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Unit armory

All units
M113A3 — in-game image
  • Vehicles
  • USA
  • APC / armored car

M113A3

30Points

Armor
3 / 100
Firepower
12 / 100
Range
40 / 100
Speed
54 / 100
Stealth
33 / 100
Survivability
78 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Vehicles category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • M2 Heavy machine gun + Default30Weapon: M2 Heavy machine gun · Upgrade: Defaultpicked in 48% of deployments · 56,960 times
  • M2 Heavy machine gun + Cage armor + Smoke40Weapon: M2 Heavy machine gun · Upgrade: Cage armor + Smokepicked in 28% of deployments · 32,763 times
  • Mk19 grenade launcher + Cage armor + Smoke40Weapon: Mk19 grenade launcher · Upgrade: Cage armor + Smokepicked in 20% of deployments · 23,964 times
  • Mk19 grenade launcher + Default30Weapon: Mk19 grenade launcher · Upgrade: Defaultpicked in 5% of deployments · 5,305 times

On the platform · 14 days

25,076 appearances
Win rate
46%
Pick rate
10%
avg D/R
0.19
Average lifetime
04:19
Survives to the end
21%

Lifetime is the median of 87,507 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default303020202020202014
Cage armor + Smoke601604014020120202016

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
70 km/h
Off road
55 km/h
Reverse
20 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10

Detection and survivability

Optics: ground
600 m
Optics: low altitude
800 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Infantry seats
14
Dimensions
5 × 2.7 × 2.6 m
Weight
12 t
Repurchase time
-180 s

Armament

Turret 1With option: M2 Heavy machine gun · 360° traverse · 90 °/s

M2 BrowningHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x99mm×200Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2With option: Mk19 grenade launcher · 360° traverse · 90 °/s

Mk19 AGLGrenade launcher
  • magazine 48
  • reload 10–15 s
  • aim 1–2 s
  • burst 3–7
  • Fires on the move
  • 40×53 mm×480HEAT
    Damage
    2
    Penetration
    40
    Range vs ground
    400 m
    Suppression
    80
    Blast radius
    10 m
    Speed
    200 m/s
    Supply per shot
    2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Modifications

Weapon package

  • M2 Heavy machine gundefaultArmament: M2 Browningno extra cost
  • Mk19 grenade launcherArmament: Mk19 AGLno extra cost

Armor package

  • DefaultdefaultFront armor 30 / 30 · Ability: Resupplyno extra cost
  • Cage armor + SmokeFront armor 60 / 160 · Ability: Smoke grenades · Ability: Resupply+10

Specializations

Abilities

  • Smoke grenadesalways available
  • Resupplyalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).