All units
- Helicopters
- USA
- Transport helicopter
MH-60M SOAR
105Points
- Armor
- —
- Firepower
- 5 / 100
- Range
- 29 / 100
- Speed
- 56 / 100
- Stealth
- 42 / 100
- Survivability
- 75 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Helicopters category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Helicopters category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Helicopters category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Helicopters category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- M240 Machinegun105Weapon: M240 Machinegunpicked in 67% of deployments · 20,277 times
- 2x GAU-17 miniguns110Weapon: 2x GAU-17 minigunspicked in 19% of deployments · 5,585 times
- 2x GAU-21 HMG115Weapon: 2x GAU-21 HMGpicked in 14% of deployments · 4,245 times
On the platform · 14 days
11,258 appearances- Win rate
- 50%
- Pick rate
- 4%
- avg D/R
- 0.06
- Average lifetime
- 01:14
- Survives to the end
- 24%
Lifetime is the median of 6,940 deployments; refunded units are not counted.
Mobility and detection
- On road
- 280 km/h
- Off road
- 280 km/h
- Turn rate
- 60 °/s
- Acceleration
- 16
- Lift capacity
- 4,000 kg
Detection and survivability
- Optics: ground
- 1 km
- Optics: low altitude
- 1.3 km
- Optics: high altitude
- 1 km
- Stealth
- 0.8
- Suppression threshold
- 1,000
- Infantry seats
- 13
- Dimensions
- 9.4 × 2.7 × 3 m
- Weight
- 9 t
- Repurchase time
- -150 s
Armament
Turret 1With option: M240 Machinegun · arc -95…95° · 90 °/s
M240Machine gun
7.62x51mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 2With option: M240 Machinegun · arc -95…95° · 90 °/s
M240Machine gun
7.62x51mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 3With option: 2x GAU-17 miniguns · arc -95…95° · 90 °/s
GAU-17Minigun
7.62x51mm×400Kinetic- Damage
- 0.9
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 4With option: 2x GAU-21 HMG · arc -95…95° · 90 °/s
GAU-21Heavy machine gun
12.7x99mm×400Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 5With option: 2x GAU-17 miniguns · arc -100…100° · 90 °/s
GAU-17Minigun
7.62x51mm×400Kinetic- Damage
- 0.9
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 6With option: 2x GAU-21 HMG · arc -95…95° · 90 °/s
GAU-21Heavy machine gun
12.7x99mm×400Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Modifications
Weapon package
M240 MachinegundefaultArmament: M240 · Armament: M240no extra cost
2x GAU-17 minigunsArmament: GAU-17 · Armament: GAU-17+5
2x GAU-21 HMGArmament: GAU-21 · Armament: GAU-21+10
Abilities
- Decoy flares
Each decoy has chances to lure incoming missiles. · Electronic countermeasures
Reduces incoming missiles' accuracy.always available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).