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Unit armory

All units
M270A2 GMLRS — in-game image
  • Support
  • USA
  • MLRS

M270A2 GMLRS

300Points

Armor
1 / 100
Firepower
54 / 100
Range
90 / 100
Speed
57 / 100
Stealth
33 / 100
Survivability
78 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Support category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • PrSM Ballistic missiles, HE325Weapon: PrSM Ballistic missiles, HEpicked in 44% of deployments · 25,319 times
  • High Explosive warheads300Weapon: High Explosive warheadspicked in 38% of deployments · 22,023 times
  • Cluster warheads300Weapon: Cluster warheadspicked in 18% of deployments · 10,132 times

On the platform · 14 days

31,471 appearances
Win rate
45%
Pick rate
12%
avg D/R
26.91
Average lifetime
18:01
Survives to the end
74%

Lifetime is the median of 41,984 deployments; refunded units are not counted.

Armor

KineticHEAT

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
65 km/h
Off road
50 km/h
Reverse
20 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10

Detection and survivability

Optics: ground
500 m
Optics: low altitude
700 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Dimensions
7 × 3 × 2.6 m
Weight
27 t
Refund time
+600 s
Repurchase time
+360 s

Armament

Turret 1always fitted · arc -120…120° · 60 °/s

ATACMSBallistic missile
  • magazine 2
  • aim 10–12 s
  • ATACMS×2HEAT
    Damage
    20
    Penetration
    400
    Range vs ground
    4.5 km
    Suppression
    1,000
    Blast radius
    55 m
    Speed
    800 m/s
    Supply per shot
    1,000
    • Ballistic missile
    • Top attack
    • ground targets

Turret 2With option: High Explosive warheads · arc -120…120° · 60 °/s

M269 227mmMLRS
  • magazine 12
  • aim 20–24 s
  • 227mm HE×12HEAT
    Damage
    18
    Penetration
    100
    Range vs ground
    3.3 km
    Suppression
    454
    Blast radius
    60 m
    Speed
    280 m/s
    Supply per shot
    165
    • MLRS
    • Laser guided
    • ground targets

Turret 3With option: Cluster warheads · arc -120…120° · 60 °/s

M269 227mmMLRS
  • magazine 12
  • aim 20–24 s
  • 227mm Cluster×12HEAT
    Damage
    5
    Penetration
    200
    Range vs ground
    3.3 km
    Suppression
    227
    Blast radius
    60 m
    Speed
    280 m/s
    Supply per shot
    165
    • MLRS
    • Top attack
    • Laser guided
    • ground targets

Turret 4With option: PrSM Ballistic missiles, HE · arc -120…120° · 60 °/s

M269 227mmBallistic missile
  • magazine 4
  • aim 10–12 s
  • 400mm HE PrSM×4HEAT
    Damage
    50
    Penetration
    200
    Range vs ground
    5 km
    Suppression
    800
    Blast radius
    40 m
    Speed
    800 m/s
    Supply per shot
    700
    • Ballistic missile
    • Laser guided
    • ground targets

Modifications

Ammunition

  • High Explosive warheadsdefaultArmament: M269 227mmno extra cost
  • Cluster warheadsArmament: M269 227mmno extra cost
  • PrSM Ballistic missiles, HEArmament: M269 227mm · Name: M270A2 PrSM+25

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).