All units
25Points
- Armor
- 3 / 100
- Firepower
- 6 / 100
- Range
- 6 / 100
- Speed
- 87 / 100
- Stealth
- 33 / 100
- Survivability
- 78 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Support category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- M240 Machinegun + Default25Weapon: M240 Machinegun · Upgrade: Defaultpicked in 75% of deployments · 63,298 times
- M240 Machinegun + A2 armor package35Weapon: M240 Machinegun · Upgrade: A2 armor packagepicked in 19% of deployments · 15,705 times
- M2 Heavy machine gun + A2 armor package40Weapon: M2 Heavy machine gun · Upgrade: A2 armor packagepicked in 4% of deployments · 2,980 times
- M2 Heavy machine gun + Default30Weapon: M2 Heavy machine gun · Upgrade: Defaultpicked in 2% of deployments · 1,340 times
- Mk19 grenade launcher + A2 armor package45Weapon: Mk19 grenade launcher · Upgrade: A2 armor packagepicked in 1% of deployments · 1,164 times
On the platform · 14 days
20,439 appearances- Win rate
- 52%
- Pick rate
- 8%
- avg D/R
- 0.02
- Average lifetime
- 04:23
- Survives to the end
- 53%
Lifetime is the median of 26,197 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront30/30
Sides20/20
14Health
Sides20/20
Rear20/20
Top20/20
Armor variants| Package | Front | Sides | Rear | Top | Health |
|---|
| Default | 30/30 | 20/20 | 20/20 | 20/20 | 14 |
|---|
| A2 armor package | 60/60 | 40/40 | 30/30 | 20/20 | 16 |
|---|
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 100 km/h
- Off road
- 50 km/h
- Reverse
- 25 km/h
- On water
- 20 km/h
- Turn rate
- 80 °/s
- Acceleration
- 10
- Lift capacity
- 2,500 kg
Detection and survivability
- Optics: ground
- 500 m
- Optics: low altitude
- 700 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 6.5 × 2.6 × 2.6 m
- Weight
- 12.5 t
- Repurchase time
- -120 s
Armament
Turret 1With option: M240 Machinegun · arc -100…100° · 90 °/s
M240Machine gun
7.62x51mm×160Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 2With option: M2 Heavy machine gun · arc -100…100° · 90 °/s
M2 BrowningHeavy machine gun
12.7x99mm×100Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 3With option: Mk19 grenade launcher · arc -100…100° · 90 °/s
Mk19 AGLGrenade launcher
40×53 mm×248HEAT- Damage
- 2
- Penetration
- 40
- Range vs ground
- 400 m
- Suppression
- 80
- Blast radius
- 10 m
- Speed
- 200 m/s
- Supply per shot
- 2
Modifications
Self-defence weapon
M240 MachinegundefaultArmament: M240no extra cost
M2 Heavy machine gunArmament: M2 Browning+5
Mk19 grenade launcherArmament: Mk19 AGL+10
Armor package
DefaultdefaultFront armor 30 / 30no extra cost
A2 armor packageFront armor 60 / 60 · Ability: Smoke grenades+10
Abilities
- Smoke grenadesalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).