All units250 Points
Armor 91 / 100
Firepower 73 / 100
Range 70 / 100
Speed 54 / 100
Stealth 33 / 100
Survivability 94 / 100 How the scales are calculated Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game. Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category. Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category. Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category. Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game. Survivability — hit points; 100 is the maximum in the Vehicles category. Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts TUSK2 armor + Trophy APS 350 Upgrade: TUSK2 armor + Trophy APS picked in 50% of deployments · 54,842 times TUSK2 armor package 280 Upgrade: TUSK2 armor package picked in 19% of deployments · 20,539 times Trophy active protection 320 Upgrade: Trophy active protection picked in 12% of deployments · 12,578 times TUSK1 armor + Trophy APS 340 Upgrade: TUSK1 armor + Trophy APS picked in 9% of deployments · 9,404 times Default 250 Upgrade: Default picked in 7% of deployments · 7,089 times
On the platform · 14 days 43,605 appearances
Win rate 46%
Pick rate 17%
avg D/R 21.80
Average lifetime 06:37
Survives to the end 31% Lifetime is the median of 108,927 deployments; refunded units are not counted.
Armor Kinetic / HEAT Front 750 / 1,300
Sides 120 / 250
17 Health
Sides 120 / 250
Rear 100 / 100
Top 60 / 60
Armor variants Package Front Sides Rear Top Health Default 750 / 1,300 120 / 250 100 / 100 60 / 60 17 Trophy active protection 750 / 1,300 120 / 250 100 / 100 60 / 60 17 TUSK armor package 750 / 1,300 150 / 400 100 / 100 60 / 60 18 TUSK1 armor + Trophy APS 750 / 1,300 150 / 400 100 / 100 60 / 60 18 TUSK2 armor package 750 / 1,300 180 / 500 100 / 100 60 / 60 19 TUSK2 armor + Trophy APS 750 / 1,300 180 / 450 100 / 100 60 / 60 19
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection Default mobility
On road 70 km/h
Off road 55 km/h
Reverse 35 km/h
On water 20 km/h
Turn rate 60 °/s
Acceleration 10 With option: TUSK armor package, TUSK1 armor + Trophy APS
On road 65 km/h
Off road 50 km/h
Reverse 35 km/h
On water 20 km/h
Turn rate 60 °/s
Acceleration 10 With option: TUSK2 armor package, TUSK2 armor + Trophy APS
On road 60 km/h
Off road 45 km/h
Reverse 35 km/h
On water 20 km/h
Turn rate 60 °/s
Acceleration 10 Detection and survivability
Optics: ground 700 m
Optics: low altitude 900 m
Optics: high altitude 1 km
Stealth 1
Suppression threshold 1,000
Dimensions 7.6 × 3.4 × 2.3 m
Weight 64.5 t
Repurchase time -60 s Armament Turret 1always fitted · 360° traverse · 90 °/s M2 Browning Heavy machine gun 12.7x99mm ×200 Kinetic
Damage 1
Penetration 40 → 20
Range vs ground 400 m
Suppression 26
Speed 600 m/s
Supply per shot 0.1 Turret 2always fitted · 360° traverse · 90 °/s M2 Browning Heavy machine gun 12.7x99mm ×200 Kinetic
Damage 1
Penetration 40 → 20
Range vs ground 400 m
Suppression 26
Speed 600 m/s
Supply per shot 0.1 Turret 3always fitted · 360° traverse · 90 °/s M240 Machine gun 7.62x51mm ×1140 Kinetic
Damage 0.8
Penetration 20 → 10
Range vs ground 300 m
Suppression 16
Speed 600 m/s
Supply per shot 0.1 Turret 4always fitted · 360° traverse · 90 °/s M240 Machine gun 7.62x51mm ×1140 Kinetic
Damage 0.8
Penetration 20 → 10
Range vs ground 300 m
Suppression 16
Speed 600 m/s
Supply per shot 0.1 Turret 5With option: Default, Trophy active protection · 360° traverse · 75 °/s M256 120mm Main gun M829A3 APFSDS ×16 Kinetic
Damage 10
Penetration 800 → 500
Range vs ground 700 m
Suppression 120
Speed 1,050 m/s
Supply per shot 20 M830A1 HEAT ×24 HEAT
Damage 11.5
Penetration 400
Range vs ground 700 m
Suppression 120
Blast radius 9 m
Speed 550 m/s
Supply per shot 20 M240 Machine gun 7.62x51mm ×1140 Kinetic
Damage 0.8
Penetration 20 → 10
Range vs ground 300 m
Suppression 16
Speed 600 m/s
Supply per shot 0.1 Turret 6With option: TUSK armor package, TUSK2 armor package, TUSK1 armor + Trophy APS, TUSK2 armor + Trophy APS · 360° traverse · 75 °/s M256 120mm Main gun M829A3 APFSDS ×16 Kinetic
Damage 10
Penetration 800 → 500
Range vs ground 700 m
Suppression 120
Speed 1,050 m/s
Supply per shot 20 M830A1 HEAT ×24 HEAT
Damage 11.5
Penetration 400
Range vs ground 700 m
Suppression 120
Blast radius 9 m
Speed 550 m/s
Supply per shot 20 M240 Machine gun 7.62x51mm ×1140 Kinetic
Damage 0.8
Penetration 20 → 10
Range vs ground 300 m
Suppression 16
Speed 600 m/s
Supply per shot 0.1 M2 Browning Heavy machine gun 12.7x99mm ×200 Kinetic
Damage 1
Penetration 40 → 20
Range vs ground 400 m
Suppression 26
Speed 600 m/s
Supply per shot 0.1 Modifications Armor package Defaultdefault Armament: M256 120mm, M240 · Front armor 750 / 1,300 · Speed 70 km/h · Ability: Smoke grenades no extra cost TUSK armor package Armament: M256 120mm, M240, M2 Browning · Front armor 750 / 1,300 · Speed 65 km/h · Ability: Smoke grenades +20 TUSK2 armor package Armament: M256 120mm, M240, M2 Browning · Front armor 750 / 1,300 · Speed 60 km/h · Ability: Smoke grenades +30 Trophy active protection Armament: M256 120mm, M240 · Front armor 750 / 1,300 · Speed 70 km/h · Ability: Active protection system · Ability: Smoke grenades · Name suffix: Trophy +70 TUSK1 armor + Trophy APS Armament: M256 120mm, M240, M2 Browning · Front armor 750 / 1,300 · Speed 65 km/h · Ability: Active protection system · Ability: Smoke grenades · Name suffix: Trophy +90 TUSK2 armor + Trophy APS Armament: M256 120mm, M240, M2 Browning · Front armor 750 / 1,300 · Speed 60 km/h · Ability: Active protection system · Ability: Smoke grenades · Name suffix: Trophy +100 Abilities Active protection system always available Smoke grenades always available Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).