All units
- Helicopters
- USA
- Attack helicopter
AH-1W Supercobra
75Points
- Armor
- —
- Firepower
- 41 / 100
- Range
- 76 / 100
- Speed
- 55 / 100
- Stealth
- 42 / 100
- Survivability
- 75 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Helicopters category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Helicopters category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Helicopters category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Helicopters category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- 14x Hydra rockets + 2x AIM-9 Sidewinder135Weapon: 14x Hydra rockets · Weapon: 2x AIM-9 Sidewinderpicked in 20% of deployments · 25,981 times
- 8x Zuni rockets + 8x Zuni rockets115Weapon: 8x Zuni rockets · Weapon: 8x Zuni rocketspicked in 10% of deployments · 12,492 times
- 38x Hydra rockets + 2x AIM-9 Sidewinder155Weapon: 38x Hydra rockets · Weapon: 2x AIM-9 Sidewinderpicked in 9% of deployments · 11,589 times
- 2x AIM-9 Sidewinder + 8x Zuni rockets145Weapon: 2x AIM-9 Sidewinder · Weapon: 8x Zuni rocketspicked in 9% of deployments · 11,198 times
- 38x Hydra rockets + 8x Hellfire AT missiles205Weapon: 38x Hydra rockets · Weapon: 8x Hellfire AT missilespicked in 9% of deployments · 11,080 times
On the platform · 14 days
47,174 appearances- Win rate
- 48%
- Pick rate
- 18%
- avg D/R
- 8.75
- Average lifetime
- 02:01
- Survives to the end
- 17%
Lifetime is the median of 116,379 deployments; refunded units are not counted.
Mobility and detection
- On road
- 275 km/h
- Off road
- 275 km/h
- Turn rate
- 60 °/s
- Acceleration
- 16
Detection and survivability
- Optics: ground
- 875 m
- Optics: low altitude
- 1.1 km
- Optics: high altitude
- 1 km
- Stealth
- 0.8
- Suppression threshold
- 1,000
- Dimensions
- 9.7 × 2 × 3.1 m
- Weight
- 6.5 t
- Refund time
- +240 s
- Repurchase time
- -60 s
Armament
Turret 1always fitted · arc -120…120° · 90 °/s
M197 20mmAutocannon/Chain gun
20x102mm×150Kinetic- Damage
- 1.5
- Penetration
- 40 → 20
- Range vs ground
- 500 m
- Range vs air
- 500 m
- Suppression
- 20
- Blast radius
- 2 m
- Speed
- 805 m/s
- Supply per shot
- 0.8
Turret 2With option: 38x Hydra rockets, 38x Hydra rockets · arc 0…0°
HydraRocket pod
70mm Hydra×19HEAT- Damage
- 3.5
- Penetration
- 70
- Range vs ground
- 600 m
- Suppression
- 140
- Blast radius
- 14 m
- Speed
- 450 m/s
- Supply per shot
- 12
Turret 3With option: 4x TOW-2 AT missiles, 4x TOW-2 AT missiles · arc 0…0°
TOW-2Anti-tank missile
TOW-2A×2HEAT- Damage
- 12
- Penetration
- 900
- Range vs ground
- 800 m
- Suppression
- 300
- Speed
- 200 m/s
- Supply per shot
- 150
Turret 4With option: 38x Hydra rockets, 38x Hydra rockets · arc 0…0°
HydraRocket pod
70mm Hydra×19HEAT- Damage
- 3.5
- Penetration
- 70
- Range vs ground
- 600 m
- Suppression
- 140
- Blast radius
- 14 m
- Speed
- 450 m/s
- Supply per shot
- 12
Turret 5With option: 8x Hellfire AT missiles, 8x Hellfire AT missiles · arc 0…0°
HellfireAnti-tank missile
AGM-114K Hellfire×4HEAT- Damage
- 15
- Penetration
- 900
- Range vs ground
- 950 m
- Suppression
- 360
- Speed
- 330 m/s
- Supply per shot
- 150
Turret 6With option: 2x AIM-9 Sidewinder, 2x AIM-9 Sidewinder · arc 0…0°
SidewinderAir-to-Air missile
AIM-9×1HEAT- Damage
- 13
- Penetration
- 65
- Range vs air
- 1.1 km
- Suppression
- 154
- Blast radius
- 15 m
- Speed
- 600 m/s
- Supply per shot
- 150
Turret 7With option: 2x AGM-122 Sidearm, 2x AGM-122 Sidearm · arc 0…0°
SidearmAnti-radiation missile
AGM-122 Sidearm×1HEAT- Damage
- 11
- Penetration
- 100
- Range vs ground
- 1.5 km
- Suppression
- 260
- Blast radius
- 9 m
- Speed
- 600 m/s
- Supply per shot
- 200
Turret 8With option: 14x Hydra rockets, 14x Hydra rockets · arc 0…0°
HydraRocket pod
70mm Hydra×7HEAT- Damage
- 3.5
- Penetration
- 70
- Range vs ground
- 600 m
- Suppression
- 140
- Blast radius
- 14 m
- Speed
- 450 m/s
- Supply per shot
- 12
Turret 9With option: 14x Hydra rockets, 14x Hydra rockets · arc 0…0°
HydraRocket pod
70mm Hydra×7HEAT- Damage
- 3.5
- Penetration
- 70
- Range vs ground
- 600 m
- Suppression
- 140
- Blast radius
- 14 m
- Speed
- 450 m/s
- Supply per shot
- 12
Turret 10With option: 8x TOW-2 AT missiles, 8x TOW-2 AT missiles · arc 0…0°
TOW-2Anti-tank missile
TOW-2A×4HEAT- Damage
- 12
- Penetration
- 900
- Range vs ground
- 800 m
- Suppression
- 300
- Speed
- 200 m/s
- Supply per shot
- 150
Turret 11With option: 8x Zuni rockets, 8x Zuni rockets, 8x Zuni rockets, 8x Zuni rockets · arc 0…0°
ZuniRocket pod
127mm Zuni×4HEAT- Damage
- 6.5
- Penetration
- 130
- Range vs ground
- 650 m
- Suppression
- 254
- Blast radius
- 26 m
- Speed
- 450 m/s
- Supply per shot
- 25
Modifications
Inner pylons
14x Hydra rocketsArmament: Hydra · Armament: Hydra+10
8x Zuni rocketsArmament: Zuni · Armament: Zuni+20
38x Hydra rocketsdefaultArmament: Hydra · Armament: Hydra+30
Outer pylons
14x Hydra rocketsArmament: Hydra · Armament: Hydra+10
8x Zuni rocketsArmament: Zuni · Armament: Zuni+20
38x Hydra rocketsArmament: Hydra · Armament: Hydra+30
4x TOW-2 AT missilesdefaultArmament: TOW-2 · Armament: TOW-2+30
8x TOW-2 AT missilesArmament: TOW-2 · Armament: TOW-2+45
8x Hellfire AT missilesArmament: Hellfire · Armament: Hellfire+100
2x AIM-9 SidewinderArmament: Sidewinder · Armament: Sidewinder+50
2x AGM-122 SidearmArmament: Sidearm · Armament: Sidearm+40
Abilities
- Decoy flares
Each decoy has chances to lure incoming missiles. · Electronic countermeasures
Reduces incoming missiles' accuracy.always available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).