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Unit armory

All units
AV-8B Harrier II Plus — in-game image
  • Aircraft
  • USA
  • Ground attack aircraft

AV-8B Harrier II Plus

60Points

Armor
—
Firepower
11 / 100
Range
70 / 100
Speed
43 / 100
Stealth
33 / 100
Survivability
67 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Aircraft category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Aircraft category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Aircraft category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Aircraft category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • 2x AIM-120 AMRAAM + 2x AIM-120 AMRAAM + 2x AIM-120 AMRAAM + GAU-12 Equalizer185Weapon: 2x AIM-120 AMRAAM · Weapon: 2x AIM-120 AMRAAM · Weapon: 2x AIM-120 AMRAAM · Weapon: GAU-12 Equalizerpicked in 9% of deployments · 7,662 times
  • Empty + 2x AIM-120 AMRAAM + 2x AIM-120 AMRAAM + GAU-12 Equalizer150Weapon: Empty · Weapon: 2x AIM-120 AMRAAM · Weapon: 2x AIM-120 AMRAAM · Weapon: GAU-12 Equalizerpicked in 8% of deployments · 6,621 times
  • 2x AIM-120 AMRAAM + 2x AIM-120 AMRAAM + 2x AIM-120 AMRAAM + Empty165Weapon: 2x AIM-120 AMRAAM · Weapon: 2x AIM-120 AMRAAM · Weapon: 2x AIM-120 AMRAAM · Weapon: Emptypicked in 7% of deployments · 5,857 times
  • 2x AIM-120 AMRAAM + 2x AIM-120 AMRAAM + 2x AIM-120 AMRAAM + GAU-12 + ECM pod205Weapon: 2x AIM-120 AMRAAM · Weapon: 2x AIM-120 AMRAAM · Weapon: 2x AIM-120 AMRAAM · Weapon: GAU-12 + ECM podpicked in 6% of deployments · 5,139 times
  • 2x AGM-122 Sidearm + 2x AGM-122 Sidearm + 2x Fuel tanks + GAU-12 Equalizer180Weapon: 2x AGM-122 Sidearm · Weapon: 2x AGM-122 Sidearm · Weapon: 2x Fuel tanks · Weapon: GAU-12 Equalizerpicked in 4% of deployments · 3,504 times

On the platform · 14 days

34,520 appearances
Win rate
50%
Pick rate
14%
avg D/R
0.71
Average lifetime
00:49
Survives to the end
6%

Lifetime is the median of 67,219 deployments; refunded units are not counted.

Mobility and detection

Default mobility

Speed
540 km/h
Turn rate
100 °/s
Time on station
270 s
On afterburner
60 s

With option: 2x Fuel tanks

Speed
540 km/h
Turn rate
100 °/s
Time on station
360 s
On afterburner
120 s

Flight

Minimum speed
378 km/h
Corner speed
406.8 km/h
Maximum speed
540 km/h
On afterburner
540 km/h
Max roll
80°

Detection and survivability

Optics: low altitude
2 km
Optics: high altitude
6 km
Stealth
1
Suppression threshold
1,000
Dimensions
14 × 3 × 3 m
Weight
10 t

Armament

Turret 1With option: 2x AIM-120 AMRAAM, 2x AIM-120 AMRAAM, 2x AIM-120 AMRAAM, 2x AIM-120 AMRAAM, 2x AIM-120 AMRAAM, 2x AIM-120 AMRAAM · arc 0…0°

AMRAAMAir-to-Air missile
  • magazine 1
  • reload 3 s
  • aim 1 s
  • targets at once: 20
  • Fires on the move
  • AMRAAM×1HEAT
    Damage
    16
    Penetration
    80
    Range vs air
    3.5 km
    Suppression
    200
    Blast radius
    15 m
    Speed
    1,150 m/s
    Supply per shot
    375
    • Missile
    • Terminal Guidance
    • aircraft

Turret 2With option: 2x AGM-65 Maverick, 2x AGM-65 Maverick, 2x AGM-65 Maverick, 2x AGM-65 Maverick · arc 0…0°

MaverickAir-to-Ground missile
  • magazine 1
  • aim 1 s
  • Fires on the move
  • AGM-65H×1HEAT
    Damage
    22
    Penetration
    900
    Range vs ground
    1.3 km
    Suppression
    600
    Blast radius
    10 m
    Speed
    350 m/s
    Supply per shot
    750
    • Missile
    • Fire-and-Forget
    • Laser guided
    • ground targets
    • vehicles
    • ships

Turret 3With option: 2x GBU-55 LJDAM 1000lb, 2x GBU-55 LJDAM 1000lb, 2x GBU-55 LJDAM 1000lb, 2x GBU-55 LJDAM 1000lb · arc 0…0°

GBU-55 LJDAMSmart bomb
  • magazine 1
  • reload 1 s
  • Fires on the move
  • GBU-55 1000lb×1HEAT
    Damage
    36
    Penetration
    65
    Range vs ground
    1.5 km
    Suppression
    668
    Blast radius
    60 m
    Supply per shot
    1,000
    • Bomb
    • Laser guided
    • ground targets

Turret 4With option: 2x AIM-9 Sidewinder, 2x AIM-9 Sidewinder, 2x AIM-9 Sidewinder, 2x AIM-9 Sidewinder · arc 0…0°

SidewinderAir-to-Air missile
  • magazine 1
  • reload 3 s
  • aim 1 s
  • Fires on the move
  • AIM-9×1HEAT
    Damage
    13
    Penetration
    65
    Range vs air
    1 km
    Suppression
    154
    Blast radius
    15 m
    Speed
    600 m/s
    Supply per shot
    250
    • Missile
    • Fire-and-Forget
    • helicopters
    • aircraft

Turret 5With option: 2x GBU-54 LJDAM 500lb, 2x GBU-54 LJDAM 500lb · arc 0…0°

GBU-54 LJDAMSmart bomb
  • magazine 1
  • reload 1 s
  • Fires on the move
  • GBU-54 500lb×1HEAT
    Damage
    26
    Penetration
    48
    Range vs ground
    1.5 km
    Suppression
    450
    Blast radius
    48 m
    Supply per shot
    375
    • Bomb
    • Laser guided
    • ground targets

Turret 6With option: 4x GBU-54 LJDAM 500lb, 4x GBU-54 LJDAM 500lb · arc 0…0°

GBU-54 LJDAMSmart bomb
  • magazine 2
  • reload 1 s
  • Fires on the move
  • GBU-54 500lb×2HEAT
    Damage
    26
    Penetration
    48
    Range vs ground
    1.5 km
    Suppression
    450
    Blast radius
    48 m
    Supply per shot
    375
    • Bomb
    • Laser guided
    • ground targets

Turret 7With option: 24x Zuni rockets, 24x Zuni rockets · arc 0…0°

ZuniRocket pod
  • magazine 12
  • aim 0.2 s
  • burst 12
  • Fires on the move
  • 127mm Zuni×12HEAT
    Damage
    6.5
    Penetration
    130
    Range vs ground
    1.3 km
    Suppression
    254
    Blast radius
    26 m
    Speed
    450 m/s
    Supply per shot
    25
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 8With option: GAU-12 Equalizer, GAU-12 + ECM pod, GAU-12 + Des. pod · arc -10…10° · 999 °/s

GAU-12 EqualizerPlane gun
  • magazine 25
  • aim 0.2 s
  • burst 25
  • Fires on the move
  • 25x137mm×25HEAT
    Damage
    4
    Penetration
    120 → 60
    Range vs ground
    1 km
    Range vs air
    700 m
    Suppression
    25
    Blast radius
    17 m
    Speed
    640 m/s
    Supply per shot
    0.8
    • Direct shot
    • Top attack
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • aircraft
    • ships

Turret 9With option: 2x AGM-122 Sidearm, 2x AGM-122 Sidearm, 2x AGM-122 Sidearm, 2x AGM-122 Sidearm · arc 0…0°

SidearmAnti-radiation missile
  • magazine 1
  • aim 1 s
  • Fires on the move
  • AGM-122 Sidearm×1HEAT
    Damage
    11
    Penetration
    100
    Range vs ground
    2.5 km
    Suppression
    260
    Blast radius
    9 m
    Speed
    600 m/s
    Supply per shot
    375
    • Missile
    • Anti-Radiation
    • Top attack
    • ground targets
    • vehicles
    • ships

Modifications

Centerline

  • EmptyNo weapon on this mount · No weapon on this mount · Ability: Decoy flares Each decoy has chances to lure incoming missiles., Electronic countermeasures Reduces incoming missiles' accuracy.no extra cost
  • GAU-12 EqualizerArmament: GAU-12 Equalizer · No weapon on this mount · Ability: Decoy flares Each decoy has chances to lure incoming missiles., Electronic countermeasures Reduces incoming missiles' accuracy.+20
  • ECM podNo weapon on this mount · No weapon on this mount · Ability: Decoy flares Each decoy has chances to lure incoming missiles., Electronic countermeasures Reduces incoming missiles' accuracy.+30
  • Designation poddefaultNo weapon on this mount · No weapon on this mount · Ability: Decoy flares Each decoy has chances to lure incoming missiles., Electronic countermeasures Reduces incoming missiles' accuracy. · Ability: Laser designation+20
  • GAU-12 + ECM podArmament: GAU-12 Equalizer · No weapon on this mount · Ability: Decoy flares Each decoy has chances to lure incoming missiles., Electronic countermeasures Reduces incoming missiles' accuracy.+40
  • GAU-12 + Des. podArmament: GAU-12 Equalizer · No weapon on this mount · Ability: Decoy flares Each decoy has chances to lure incoming missiles., Electronic countermeasures Reduces incoming missiles' accuracy. · Ability: Laser designation+30

Inner pylons

  • 2x Fuel tanksNo weapon on this mount · No weapon on this mount · Speed 540 km/h+20
  • 2x AIM-120 AMRAAMArmament: AMRAAM · Armament: AMRAAM · Speed 540 km/h+35
  • 2x AGM-65 MaverickArmament: Maverick · Armament: Maverick · Speed 540 km/h+60
  • 4x GBU-54 LJDAM 500lbArmament: GBU-54 LJDAM · Armament: GBU-54 LJDAM · Speed 540 km/h+50
  • 2x GBU-55 LJDAM 1000lbdefaultArmament: GBU-55 LJDAM · Armament: GBU-55 LJDAM · Speed 540 km/h+90
  • 24x Zuni rocketsArmament: Zuni · Armament: Zuni · Speed 540 km/h+60

Middle pylons

  • 2x AIM-9 SidewinderArmament: Sidewinder · Armament: Sidewinder+25
  • 2x AIM-120 AMRAAMArmament: AMRAAM · Armament: AMRAAM+35
  • 2x AGM-122 SidearmArmament: Sidearm · Armament: Sidearm+40
  • 2x AGM-65 MaverickdefaultArmament: Maverick · Armament: Maverick+60
  • 2x GBU-54 LJDAM 500lbArmament: GBU-54 LJDAM · Armament: GBU-54 LJDAM+30
  • 2x GBU-55 LJDAM 1000lbArmament: GBU-55 LJDAM · Armament: GBU-55 LJDAM+90

Outer pylons

  • EmptyNo weapon on this mount · No weapon on this mountno extra cost
  • 2x AIM-9 SidewinderArmament: Sidewinder · Armament: Sidewinder+25
  • 2x AIM-120 AMRAAMdefaultArmament: AMRAAM · Armament: AMRAAM+35
  • 2x AGM-122 SidearmArmament: Sidearm · Armament: Sidearm+40

Specializations

Abilities

  • Decoy flares Each decoy has chances to lure incoming missiles. · Electronic countermeasures Reduces incoming missiles' accuracy.always available
  • Decoy flares Each decoy has chances to lure incoming missiles. · Electronic countermeasures Reduces incoming missiles' accuracy.always available
  • Laser designationalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).