All units
- Helicopters
- USA
- Utility helicopter
- DLC: Baltic battalion
AS-365 Dauphin
65Points
- Armor
- —
- Firepower
- —
- Range
- —
- Speed
- 56 / 100
- Stealth
- 42 / 100
- Survivability
- 75 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Helicopters category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Helicopters category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Helicopters category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Helicopters category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- 19x Hydra, 1x NC62190Weapon: 19x Hydra, 1x NC621picked in 49% of deployments · 10,282 times
- 38x Hydra rockets95Weapon: 38x Hydra rocketspicked in 27% of deployments · 5,766 times
- Empty65Weapon: Emptypicked in 20% of deployments · 4,256 times
- 2x NC621 gun pods85Weapon: 2x NC621 gun podspicked in 3% of deployments · 714 times
On the platform · 14 days
8,375 appearances- Win rate
- 43%
- Pick rate
- 3%
- avg D/R
- 0.05
- Average lifetime
- 01:05
- Survives to the end
- 9%
Lifetime is the median of 14,141 deployments; refunded units are not counted.
Mobility and detection
- On road
- 280 km/h
- Off road
- 280 km/h
- Turn rate
- 70 °/s
- Acceleration
- 18
- Lift capacity
- 1,500 kg
Detection and survivability
- Optics: ground
- 600 m
- Optics: low altitude
- 800 m
- Optics: high altitude
- 1 km
- Stealth
- 0.8
- Suppression threshold
- 1,000
- Infantry seats
- 12
- Dimensions
- 9 × 2 × 3 m
- Weight
- 4.3 t
- Refund time
- +120 s
- Repurchase time
- -150 s
Armament
Turret 1With option: 38x Hydra rockets, 19x Hydra, 1x NC621 · arc 0…0°
HydraRocket pod
70mm Hydra×19HEAT- Damage
- 3.5
- Penetration
- 70
- Range vs ground
- 600 m
- Suppression
- 140
- Blast radius
- 14 m
- Speed
- 450 m/s
- Supply per shot
- 12
Turret 2With option: 38x Hydra rockets · arc 0…0°
HydraRocket pod
70mm Hydra×19HEAT- Damage
- 3.5
- Penetration
- 70
- Range vs ground
- 600 m
- Suppression
- 140
- Blast radius
- 14 m
- Speed
- 450 m/s
- Supply per shot
- 12
Turret 3With option: 19x Hydra, 1x NC621, 2x NC621 gun pods, 2x NC621 gun pods · arc -10…10° · 999 °/s
NC621 20mmGun pod
20x102mm×36Kinetic- Damage
- 1.5
- Penetration
- 40 → 20
- Range vs ground
- 500 m
- Range vs air
- 500 m
- Suppression
- 20
- Blast radius
- 2 m
- Speed
- 805 m/s
- Supply per shot
- 0.8
Modifications
Pylons
EmptydefaultNo weapon on this mount · No weapon on this mount · Front armor 0 / 0no extra cost
2x NC621 gun podsArmament: NC621 20mm · Armament: NC621 20mm · Front armor 0 / 0+20
19x Hydra, 1x NC621Armament: Hydra · Armament: NC621 20mm · Front armor 0 / 0+25
38x Hydra rocketsArmament: Hydra · Armament: Hydra · Front armor 0 / 0+30
Abilities
- Decoy flares
Each decoy has chances to lure incoming missiles. · Electronic countermeasures
Reduces incoming missiles' accuracy.always available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).