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Unit armory

All units
M1283 AMPV — in-game image
  • Vehicles
  • USA
  • APC / armored car

M1283 AMPV

50Points

Armor
9 / 100
Firepower
12 / 100
Range
40 / 100
Speed
54 / 100
Stealth
33 / 100
Survivability
78 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Vehicles category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Bushmaster II, Javelin + BRAT II + Iron Fist APS145Weapon: Bushmaster II, Javelin · Upgrade: BRAT II + Iron Fist APSpicked in 44% of deployments · 39,550 times
  • Bushmaster II autocannon + BRAT II + Iron Fist APS115Weapon: Bushmaster II autocannon · Upgrade: BRAT II + Iron Fist APSpicked in 26% of deployments · 23,774 times
  • Reactive armor + Bushmaster II, Javelin110Upgrade: Reactive armor · Weapon: Bushmaster II, Javelinpicked in 14% of deployments · 12,886 times
  • Reactive armor + Bushmaster II autocannon80Upgrade: Reactive armor · Weapon: Bushmaster II autocannonpicked in 4% of deployments · 3,994 times
  • Default + M2 Heavy machine gun50Upgrade: Default · Weapon: M2 Heavy machine gunpicked in 3% of deployments · 2,754 times

On the platform · 14 days

26,917 appearances
Win rate
46%
Pick rate
11%
avg D/R
0.39
Average lifetime
05:04
Survives to the end
20%

Lifetime is the median of 87,878 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default10010080806060404014
Reactive armor1204001004006060404016
BRAT II + Iron Fist APS1204001004006060404016

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
70 km/h
Off road
50 km/h
Reverse
25 km/h
On water
25 km/h
Turn rate
60 °/s
Acceleration
10

Detection and survivability

Optics: ground
600 m
Optics: low altitude
800 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Infantry seats
12
Dimensions
5.8 × 2.7 × 2.7 m
Weight
34 t
Repurchase time
-120 s

Armament

Turret 1With option: M2 Heavy machine gun · 360° traverse · 75 °/s

M2 BrowningHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x99mm×200Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2With option: Mk19 grenade launcher · 360° traverse · 75 °/s

Mk19 AGLGrenade launcher
  • magazine 48
  • reload 10–15 s
  • aim 1–2 s
  • burst 3–7
  • Fires on the move
  • 40×53 mm×320HEAT
    Damage
    2
    Penetration
    40
    Range vs ground
    400 m
    Suppression
    80
    Blast radius
    10 m
    Speed
    200 m/s
    Supply per shot
    2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 3With option: Bushmaster II autocannon · 360° traverse · 75 °/s

Bushmaster IIAutocannon/Chain gun
  • magazine 78
  • aim 1–2 s
  • burst 2–4
  • Fires on the move
  • 30x173mm API×50Kinetic
    Damage
    1.5
    Penetration
    150 → 75
    Range vs ground
    500 m
    Suppression
    30
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • vehicles
    • ships
  • 30x173mm HEI-T×100HEAT
    Damage
    3
    Penetration
    30
    Range vs ground
    500 m
    Range vs air
    500 m
    Suppression
    30
    Blast radius
    2 m
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
M240Machine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×800Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 4With option: Bushmaster II, Javelin · 360° traverse · 75 °/s

Bushmaster IIAutocannon/Chain gun
  • magazine 78
  • aim 1–2 s
  • burst 2–4
  • Fires on the move
  • 30x173mm API×50Kinetic
    Damage
    1.5
    Penetration
    150 → 75
    Range vs ground
    500 m
    Suppression
    30
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • vehicles
    • ships
  • 30x173mm HEI-T×100HEAT
    Damage
    3
    Penetration
    30
    Range vs ground
    500 m
    Range vs air
    500 m
    Suppression
    30
    Blast radius
    2 m
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
M240Machine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×800Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
JavelinAnti-tank missile
  • magazine 1
  • reload 8–10 s
  • aim 2–3 s
  • Fires on the move
  • Javelin×4HEAT
    Damage
    10.5
    Penetration
    750
    Range vs ground
    750 m
    Suppression
    260
    Speed
    190 m/s
    Supply per shot
    150
    • Missile
    • Terminal Guidance
    • Top attack
    • vehicles
    • ships

Modifications

Weapon package

  • M2 Heavy machine gundefaultArmament: M2 Browning · Optics 600 mno extra cost
  • Mk19 grenade launcherArmament: Mk19 AGL · Optics 600 m+5
  • Bushmaster II autocannonArmament: Bushmaster II, M240 · Optics 600 m · Own silhouette+20
  • Bushmaster II, JavelinArmament: Bushmaster II, M240, Javelin · Optics 600 m · Own silhouette+50

Armor package

  • DefaultdefaultFront armor 100 / 100 · Ability: Smoke grenades · Ability: Resupplyno extra cost
  • Reactive armorFront armor 120 / 400 · Ability: Smoke grenades · Ability: Resupply+10
  • BRAT II + Iron Fist APSFront armor 120 / 400 · Ability: Smoke grenades · Ability: Active protection system · Ability: Resupply+45

Specializations

Abilities

  • Smoke grenadesalways available
  • Active protection systemalways available
  • Resupplyalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).