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Unit armory

All units
M109A6 Paladin — in-game image
  • Support
  • USA
  • Howitzer

M109A6 Paladin

130Points

Armor
3 / 100
Firepower
34 / 100
Range
43 / 100
Speed
48 / 100
Stealth
33 / 100
Survivability
78 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Support category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • High Explosive rounds160Weapon: High Explosive roundspicked in 88% of deployments · 45,418 times
  • Cluster rounds130Weapon: Cluster roundspicked in 12% of deployments · 6,453 times

On the platform · 14 days

20,884 appearances
Win rate
45%
Pick rate
8%
avg D/R
5.24
Average lifetime
14:21
Survives to the end
55%

Lifetime is the median of 50,318 deployments; refunded units are not counted.

Armor

KineticHEAT

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
55 km/h
Off road
45 km/h
Reverse
20 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10

Detection and survivability

Optics: ground
500 m
Optics: low altitude
700 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Dimensions
7 × 3.8 × 3.3 m
Weight
31 t
Refund time
+400 s

Armament

Turret 1always fitted · 360° traverse · 90 °/s

M2 BrowningHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x99mm×100Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2always fitted · 360° traverse · 90 °/s

M2 BrowningHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x99mm×100Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 3With option: High Explosive rounds · 360° traverse · 60 °/s

M284Howitzer
  • magazine 1
  • reload 8–10 s
  • aim 16–20 s
  • 155mm HE×21HEAT
    Damage
    12
    Penetration
    75
    Range vs ground
    2.2 km
    Suppression
    310
    Blast radius
    45 m
    Speed
    405 m/s
    Supply per shot
    50
    • Artillery
    • ground targets
  • 155mm smoke×9HEAT
    Damage
    1
    Penetration
    1
    Range vs ground
    2.2 km
    Speed
    300 m/s
    Supply per shot
    50
    • Artillery
    • Smoke, radius 50 m
    • ground targets
  • M712 Copperhead×6HEAT
    Damage
    11
    Penetration
    600
    Range vs ground
    2.2 km
    Suppression
    310
    Blast radius
    12 m
    Speed
    405 m/s
    Supply per shot
    100
    • Artillery
    • Laser guided
    • ground targets

Turret 4With option: Cluster rounds · 360° traverse · 60 °/s

M284Howitzer
  • magazine 1
  • reload 8–10 s
  • aim 16–20 s
  • 155mm Cluster×24HEAT
    Damage
    4
    Penetration
    200
    Range vs ground
    2.2 km
    Suppression
    310
    Blast radius
    45 m
    Speed
    405 m/s
    Supply per shot
    50
    • Artillery
    • Top attack
    • ground targets
  • 155mm smoke×12HEAT
    Damage
    1
    Penetration
    1
    Range vs ground
    2.2 km
    Speed
    300 m/s
    Supply per shot
    50
    • Artillery
    • Smoke, radius 50 m
    • ground targets

Modifications

Ammunition

  • Cluster roundsArmament: M284no extra cost
  • High Explosive roundsdefaultArmament: M284+30

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).