All units
130Points
- Armor
- 3 / 100
- Firepower
- 34 / 100
- Range
- 43 / 100
- Speed
- 48 / 100
- Stealth
- 33 / 100
- Survivability
- 78 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Support category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- High Explosive rounds160Weapon: High Explosive roundspicked in 88% of deployments · 45,418 times
- Cluster rounds130Weapon: Cluster roundspicked in 12% of deployments · 6,453 times
On the platform · 14 days
20,884 appearances- Win rate
- 45%
- Pick rate
- 8%
- avg D/R
- 5.24
- Average lifetime
- 14:21
- Survives to the end
- 55%
Lifetime is the median of 50,318 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront30/30
Sides20/20
14Health
Sides20/20
Rear20/20
Top20/20
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 55 km/h
- Off road
- 45 km/h
- Reverse
- 20 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 500 m
- Optics: low altitude
- 700 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 7 × 3.8 × 3.3 m
- Weight
- 31 t
- Refund time
- +400 s
Armament
Turret 1always fitted · 360° traverse · 90 °/s
M2 BrowningHeavy machine gun
12.7x99mm×100Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 2always fitted · 360° traverse · 90 °/s
M2 BrowningHeavy machine gun
12.7x99mm×100Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 3With option: High Explosive rounds · 360° traverse · 60 °/s
M284Howitzer
155mm HE×21HEAT- Damage
- 12
- Penetration
- 75
- Range vs ground
- 2.2 km
- Suppression
- 310
- Blast radius
- 45 m
- Speed
- 405 m/s
- Supply per shot
- 50
155mm smoke×9HEAT- Damage
- 1
- Penetration
- 1
- Range vs ground
- 2.2 km
- Speed
- 300 m/s
- Supply per shot
- 50
M712 Copperhead×6HEAT- Damage
- 11
- Penetration
- 600
- Range vs ground
- 2.2 km
- Suppression
- 310
- Blast radius
- 12 m
- Speed
- 405 m/s
- Supply per shot
- 100
Turret 4With option: Cluster rounds · 360° traverse · 60 °/s
M284Howitzer
155mm Cluster×24HEAT- Damage
- 4
- Penetration
- 200
- Range vs ground
- 2.2 km
- Suppression
- 310
- Blast radius
- 45 m
- Speed
- 405 m/s
- Supply per shot
- 50
155mm smoke×12HEAT- Damage
- 1
- Penetration
- 1
- Range vs ground
- 2.2 km
- Speed
- 300 m/s
- Supply per shot
- 50
Modifications
Ammunition
Cluster roundsArmament: M284no extra cost
High Explosive roundsdefaultArmament: M284+30
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).