All units
- Infantry
- USA
- Special forces
Marine Raiders
110Points
- Armor
- —
- Firepower
- 47 / 100
- Range
- 18 / 100
- Speed
- 100 / 100
- Stealth
- 58 / 100
- Survivability
- 100 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Infantry category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Infantry category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Infantry category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Infantry category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Close-quarters120Upgrade: Close-quarterspicked in 100% of deployments · 104,238 times
On the platform · 14 days
51,788 appearances- Win rate
- 49%
- Pick rate
- 20%
- avg D/R
- 0.43
- Average lifetime
- 07:05
- Survives to the end
- 31%
Lifetime is the median of 103,795 deployments; refunded units are not counted.
The figures above are for Marine Raiders only. With all variants: 68,667 appearances, 48% won.
Mobility and detection
- On road
- 18 km/h
- Off road
- 18 km/h
- On water
- 9 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 700 m
- Optics: low altitude
- 900 m
- Optics: high altitude
- 1 km
- Stealth
- 0.57
- Suppression threshold
- 1,000
- Dimensions
- 7 × 7 × 2 m
- Weight
- 1 kg
Armament
Squad14 soldiers
Mk18 CQBRAssault rifle
5.56x45mm×120Kinetic- Damage
- 2.6
- Penetration
- 15 → 7
- Range vs ground
- 200 m
- Suppression
- 12
- Speed
- 600 m/s
- Supply per shot
- 0.1
M1014Shotgun
12ga SLUG×48Kinetic- Damage
- 4.8
- Penetration
- 15 → 7
- Range vs ground
- 100 m
- Suppression
- 14
- Speed
- 600 m/s
- Supply per shot
- 0.1
M32 MGLGrenade launcher
40×46mm×60HEAT- Damage
- 2
- Penetration
- 20
- Range vs ground
- 200 m
- Suppression
- 20
- Blast radius
- 6 m
- Speed
- 250 m/s
- Supply per shot
- 1.5
M72A10 LAWRocket launcher
66mm HE×1HEAT- Damage
- 6.5
- Penetration
- 35
- Range vs ground
- 200 m
- Range vs air
- 75 m
- Suppression
- 33
- Blast radius
- 7 m
- Speed
- 350 m/s
- Supply per shot
- 25
Modifications
Squad loadout
Close-quartersdefaultAnother version: Marine Raiders · Name: Marine Raiders CQC+10
Stand-offAnother version: Marine Raiders AT · Name: Marine Raidersno extra cost
Abilities
- Smoke grenades · Sprintalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).