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Unit armory

All units
M7 BFIST — in-game image
  • Recon
  • USA
  • Fire support vehicle

M7 BFIST

70Points

Armor
9 / 100
Firepower
17 / 100
Range
14 / 100
Speed
10 / 100
Stealth
33 / 100
Survivability
35 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Recon category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Recon category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Recon category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Recon category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • BUSK3 armor + Iron Fist active protection + M7A4130Upgrade: BUSK3 armor · Upgrade: Iron Fist active protection · Upgrade: M7A4picked in 49% of deployments · 8,714 times
  • BUSK3 armor + None + M7A395Upgrade: BUSK3 armor · Upgrade: None · Upgrade: M7A3picked in 19% of deployments · 3,369 times
  • Default + None + M7A270Upgrade: Default · Upgrade: None · Upgrade: M7A2picked in 6% of deployments · 1,145 times
  • Default + None + M7A375Upgrade: Default · Upgrade: None · Upgrade: M7A3picked in 5% of deployments · 850 times
  • BUSK3 armor + Iron Fist active protection + M7A3120Upgrade: BUSK3 armor · Upgrade: Iron Fist active protection · Upgrade: M7A3picked in 4% of deployments · 779 times

On the platform · 14 days

9,458 appearances
Win rate
44%
Pick rate
4%
avg D/R
0.19
Average lifetime
05:44
Survives to the end
25%

Lifetime is the median of 17,811 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default10010080806060404014
BUSK armor100250802506060404016
BUSK3 armor1204001004006060404017

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

Default mobility

On road
55 km/h
Off road
45 km/h
Reverse
20 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10

With option: M7A4

On road
70 km/h
Off road
50 km/h
Reverse
25 km/h
On water
25 km/h
Turn rate
60 °/s
Acceleration
10

With option: M7A3

On road
55 km/h
Off road
45 km/h
Reverse
20 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10

Detection and survivability

Optics: ground
1 km
Optics: low altitude
1.3 km
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Infantry seats
3
Dimensions
5.8 × 2.7 × 2.7 m
Weight
34 t
Repurchase time
-120 s

Armament

Turret 1With option: None · 360° traverse · 75 °/s

BushmasterAutocannon/Chain gun
  • magazine 135
  • aim 1–2 s
  • burst 2–4
  • Fires on the move
  • 25x137mm APDS-T×105Kinetic
    Damage
    1.3
    Penetration
    120 → 60
    Range vs ground
    500 m
    Suppression
    25
    Speed
    640 m/s
    Supply per shot
    0.8
    • Direct shot
    • vehicles
    • ships
  • 25x137mm HEIT×345HEAT
    Damage
    2.5
    Penetration
    25
    Range vs ground
    500 m
    Range vs air
    500 m
    Suppression
    25
    Blast radius
    2 m
    Speed
    640 m/s
    Supply per shot
    0.8
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
M240Machine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2With option: Iron Fist active protection · 360° traverse · 75 °/s

BushmasterAutocannon/Chain gun
  • magazine 135
  • aim 1–2 s
  • burst 2–4
  • Fires on the move
  • 25x137mm APDS-T×105Kinetic
    Damage
    1.3
    Penetration
    120 → 60
    Range vs ground
    500 m
    Suppression
    25
    Speed
    640 m/s
    Supply per shot
    0.8
    • Direct shot
    • vehicles
    • ships
  • 25x137mm HEIT×345HEAT
    Damage
    2.5
    Penetration
    25
    Range vs ground
    500 m
    Range vs air
    500 m
    Suppression
    25
    Blast radius
    2 m
    Speed
    640 m/s
    Supply per shot
    0.8
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
M240Machine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Modifications

Armor package

  • DefaultdefaultFront armor 100 / 100no extra cost
  • BUSK armorFront armor 100 / 250+10
  • BUSK3 armorFront armor 120 / 400+20

Protection system

  • NonedefaultArmament: Bushmaster, M240 · Ability: Smoke grenades · Ability: Laser designationno extra cost
  • Iron Fist active protectionArmament: Bushmaster, M240 · Ability: Smoke grenades · Ability: Laser designation · Ability: Active protection system+25

Modernization

  • M7A2defaultSpeed 55 km/h · Optics 1,000 m · Name: M7A2 BFISTno extra cost
  • M7A3Speed 55 km/h · Optics 1,200 m · Name: M7A3 BFIST+5
  • M7A4Speed 70 km/h · Optics 1,200 m · Name: M7A4 BFIST+15

Specializations

Abilities

  • Smoke grenadesalways available
  • Laser designationalways available
  • Active protection systemalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).