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Unit armory

All units
KC-130J Harvest Hawk — in-game image
  • Aircraft
  • USA
  • Transport aircraft

KC-130J Harvest Hawk

100Points

Armor
—
Firepower
—
Range
—
Speed
36 / 100
Stealth
33 / 100
Survivability
100 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Aircraft category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Aircraft category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Aircraft category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Aircraft category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Empty + Empty100Weapon: Empty · Weapon: Emptypicked in 56% of deployments · 10,112 times
  • 4x Hellfire AT missiles + Empty130Weapon: 4x Hellfire AT missiles · Weapon: Emptypicked in 23% of deployments · 4,074 times
  • 4x Hellfire AT missiles + 10x Griffin HE missiles180Weapon: 4x Hellfire AT missiles · Weapon: 10x Griffin HE missilespicked in 14% of deployments · 2,460 times
  • Empty + 10x Griffin HE missiles150Weapon: Empty · Weapon: 10x Griffin HE missilespicked in 4% of deployments · 674 times
  • 4x GBU-53 StormBreaker + 10x Griffin HE missiles180Weapon: 4x GBU-53 StormBreaker · Weapon: 10x Griffin HE missilespicked in 3% of deployments · 547 times

On the platform · 14 days

9,025 appearances
Win rate
46%
Pick rate
4%
avg D/R
0.04
Average lifetime
00:50
Survives to the end
6%

Lifetime is the median of 13,530 deployments; refunded units are not counted.

Mobility and detection

Speed
450 km/h
Turn rate
45 °/s
Acceleration
10
Time on station
900 s
On afterburner
300 s
Lift capacity
20,000 kg

Flight

Minimum speed
316.8 km/h
Corner speed
316.8 km/h
Maximum speed
450 km/h
On afterburner
450 km/h
Max roll
60°

Detection and survivability

Optics: low altitude
2 km
Optics: high altitude
3 km
Stealth
1
Suppression threshold
1,000
Infantry seats
64
Dimensions
29 × 14 × 5 m
Weight
68 t
Refund time
+200 s
Repurchase time
+200 s

Armament

Turret 1always fitted · arc 0…0°

HellfireAnti-tank missile
  • magazine 4
  • aim 1 s
  • Fires on the move

Turret 2With option: 10x Griffin HE missiles · arc 0…0°

AGM-176 GriffinAnti-tank missile
  • magazine 10
  • aim 1 s
  • burst 2
  • targets at once: 10
  • Fires on the move
  • AGM-176 Griffin×5HEAT
    Damage
    14
    Penetration
    70
    Range vs ground
    800 m
    Suppression
    150
    Blast radius
    10 m
    Speed
    300 m/s
    Supply per shot
    250
    • Missile
    • Semi-Active
    • Laser guided
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 3With option: 10x Griffin HE missiles · arc 0…0°

AGM-176 GriffinAnti-tank missile
  • magazine 10
  • aim 1 s
  • burst 2
  • targets at once: 10
  • Fires on the move
  • AGM-176 Griffin×5HEAT
    Damage
    14
    Penetration
    70
    Range vs ground
    800 m
    Suppression
    150
    Blast radius
    10 m
    Speed
    300 m/s
    Supply per shot
    250
    • Missile
    • Semi-Active
    • Laser guided
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 4With option: 4x GBU-53 StormBreaker · arc 0…0°

StormbreakerSmart bomb
  • magazine 4
  • reload 1 s
  • Fires on the move
  • GBU-53 Stormbreaker×4HEAT
    Damage
    17
    Penetration
    45
    Range vs ground
    1.5 km
    Suppression
    186
    Blast radius
    32 m
    Supply per shot
    200
    • Bomb
    • Laser guided
    • ground targets

Turret 5With option: 4x Hellfire AT missiles · arc 0…0°

HellfireAnti-tank missile
  • magazine 4
  • aim 1–2 s
  • Fires on the move
  • AGM-114M Hellfire×4HEAT
    Damage
    18
    Penetration
    90
    Range vs ground
    950 m
    Suppression
    360
    Blast radius
    12 m
    Speed
    330 m/s
    Supply per shot
    250
    • Missile
    • Semi-Active
    • Top attack
    • Laser guided
    • ground targets
    • infantry
    • vehicles
    • ships

Modifications

Fuselage

  • EmptydefaultNo weapon on this mount · No weapon on this mountno extra cost
  • 10x Griffin HE missilesArmament: AGM-176 Griffin · Armament: AGM-176 Griffin+50

Port side pylon

  • EmptydefaultNo weapon on this mountno extra cost
  • 4x Hellfire AT missilesArmament: Hellfire+30
  • 4x GBU-53 StormBreakerArmament: Stormbreaker+30

Specializations

Abilities

  • Decoy flares Each decoy has chances to lure incoming missiles. · Electronic countermeasures Reduces incoming missiles' accuracy.always available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).