All unitsHelicopters USA Transport helicopter MH-47G SOAR 120 Points
Armor —
Firepower 9 / 100
Range 29 / 100
Speed 58 / 100
Stealth 33 / 100
Survivability 90 / 100 How the scales are calculated Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game. Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Helicopters category. Range — longest firing range against ground or air targets; 100 is the maximum in the Helicopters category. Speed — road speed, flight speed for aircraft; 100 is the maximum in the Helicopters category. Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game. Survivability — hit points; 100 is the maximum in the Helicopters category. Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts M240 Machinegun + M240 Machinegun + None 120 Weapon: M240 Machinegun · Weapon: M240 Machinegun · Upgrade: None picked in 49% of deployments · 22,837 times M240 Machinegun + M240 Machinegun + LAIRCM ECM system 145 Weapon: M240 Machinegun · Weapon: M240 Machinegun · Upgrade: LAIRCM ECM system picked in 22% of deployments · 10,496 times 2x GAU-21 HMG + 2x GAU-21 HMG + LAIRCM ECM system 165 Weapon: 2x GAU-21 HMG · Weapon: 2x GAU-21 HMG · Upgrade: LAIRCM ECM system picked in 11% of deployments · 4,970 times 2x GAU-17 miniguns + 2x GAU-17 miniguns + LAIRCM ECM system 155 Weapon: 2x GAU-17 miniguns · Weapon: 2x GAU-17 miniguns · Upgrade: LAIRCM ECM system picked in 5% of deployments · 2,321 times 2x GAU-21 HMG + 2x GAU-21 HMG + None 140 Weapon: 2x GAU-21 HMG · Weapon: 2x GAU-21 HMG · Upgrade: None picked in 5% of deployments · 2,236 times
On the platform · 14 days 22,497 appearances
Win rate 48%
Pick rate 9%
avg D/R 0.08
Average lifetime 01:12
Survives to the end 24% Lifetime is the median of 10,454 deployments; refunded units are not counted.
Mobility and detection
On road 290 km/h
Off road 290 km/h
Turn rate 40 °/s
Acceleration 12
Lift capacity 12,500 kg Detection and survivability
Optics: ground 875 m
Optics: low altitude 1.1 km
Optics: high altitude 1 km
Stealth 1
Suppression threshold 1,000
Infantry seats 32
Dimensions 14 × 2.9 × 5.2 m
Weight 27 t
Repurchase time -150 s Armament Turret 1With option: M240 Machinegun · arc -95…95° · 90 °/s M240 Machine gun 7.62x51mm ×400 Kinetic
Damage 0.8
Penetration 20 → 10
Range vs ground 300 m
Suppression 16
Speed 600 m/s
Supply per shot 0.1 Turret 2With option: M240 Machinegun · arc -105…105° · 90 °/s M240 Machine gun 7.62x51mm ×400 Kinetic
Damage 0.8
Penetration 20 → 10
Range vs ground 300 m
Suppression 16
Speed 600 m/s
Supply per shot 0.1 Turret 3With option: M240 Machinegun · arc -95…95° · 90 °/s M240 Machine gun 7.62x51mm ×400 Kinetic
Damage 0.8
Penetration 20 → 10
Range vs ground 300 m
Suppression 16
Speed 600 m/s
Supply per shot 0.1 Turret 4With option: M240 Machinegun · arc -105…105° · 90 °/s M240 Machine gun 7.62x51mm ×400 Kinetic
Damage 0.8
Penetration 20 → 10
Range vs ground 300 m
Suppression 16
Speed 600 m/s
Supply per shot 0.1 Turret 5With option: 2x GAU-17 miniguns · arc -95…95° · 90 °/s GAU-17 Minigun 7.62x51mm ×400 Kinetic
Damage 0.9
Penetration 20 → 10
Range vs ground 300 m
Suppression 16
Speed 600 m/s
Supply per shot 0.1 Turret 6With option: 2x GAU-21 HMG · arc -95…95° · 90 °/s GAU-21 Heavy machine gun 12.7x99mm ×400 Kinetic
Damage 1
Penetration 40 → 20
Range vs ground 400 m
Suppression 26
Speed 600 m/s
Supply per shot 0.1 Turret 7With option: 2x GAU-17 miniguns · arc -105…105° · 90 °/s GAU-17 Minigun 7.62x51mm ×400 Kinetic
Damage 0.9
Penetration 20 → 10
Range vs ground 300 m
Suppression 16
Speed 600 m/s
Supply per shot 0.1 Turret 8With option: 2x GAU-21 HMG · arc -105…105° · 90 °/s GAU-21 Heavy machine gun 12.7x99mm ×400 Kinetic
Damage 1
Penetration 40 → 20
Range vs ground 400 m
Suppression 26
Speed 600 m/s
Supply per shot 0.1 Turret 9With option: 2x GAU-17 miniguns · arc -95…95° · 90 °/s GAU-17 Minigun 7.62x51mm ×400 Kinetic
Damage 0.9
Penetration 20 → 10
Range vs ground 300 m
Suppression 16
Speed 600 m/s
Supply per shot 0.1 Turret 10With option: 2x GAU-21 HMG · arc -95…95° · 90 °/s GAU-21 Heavy machine gun 12.7x99mm ×400 Kinetic
Damage 1
Penetration 40 → 20
Range vs ground 400 m
Suppression 26
Speed 600 m/s
Supply per shot 0.1 Turret 11With option: 2x GAU-17 miniguns · arc -105…105° · 90 °/s GAU-17 Minigun 7.62x51mm ×400 Kinetic
Damage 0.9
Penetration 20 → 10
Range vs ground 300 m
Suppression 16
Speed 600 m/s
Supply per shot 0.1 Turret 12With option: 2x GAU-21 HMG · arc -105…105° · 90 °/s GAU-21 Heavy machine gun 12.7x99mm ×400 Kinetic
Damage 1
Penetration 40 → 20
Range vs ground 400 m
Suppression 26
Speed 600 m/s
Supply per shot 0.1 Modifications Front weapons M240 Machinegundefault Armament: M240 · Armament: M240 no extra cost 2x GAU-17 miniguns Armament: GAU-17 · Armament: GAU-17 +5 2x GAU-21 HMG Armament: GAU-21 · Armament: GAU-21 +10 Rear weapons M240 Machinegundefault Armament: M240 · Armament: M240 no extra cost 2x GAU-17 miniguns Armament: GAU-17 · Armament: GAU-17 +5 2x GAU-21 HMG Armament: GAU-21 · Armament: GAU-21 +10 Protection system Nonedefault Ability: Decoy flares
Each decoy has chances to lure incoming missiles., Electronic countermeasures
Reduces incoming missiles' accuracy. no extra cost LAIRCM ECM system Ability: Decoy flares
Each decoy has chances to lure incoming missiles., Electronic countermeasures
Reduces incoming missiles' accuracy. +25 Abilities Decoy flares
Each decoy has chances to lure incoming missiles. · Electronic countermeasures
Reduces incoming missiles' accuracy. always available Decoy flares
Each decoy has chances to lure incoming missiles. · Electronic countermeasures
Reduces incoming missiles' accuracy. always available Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).