All units
250Points
- Armor
- 1 / 100
- Firepower
- 26 / 100
- Range
- 58 / 100
- Speed
- 57 / 100
- Stealth
- 33 / 100
- Survivability
- 78 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Support category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- High Explosive warheads275Weapon: High Explosive warheadspicked in 42% of deployments · 14,044 times
- ATACMS Ballistic missiles, cluster250Weapon: ATACMS Ballistic missiles, clusterpicked in 41% of deployments · 13,547 times
- Cluster warheads275Weapon: Cluster warheadspicked in 17% of deployments · 5,770 times
On the platform · 14 days
16,574 appearances- Win rate
- 45%
- Pick rate
- 7%
- avg D/R
- 123.51
- Average lifetime
- 16:58
- Survives to the end
- 70%
Lifetime is the median of 21,228 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront15/15
Sides15/15
14Health
Sides15/15
Rear15/15
Top15/15
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 65 km/h
- Off road
- 50 km/h
- Reverse
- 20 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 500 m
- Optics: low altitude
- 700 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 7 × 3 × 2.6 m
- Weight
- 27 t
- Refund time
- +600 s
- Repurchase time
- +360 s
Armament
Turret 1With option: High Explosive warheads · arc -120…120° · 60 °/s
M269 227mmMLRS
227mm HE×12HEAT- Damage
- 18
- Penetration
- 100
- Range vs ground
- 2.9 km
- Suppression
- 454
- Blast radius
- 60 m
- Speed
- 280 m/s
- Supply per shot
- 125
Turret 2With option: Cluster warheads · arc -120…120° · 60 °/s
M269 227mmMLRS
227mm Cluster×12HEAT- Damage
- 5
- Penetration
- 200
- Range vs ground
- 2.9 km
- Suppression
- 227
- Blast radius
- 60 m
- Speed
- 280 m/s
- Supply per shot
- 125
Turret 3With option: ATACMS Ballistic missiles, cluster · arc -120…120° · 60 °/s
ATACMSBallistic missile
ATACMS×2HEAT- Damage
- 20
- Penetration
- 400
- Range vs ground
- 4.5 km
- Suppression
- 1,000
- Blast radius
- 55 m
- Speed
- 800 m/s
- Supply per shot
- 1,000
Modifications
Ammunition
High Explosive warheadsdefaultArmament: M269 227mm+25
Cluster warheadsArmament: M269 227mm+25
ATACMS Ballistic missiles, clusterArmament: ATACMS · Name: M270A1 ATACMSno extra cost
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).