All unitsAircraft USA Ground attack aircraft AV-8B Harrier II Plus 60 Points
Armor —
Firepower 11 / 100
Range 70 / 100
Speed 43 / 100
Stealth 33 / 100
Survivability 67 / 100 How the scales are calculated Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game. Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Aircraft category. Range — longest firing range against ground or air targets; 100 is the maximum in the Aircraft category. Speed — road speed, flight speed for aircraft; 100 is the maximum in the Aircraft category. Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game. Survivability — hit points; 100 is the maximum in the Aircraft category. Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts 2x AIM-120 AMRAAM + 2x AIM-120 AMRAAM + 2x AIM-120 AMRAAM + GAU-12 Equalizer 185 Weapon: 2x AIM-120 AMRAAM · Weapon: 2x AIM-120 AMRAAM · Weapon: 2x AIM-120 AMRAAM · Weapon: GAU-12 Equalizer picked in 9% of deployments · 7,662 times Empty + 2x AIM-120 AMRAAM + 2x AIM-120 AMRAAM + GAU-12 Equalizer 150 Weapon: Empty · Weapon: 2x AIM-120 AMRAAM · Weapon: 2x AIM-120 AMRAAM · Weapon: GAU-12 Equalizer picked in 8% of deployments · 6,621 times 2x AIM-120 AMRAAM + 2x AIM-120 AMRAAM + 2x AIM-120 AMRAAM + Empty 165 Weapon: 2x AIM-120 AMRAAM · Weapon: 2x AIM-120 AMRAAM · Weapon: 2x AIM-120 AMRAAM · Weapon: Empty picked in 7% of deployments · 5,857 times 2x AIM-120 AMRAAM + 2x AIM-120 AMRAAM + 2x AIM-120 AMRAAM + GAU-12 + ECM pod 205 Weapon: 2x AIM-120 AMRAAM · Weapon: 2x AIM-120 AMRAAM · Weapon: 2x AIM-120 AMRAAM · Weapon: GAU-12 + ECM pod picked in 6% of deployments · 5,139 times 2x AGM-122 Sidearm + 2x AGM-122 Sidearm + 2x Fuel tanks + GAU-12 Equalizer 180 Weapon: 2x AGM-122 Sidearm · Weapon: 2x AGM-122 Sidearm · Weapon: 2x Fuel tanks · Weapon: GAU-12 Equalizer picked in 4% of deployments · 3,504 times
On the platform · 14 days 34,520 appearances
Win rate 50%
Pick rate 14%
avg D/R 0.71
Average lifetime 00:49
Survives to the end 6% Lifetime is the median of 67,219 deployments; refunded units are not counted.
Mobility and detection Default mobility
Speed 540 km/h
Turn rate 100 °/s
Time on station 270 s
On afterburner 60 s With option: 2x Fuel tanks
Speed 540 km/h
Turn rate 100 °/s
Time on station 360 s
On afterburner 120 s Flight
Minimum speed 378 km/h
Corner speed 406.8 km/h
Maximum speed 540 km/h
On afterburner 540 km/h
Max roll 80° Detection and survivability
Optics: low altitude 2 km
Optics: high altitude 6 km
Stealth 1
Suppression threshold 1,000
Dimensions 14 × 3 × 3 m
Weight 10 t Armament Turret 1With option: 2x AIM-120 AMRAAM, 2x AIM-120 AMRAAM, 2x AIM-120 AMRAAM, 2x AIM-120 AMRAAM, 2x AIM-120 AMRAAM, 2x AIM-120 AMRAAM · arc 0…0° AMRAAM Air-to-Air missile AMRAAM ×1 HEAT
Damage 16
Penetration 80
Range vs air 3.5 km
Suppression 200
Blast radius 15 m
Speed 1,150 m/s
Supply per shot 375 Turret 2With option: 2x AGM-65 Maverick, 2x AGM-65 Maverick, 2x AGM-65 Maverick, 2x AGM-65 Maverick · arc 0…0° Maverick Air-to-Ground missile AGM-65H ×1 HEAT
Damage 22
Penetration 900
Range vs ground 1.3 km
Suppression 600
Blast radius 10 m
Speed 350 m/s
Supply per shot 750 Turret 3With option: 2x GBU-55 LJDAM 1000lb, 2x GBU-55 LJDAM 1000lb, 2x GBU-55 LJDAM 1000lb, 2x GBU-55 LJDAM 1000lb · arc 0…0° GBU-55 LJDAM Smart bomb GBU-55 1000lb ×1 HEAT
Damage 36
Penetration 65
Range vs ground 1.5 km
Suppression 668
Blast radius 60 m
Supply per shot 1,000 Turret 4With option: 2x AIM-9 Sidewinder, 2x AIM-9 Sidewinder, 2x AIM-9 Sidewinder, 2x AIM-9 Sidewinder · arc 0…0° Sidewinder Air-to-Air missile AIM-9 ×1 HEAT
Damage 13
Penetration 65
Range vs air 1 km
Suppression 154
Blast radius 15 m
Speed 600 m/s
Supply per shot 250 Turret 5With option: 2x GBU-54 LJDAM 500lb, 2x GBU-54 LJDAM 500lb · arc 0…0° GBU-54 LJDAM Smart bomb GBU-54 500lb ×1 HEAT
Damage 26
Penetration 48
Range vs ground 1.5 km
Suppression 450
Blast radius 48 m
Supply per shot 375 Turret 6With option: 4x GBU-54 LJDAM 500lb, 4x GBU-54 LJDAM 500lb · arc 0…0° GBU-54 LJDAM Smart bomb GBU-54 500lb ×2 HEAT
Damage 26
Penetration 48
Range vs ground 1.5 km
Suppression 450
Blast radius 48 m
Supply per shot 375 Turret 7With option: 24x Zuni rockets, 24x Zuni rockets · arc 0…0° Zuni Rocket pod 127mm Zuni ×12 HEAT
Damage 6.5
Penetration 130
Range vs ground 1.3 km
Suppression 254
Blast radius 26 m
Speed 450 m/s
Supply per shot 25 Turret 8With option: GAU-12 Equalizer, GAU-12 + ECM pod, GAU-12 + Des. pod · arc -10…10° · 999 °/s GAU-12 Equalizer Plane gun 25x137mm ×25 HEAT
Damage 4
Penetration 120 → 60
Range vs ground 1 km
Range vs air 700 m
Suppression 25
Blast radius 17 m
Speed 640 m/s
Supply per shot 0.8 Turret 9With option: 2x AGM-122 Sidearm, 2x AGM-122 Sidearm, 2x AGM-122 Sidearm, 2x AGM-122 Sidearm · arc 0…0° Sidearm Anti-radiation missile AGM-122 Sidearm ×1 HEAT
Damage 11
Penetration 100
Range vs ground 2.5 km
Suppression 260
Blast radius 9 m
Speed 600 m/s
Supply per shot 375 Modifications Centerline Empty No weapon on this mount · No weapon on this mount · Ability: Decoy flares
Each decoy has chances to lure incoming missiles., Electronic countermeasures
Reduces incoming missiles' accuracy. no extra cost GAU-12 Equalizer Armament: GAU-12 Equalizer · No weapon on this mount · Ability: Decoy flares
Each decoy has chances to lure incoming missiles., Electronic countermeasures
Reduces incoming missiles' accuracy. +20 ECM pod No weapon on this mount · No weapon on this mount · Ability: Decoy flares
Each decoy has chances to lure incoming missiles., Electronic countermeasures
Reduces incoming missiles' accuracy. +30 Designation poddefault No weapon on this mount · No weapon on this mount · Ability: Decoy flares
Each decoy has chances to lure incoming missiles., Electronic countermeasures
Reduces incoming missiles' accuracy. · Ability: Laser designation +20 GAU-12 + ECM pod Armament: GAU-12 Equalizer · No weapon on this mount · Ability: Decoy flares
Each decoy has chances to lure incoming missiles., Electronic countermeasures
Reduces incoming missiles' accuracy. +40 GAU-12 + Des. pod Armament: GAU-12 Equalizer · No weapon on this mount · Ability: Decoy flares
Each decoy has chances to lure incoming missiles., Electronic countermeasures
Reduces incoming missiles' accuracy. · Ability: Laser designation +30 Inner pylons 2x Fuel tanks No weapon on this mount · No weapon on this mount · Speed 540 km/h +20 2x AIM-120 AMRAAM Armament: AMRAAM · Armament: AMRAAM · Speed 540 km/h +35 2x AGM-65 Maverick Armament: Maverick · Armament: Maverick · Speed 540 km/h +60 4x GBU-54 LJDAM 500lb Armament: GBU-54 LJDAM · Armament: GBU-54 LJDAM · Speed 540 km/h +50 2x GBU-55 LJDAM 1000lbdefault Armament: GBU-55 LJDAM · Armament: GBU-55 LJDAM · Speed 540 km/h +90 24x Zuni rockets Armament: Zuni · Armament: Zuni · Speed 540 km/h +60 Middle pylons 2x AIM-9 Sidewinder Armament: Sidewinder · Armament: Sidewinder +25 2x AIM-120 AMRAAM Armament: AMRAAM · Armament: AMRAAM +35 2x AGM-122 Sidearm Armament: Sidearm · Armament: Sidearm +40 2x AGM-65 Maverickdefault Armament: Maverick · Armament: Maverick +60 2x GBU-54 LJDAM 500lb Armament: GBU-54 LJDAM · Armament: GBU-54 LJDAM +30 2x GBU-55 LJDAM 1000lb Armament: GBU-55 LJDAM · Armament: GBU-55 LJDAM +90 Outer pylons Empty No weapon on this mount · No weapon on this mount no extra cost 2x AIM-9 Sidewinder Armament: Sidewinder · Armament: Sidewinder +25 2x AIM-120 AMRAAMdefault Armament: AMRAAM · Armament: AMRAAM +35 2x AGM-122 Sidearm Armament: Sidearm · Armament: Sidearm +40 Abilities Decoy flares
Each decoy has chances to lure incoming missiles. · Electronic countermeasures
Reduces incoming missiles' accuracy. always available Decoy flares
Each decoy has chances to lure incoming missiles. · Electronic countermeasures
Reduces incoming missiles' accuracy. always available Laser designation always available Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).