All units
140Points
- Armor
- —
- Firepower
- 59 / 100
- Range
- 100 / 100
- Speed
- 43 / 100
- Stealth
- 58 / 100
- Survivability
- 67 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Aircraft category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Aircraft category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Aircraft category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Aircraft category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- 2x AGM-158 JASSM270Weapon: 2x AGM-158 JASSMpicked in 84% of deployments · 70,834 times
- 2x GBU-56 LJDAM 2000lb240Weapon: 2x GBU-56 LJDAM 2000lbpicked in 12% of deployments · 10,216 times
- 2x AGM-154 JSOW 1000lb230Weapon: 2x AGM-154 JSOW 1000lbpicked in 2% of deployments · 1,591 times
- 8x GBU-53 StormBreaker190Weapon: 8x GBU-53 StormBreakerpicked in 2% of deployments · 1,482 times
- 2x GBU-54 LJDAM 500lb190Weapon: 2x GBU-54 LJDAM 500lbpicked in 1% of deployments · 383 times
On the platform · 14 days
29,764 appearances- Win rate
- 47%
- Pick rate
- 12%
- avg D/R
- 5.39
- Average lifetime
- 00:44
- Survives to the end
- 15%
Lifetime is the median of 16,513 deployments; refunded units are not counted.
Mobility and detection
- Speed
- 540 km/h
- Turn rate
- 100 °/s
- Time on station
- 270 s
- On afterburner
- 60 s
Flight
- Minimum speed
- 378 km/h
- Corner speed
- 406.8 km/h
- Maximum speed
- 540 km/h
- On afterburner
- 540 km/h
- Max roll
- 80°
Detection and survivability
- Optics: low altitude
- 2 km
- Optics: high altitude
- 3 km
- Stealth
- 0.57
- Suppression threshold
- 1,000
- Dimensions
- 15 × 5 × 4 m
- Weight
- 21 t
Armament
Turret 1always fitted · arc 0…0°
B61 NukeSmart bomb
B61-12 Nuke×1HEAT- Damage
- 666
- Penetration
- 2,000
- Range vs ground
- 1.5 km
- Suppression
- 9,999
- Blast radius
- 350 m
- Supply per shot
- 10,000
Turret 2With option: 2x AGM-158 JASSM, 2x AGM-158 JASSM · arc 0…0°
JASSMCruise missile
JASSM×1HEAT- Damage
- 60
- Penetration
- 225
- Range vs ground
- 5 km
- Suppression
- 668
- Blast radius
- 45 m
- Speed
- 300 m/s
- Supply per shot
- 1,250
Turret 3With option: 2x GBU-54 LJDAM 500lb, 2x GBU-54 LJDAM 500lb · arc 0…0°
GBU-54 LJDAMSmart bomb
GBU-54 500lb×1HEAT- Damage
- 26
- Penetration
- 48
- Range vs ground
- 1.5 km
- Suppression
- 450
- Blast radius
- 48 m
- Supply per shot
- 375
Turret 4With option: 2x GBU-55 LJDAM 1000lb, 2x GBU-55 LJDAM 1000lb · arc 0…0°
GBU-55 LJDAMSmart bomb
GBU-55 1000lb×1HEAT- Damage
- 36
- Penetration
- 65
- Range vs ground
- 1.5 km
- Suppression
- 668
- Blast radius
- 60 m
- Supply per shot
- 1,000
Turret 5With option: 2x GBU-56 LJDAM 2000lb, 2x GBU-56 LJDAM 2000lb · arc 0…0°
GBU-56 LJDAMSmart bomb
GBU-56 2000lb×1HEAT- Damage
- 56
- Penetration
- 85
- Range vs ground
- 1.5 km
- Suppression
- 668
- Blast radius
- 75 m
- Supply per shot
- 1,250
Turret 6With option: 2x AGM-154 JSOW 1000lb, 2x AGM-154 JSOW 1000lb · arc 0…0°
JSOWSmart bomb
JSOW 1000lb×1HEAT- Damage
- 8.5
- Penetration
- 400
- Range vs ground
- 1.5 km
- Suppression
- 668
- Blast radius
- 60 m
- Supply per shot
- 1,000
Turret 7With option: 8x GBU-53 StormBreaker, 8x GBU-53 StormBreaker · arc 0…0°
StormbreakerSmart bomb
GBU-53 Stormbreaker×4HEAT- Damage
- 17
- Penetration
- 45
- Range vs ground
- 1.5 km
- Suppression
- 186
- Blast radius
- 32 m
- Supply per shot
- 200
Modifications
Bomb bay
2x GBU-54 LJDAM 500lbArmament: GBU-54 LJDAM · Armament: GBU-54 LJDAM+50
2x GBU-55 LJDAM 1000lbArmament: GBU-55 LJDAM · Armament: GBU-55 LJDAM+90
2x GBU-56 LJDAM 2000lbArmament: GBU-56 LJDAM · Armament: GBU-56 LJDAM+100
2x AGM-154 JSOW 1000lbArmament: JSOW · Armament: JSOW+90
2x AGM-158 JASSMdefaultArmament: JASSM · Armament: JASSM+130
8x GBU-53 StormBreakerArmament: Stormbreaker · Armament: Stormbreaker+50
Abilities
- Decoy flares
Each decoy has chances to lure incoming missiles. · Laser designation · Electronic countermeasures
Reduces incoming missiles' accuracy.always available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).