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Unit armory

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Marine Raiders — in-game image
  • Infantry
  • USA
  • Special forces

Marine Raiders

110Points

Armor
—
Firepower
47 / 100
Range
18 / 100
Speed
100 / 100
Stealth
58 / 100
Survivability
100 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Infantry category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Infantry category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Infantry category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Infantry category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Close-quarters120Upgrade: Close-quarterspicked in 100% of deployments · 104,238 times

On the platform · 14 days

51,788 appearances
Win rate
49%
Pick rate
20%
avg D/R
0.43
Average lifetime
07:05
Survives to the end
31%

Lifetime is the median of 103,795 deployments; refunded units are not counted.

The figures above are for Marine Raiders only. With all variants: 68,667 appearances, 48% won.

Mobility and detection

On road
18 km/h
Off road
18 km/h
On water
9 km/h
Turn rate
60 °/s
Acceleration
10
  • Air-droppable

Detection and survivability

Optics: ground
700 m
Optics: low altitude
900 m
Optics: high altitude
1 km
Stealth
0.57
Suppression threshold
1,000
Dimensions
7 × 7 × 2 m
Weight
1 kg

Armament

Squad14 soldiers

Mk18 CQBRAssault rifle
  • magazine 30
  • reload 4 s
  • aim 1 s
  • Close quarters
  • Fires on the move
  • Suppressed
  • 5.56x45mm×120Kinetic
    Damage
    2.6
    Penetration
    15 → 7
    Range vs ground
    200 m
    Suppression
    12
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
M1014Shotgun
  • magazine 8
  • reload 4 s
  • aim 1 s
  • Close quarters
  • Fires on the move
  • 12ga SLUG×48Kinetic
    Damage
    4.8
    Penetration
    15 → 7
    Range vs ground
    100 m
    Suppression
    14
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
M32 MGLGrenade launcher
  • magazine 6
  • reload 9–12 s
  • aim 2–3 s
  • burst 2–4
  • Fires on the move
  • 40×46mm×60HEAT
    Damage
    2
    Penetration
    20
    Range vs ground
    200 m
    Suppression
    20
    Blast radius
    6 m
    Speed
    250 m/s
    Supply per shot
    1.5
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
M72A10 LAWRocket launcher
  • magazine 1
  • reload 18 s
  • aim 1–2 s
  • Fires on the move
  • 66mm HE×1HEAT
    Damage
    6.5
    Penetration
    35
    Range vs ground
    200 m
    Range vs air
    75 m
    Suppression
    33
    Blast radius
    7 m
    Speed
    350 m/s
    Supply per shot
    25
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Modifications

Squad loadout

  • Close-quartersdefaultAnother version: Marine Raiders · Name: Marine Raiders CQC+10
  • Stand-offAnother version: Marine Raiders AT · Name: Marine Raidersno extra cost

Specializations

Abilities

  • Smoke grenades · Sprintalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).