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Unit armory

All units
LAV-AD — in-game image
  • Support
  • USA
  • Short-range air defense

LAV-AD

140Points

Armor
3 / 100
Firepower
34 / 100
Range
20 / 100
Speed
87 / 100
Stealth
33 / 100
Survivability
78 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Support category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • A2 armor + smoke + Double Stinger pods160Upgrade: A2 armor + smoke · Weapon: Double Stinger podspicked in 50% of deployments · 57,157 times
  • A2 armor + smoke + Hydra rocket pod160Upgrade: A2 armor + smoke · Weapon: Hydra rocket podpicked in 27% of deployments · 30,614 times
  • A1 armor + Double Stinger pods140Upgrade: A1 armor · Weapon: Double Stinger podspicked in 19% of deployments · 21,641 times
  • A1 armor + Hydra rocket pod140Upgrade: A1 armor · Weapon: Hydra rocket podpicked in 5% of deployments · 5,730 times

On the platform · 14 days

51,422 appearances
Win rate
48%
Pick rate
20%
avg D/R
1.79
Average lifetime
07:50
Survives to the end
33%

Lifetime is the median of 114,163 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default303020202020202014
A2 armor + smoke606040403030202016

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
100 km/h
Off road
50 km/h
Reverse
25 km/h
On water
20 km/h
Turn rate
80 °/s
Acceleration
10
  • Amphibious
  • Air-droppable

Detection and survivability

Optics: ground
600 m
Optics: low altitude
1.6 km
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Dimensions
6.5 × 2.6 × 2.6 m
Weight
12.5 t
Repurchase time
-180 s

Armament

Turret 1With option: Double Stinger pods · 360° traverse · 360 °/s

GAU-12 25mmAnti-aircraft gun
  • magazine 90
  • aim 1–2 s
  • burst 3
  • Fires on the move
  • 25x137mm×90HEAT
    Damage
    2.5
    Penetration
    25
    Range vs ground
    500 m
    Range vs air
    650 m
    Suppression
    125
    Blast radius
    3 m
    Speed
    805 m/s
    Supply per shot
    0.8
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • aircraft
    • ships
FIM-92 StingerSurface-to-Air missile
  • magazine 8
  • reload 20–25 s
  • aim 1–2 s
  • burst 2
  • targets at once: 2
  • Fires on the move
  • FIM-92K Stinger×16HEAT
    Damage
    8
    Penetration
    80
    Range vs air
    1 km
    Suppression
    240
    Blast radius
    15 m
    Speed
    500 m/s
    Supply per shot
    50
    • Missile
    • Fire-and-Forget
    • helicopters
    • aircraft

Turret 2With option: Hydra rocket pod · 360° traverse · 360 °/s

GAU-12 25mmAnti-aircraft gun
  • magazine 90
  • aim 1–2 s
  • burst 3
  • Fires on the move
  • 25x137mm×90HEAT
    Damage
    2.5
    Penetration
    25
    Range vs ground
    500 m
    Range vs air
    650 m
    Suppression
    125
    Blast radius
    3 m
    Speed
    805 m/s
    Supply per shot
    0.8
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • aircraft
    • ships
FIM-92 StingerSurface-to-Air missile
  • magazine 4
  • reload 15–18 s
  • aim 1–2 s
  • targets at once: 2
  • Fires on the move
  • FIM-92K Stinger×12HEAT
    Damage
    8
    Penetration
    80
    Range vs air
    1 km
    Suppression
    240
    Blast radius
    15 m
    Speed
    500 m/s
    Supply per shot
    50
    • Missile
    • Fire-and-Forget
    • helicopters
    • aircraft
HydraRocket pod
  • magazine 19
  • aim 1–2 s
  • burst 4–9
  • Fires on the move
  • 70mm Hydra×19HEAT
    Damage
    3.5
    Penetration
    70
    Range vs ground
    500 m
    Suppression
    140
    Blast radius
    14 m
    Speed
    450 m/s
    Supply per shot
    12
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Modifications

Weapon package

  • Double Stinger podsdefaultArmament: GAU-12 25mm, FIM-92 Stingerno extra cost
  • Hydra rocket podArmament: GAU-12 25mm, FIM-92 Stinger, Hydrano extra cost

Armor package

  • A1 armordefaultFront armor 30 / 30no extra cost
  • A2 armor + smokeFront armor 60 / 60 · Ability: Smoke grenades+20

Specializations

Abilities

  • Smoke grenadesalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).