All units
- Aircraft
- USA
- Strategic bomber
B-2 Spirit
200Points
- Armor
- —
- Firepower
- 100 / 100
- Range
- 100 / 100
- Speed
- 50 / 100
- Stealth
- 58 / 100
- Survivability
- 100 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Aircraft category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Aircraft category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Aircraft category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Aircraft category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- 16x AGM-158 JASSM900Weapon: 16x AGM-158 JASSMpicked in 28% of deployments · 4,056 times
- 2x GBU-57 MOP 30000lb600Weapon: 2x GBU-57 MOP 30000lbpicked in 24% of deployments · 3,396 times
- B61-12 Tactical nuke1,400Weapon: B61-12 Tactical nukepicked in 19% of deployments · 2,698 times
- 16x Mk.84 2000lb500Weapon: 16x Mk.84 2000lbpicked in 12% of deployments · 1,725 times
- 16x GBU-56 LJDAM 2000lb650Weapon: 16x GBU-56 LJDAM 2000lbpicked in 9% of deployments · 1,291 times
On the platform · 14 days
11,550 appearances- Win rate
- 43%
- Pick rate
- 5%
- avg D/R
- 6.36
- Average lifetime
- 00:43
- Survives to the end
- 9%
Lifetime is the median of 9,487 deployments; refunded units are not counted.
Mobility and detection
- Speed
- 630 km/h
- Turn rate
- 60 °/s
- Time on station
- 540 s
- On afterburner
- 180 s
Flight
- Minimum speed
- 442.8 km/h
- Corner speed
- 550.8 km/h
- Maximum speed
- 630 km/h
- On afterburner
- 630 km/h
- Max roll
- 60°
Detection and survivability
- Optics: low altitude
- 2 km
- Optics: high altitude
- 3 km
- Stealth
- 0.57
- Suppression threshold
- 1,000
- Dimensions
- 21 × 20 × 5 m
- Weight
- 150 t
Armament
Turret 1always fitted · arc 0…0°
CBU-87 RockeyeHigh-drag bomb
CBU-87×34HEAT- Damage
- 5
- Penetration
- 200
- Range vs ground
- 500 m
- Suppression
- 668
- Blast radius
- 60 m
- Supply per shot
- 500
Turret 2always fitted · arc 0…0°
AGM-181A LRSOCruise missile
AGM-181A LRSO×1HEAT- Damage
- 666
- Penetration
- 2,000
- Range vs ground
- 5 km
- Suppression
- 9,999
- Blast radius
- 350 m
- Speed
- 250 m/s
- Supply per shot
- 15,000
Turret 3With option: B61-12 Tactical nuke · arc 0…0°
B61 NukeSmart bomb
B61-12 Nuke×1HEAT- Damage
- 666
- Penetration
- 2,000
- Range vs ground
- 1.5 km
- Suppression
- 9,999
- Blast radius
- 350 m
- Supply per shot
- 10,000
Turret 4With option: 80x Mk.82 500lb · arc 0…0°
Mk82 500lbFree-fall bomb
Mk82 500lb×80HEAT- Damage
- 26
- Penetration
- 48
- Range vs ground
- 1 km
- Suppression
- 450
- Blast radius
- 48 m
- Supply per shot
- 175
Turret 5With option: 16x GBU-56 LJDAM 2000lb · arc 0…0°
GBU-56 LJDAMSmart bomb
GBU-56 2000lb×16HEAT- Damage
- 56
- Penetration
- 85
- Range vs ground
- 1.5 km
- Suppression
- 668
- Blast radius
- 75 m
- Supply per shot
- 1,250
Turret 6With option: 16x AGM-154 JSOW 1000lb · arc 0…0°
JSOWSmart bomb
JSOW 1000lb×16HEAT- Damage
- 8.5
- Penetration
- 400
- Range vs ground
- 1.5 km
- Suppression
- 668
- Blast radius
- 60 m
- Supply per shot
- 1,000
Turret 7With option: 16x AGM-158 JASSM · arc 0…0°
JASSMCruise missile
JASSM×16HEAT- Damage
- 60
- Penetration
- 225
- Range vs ground
- 5 km
- Suppression
- 668
- Blast radius
- 45 m
- Speed
- 300 m/s
- Supply per shot
- 1,250
Turret 8With option: 16x Mk.84 2000lb · arc 0…0°
Mk84 2000lbFree-fall bomb
Mk84 2000lb×16HEAT- Damage
- 56
- Penetration
- 85
- Range vs ground
- 1 km
- Suppression
- 668
- Blast radius
- 75 m
- Supply per shot
- 1,000
Turret 9With option: 2x GBU-57 MOP 30000lb · arc 0…0°
GBU-57 MOPSmart bomb
GBU-57 MOP×2HEAT- Damage
- 130
- Penetration
- 225
- Range vs ground
- 1.5 km
- Suppression
- 668
- Blast radius
- 130 m
- Supply per shot
- 3,000
Modifications
Bomb bay
80x Mk.82 500lbArmament: Mk82 500lb · Own silhouette+200
16x Mk.84 2000lbArmament: Mk84 2000lb · Own silhouette+300
16x AGM-154 JSOW 1000lbArmament: JSOW · Own silhouette+400
16x GBU-56 LJDAM 2000lbArmament: GBU-56 LJDAM · Own silhouette+450
2x GBU-57 MOP 30000lbArmament: GBU-57 MOP · Own silhouette+400
16x AGM-158 JASSMArmament: JASSM · Own silhouette+700
B61-12 Tactical nukedefaultArmament: B61 Nuke · Own silhouette · Refund time +2,000 s · Repurchase time -4,140 s+1,200
Abilities
- Decoy flares
Each decoy has chances to lure incoming missiles. · Electronic countermeasures
Reduces incoming missiles' accuracy.always available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).