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Unit armory

All units
AS-365 Dauphin — in-game image
  • Helicopters
  • USA
  • Utility helicopter
  • DLC: Baltic battalion

AS-365 Dauphin

65Points

Armor
—
Firepower
—
Range
—
Speed
56 / 100
Stealth
42 / 100
Survivability
75 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Helicopters category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Helicopters category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Helicopters category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Helicopters category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • 19x Hydra, 1x NC62190Weapon: 19x Hydra, 1x NC621picked in 49% of deployments · 10,282 times
  • 38x Hydra rockets95Weapon: 38x Hydra rocketspicked in 27% of deployments · 5,766 times
  • Empty65Weapon: Emptypicked in 20% of deployments · 4,256 times
  • 2x NC621 gun pods85Weapon: 2x NC621 gun podspicked in 3% of deployments · 714 times

On the platform · 14 days

8,375 appearances
Win rate
43%
Pick rate
3%
avg D/R
0.05
Average lifetime
01:05
Survives to the end
9%

Lifetime is the median of 14,141 deployments; refunded units are not counted.

Mobility and detection

On road
280 km/h
Off road
280 km/h
Turn rate
70 °/s
Acceleration
18
Lift capacity
1,500 kg

Detection and survivability

Optics: ground
600 m
Optics: low altitude
800 m
Optics: high altitude
1 km
Stealth
0.8
Suppression threshold
1,000
Infantry seats
12
Dimensions
9 × 2 × 3 m
Weight
4.3 t
Refund time
+120 s
Repurchase time
-150 s

Armament

Turret 1With option: 38x Hydra rockets, 19x Hydra, 1x NC621 · arc 0…0°

HydraRocket pod
  • magazine 19
  • reload 1–3 s
  • aim 1–2 s
  • burst 4–9
  • Fires on the move
  • 70mm Hydra×19HEAT
    Damage
    3.5
    Penetration
    70
    Range vs ground
    600 m
    Suppression
    140
    Blast radius
    14 m
    Speed
    450 m/s
    Supply per shot
    12
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 2With option: 38x Hydra rockets · arc 0…0°

HydraRocket pod
  • magazine 19
  • reload 1–3 s
  • aim 1–2 s
  • burst 4–9
  • Fires on the move
  • 70mm Hydra×19HEAT
    Damage
    3.5
    Penetration
    70
    Range vs ground
    600 m
    Suppression
    140
    Blast radius
    14 m
    Speed
    450 m/s
    Supply per shot
    12
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 3With option: 19x Hydra, 1x NC621, 2x NC621 gun pods, 2x NC621 gun pods · arc -10…10° · 999 °/s

NC621 20mmGun pod
  • magazine 36
  • aim 1–2 s
  • burst 4–8
  • Fires on the move
  • 20x102mm×36Kinetic
    Damage
    1.5
    Penetration
    40 → 20
    Range vs ground
    500 m
    Range vs air
    500 m
    Suppression
    20
    Blast radius
    2 m
    Speed
    805 m/s
    Supply per shot
    0.8
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Modifications

Pylons

  • EmptydefaultNo weapon on this mount · No weapon on this mount · Front armor 0 / 0no extra cost
  • 2x NC621 gun podsArmament: NC621 20mm · Armament: NC621 20mm · Front armor 0 / 0+20
  • 19x Hydra, 1x NC621Armament: Hydra · Armament: NC621 20mm · Front armor 0 / 0+25
  • 38x Hydra rocketsArmament: Hydra · Armament: Hydra · Front armor 0 / 0+30

Specializations

Abilities

  • Decoy flares Each decoy has chances to lure incoming missiles. · Electronic countermeasures Reduces incoming missiles' accuracy.always available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).