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Unit armory

All units
M60A1 — in-game image
  • Vehicles
  • USA
  • Tank

M60A1

80Points

Armor
36 / 100
Firepower
54 / 100
Range
60 / 100
Speed
38 / 100
Stealth
33 / 100
Survivability
89 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Vehicles category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • M728 CEV + Upgraded engine95Upgrade: M728 CEV · Upgrade: Upgraded enginepicked in 33% of deployments · 24,400 times
  • M60A1 + Upgraded engine120Upgrade: M60A1 · Upgrade: Upgraded enginepicked in 32% of deployments · 23,813 times
  • M728 CEV + Stock engine80Upgrade: M728 CEV · Upgrade: Stock enginepicked in 22% of deployments · 16,217 times
  • M60A1 + Stock engine105Upgrade: M60A1 · Upgrade: Stock enginepicked in 13% of deployments · 9,394 times

On the platform · 14 days

25,002 appearances
Win rate
47%
Pick rate
10%
avg D/R
0.25
Average lifetime
05:32
Survives to the end
21%

Lifetime is the median of 73,440 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default3005001002506060608016
M728 CEV3003001001006060608016

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

Default mobility

On road
50 km/h
Off road
45 km/h
Reverse
15 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10

With option: Upgraded engine

On road
60 km/h
Off road
45 km/h
Reverse
20 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10

Detection and survivability

Optics: ground
600 m
Optics: low altitude
800 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Dimensions
5.7 × 3.6 × 2.7 m
Weight
52 t
Repurchase time
-120 s

Armament

Turret 1always fitted · 360° traverse · 90 °/s

M2 BrowningHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x99mm×120Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2always fitted · 360° traverse · 90 °/s

M2 BrowningHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x99mm×120Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 3With option: M60A1 · 360° traverse · 75 °/s

M68E1 105mmMain gun
  • magazine 1
  • reload 5–6 s
  • aim 1.5–2.5 s
  • Fires on the move
  • M900A1 APFSDS×21Kinetic
    Damage
    8.5
    Penetration
    520 → 325
    Range vs ground
    600 m
    Suppression
    105
    Speed
    1,050 m/s
    Supply per shot
    20
    • Direct shot
    • vehicles
    • ships
  • M393A1 HESH×42HEAT
    Damage
    11
    Penetration
    200
    Range vs ground
    600 m
    Suppression
    105
    Blast radius
    10 m
    Speed
    550 m/s
    Supply per shot
    16
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
M240Machine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×800Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 4With option: M728 CEV · 360° traverse · 75 °/s

M135 165mmMain gun
  • magazine 1
  • reload 10–12 s
  • aim 1.5–2.5 s
  • Fires on the move
  • 165mm HESH×30HEAT
    Damage
    17
    Penetration
    300
    Range vs ground
    400 m
    Suppression
    165
    Blast radius
    22 m
    Speed
    350 m/s
    Supply per shot
    16
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
M240Machine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×800Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Modifications

Unit's Variant

  • M728 CEVArmament: M135 165mm, M240 · Front armor 300 / 300 · Name: M728 CEV · Own silhouetteno extra cost
  • M60A1defaultArmament: M68E1 105mm, M240 · Front armor 300 / 500+25

Engine package

  • Stock enginedefaultSpeed 50 km/hno extra cost
  • Upgraded engineSpeed 60 km/h+15

Specializations

Abilities

  • Smoke grenadesalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).