterburner
270 km/h
Max roll
45°

Detection and survivability

Optics: ground
2.3 km
Optics: low altitude
1.6 km
Optics: high altitude
1 km
Stealth
0.8
Dimensions
11 × 20 × 3.8 m
Weight
2 t
Repurchase time
-120 s

Armament

Turret 1With option: 2x Hellfire AT missiles, 2x Hellfire AT missiles, 2x Hellfire AT missiles, 2x Hellfire AT missiles · arc 0…0°

HellfireAnti-tank missile
  • magazine 1
  • aim 1 s
  • Fires on the move
  • AGM-114M Hellfire×1HEAT
    Damage
    18
    Penetration
    90
    Range vs ground
    950 m
    Suppression
    360
    Blast radius
    12 m
    Speed
    330 m/s
    Supply per shot
    250
    • Missile
    • Semi-Active
    • Top attack
    • Laser guided
    • ground targets
    • infantry
    • vehicles
    • ships
  • AGM-114M Hellfire×1HEAT
    Damage
    18
    Penetration
    90
    Range vs ground
    950 m
    Suppression
    360
    Blast radius
    12 m
    Speed
    330 m/s
    Supply per shot
    250
    • Missile
    • Semi-Active
    • Top attack
    • Laser guided
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 2With option: 4x Stinger AA missiles, 4x Stinger AA missiles, 4x Stinger AA missiles, 4x Stinger AA missiles · arc 0…0°

AIM-92 StingerAir-to-Air missile
  • magazine 2
  • aim 1–2 s
  • Fires on the move
  • AIM-92 Stinger×2HEAT
    Damage
    8
    Penetration
    80
    Range vs air
    1 km
    Suppression
    240
    Blast radius
    15 m
    Speed
    500 m/s
    Supply per shot
    50
    • Missile
    • Fire-and-Forget
    • helicopters
    • aircraft

Turret 3With option: 4x Griffin HE missiles, 4x Griffin HE missiles, 4x Griffin HE missiles, 4x Griffin HE missiles · arc 0…0°

AGM-176 GriffinAnti-tank missile
  • magazine 2
  • aim 1 s
  • Fires on the move
  • AGM-176 Griffin×2HEAT
    Damage
    14
    Penetration
    70
    Range vs ground
    900 m
    Suppression
    150
    Blast radius
    10 m
    Speed
    700 m/s
    Supply per shot
    250
    • Missile
    • Semi-Active
    • ground targets
    • infantry
    • vehicles
    • ships

Modifications

Inner pylons

  • 2x Hellfire AT missilesdefaultArmament: Hellfire · Armament: Hellfire+10
  • 4x Stinger AA missilesArmament: AIM-92 Stinger · Armament: AIM-92 Stinger+15
  • 4x Griffin HE missilesArmament: AGM-176 Griffin · Armament: AGM-176 Griffin+15

Outer pylons

  • 2x Hellfire AT missilesdefaultArmament: Hellfire · Armament: Hellfire+10
  • 4x Stinger AA missilesArmament: AIM-92 Stinger · Armament: AIM-92 Stinger+15
  • 4x Griffin HE missilesArmament: AGM-176 Griffin · Armament: AGM-176 Griffin+15

Specializations

Abilities

  • Laser designationalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).