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Unit armory

All units
MH-60M SOAR — in-game image
  • Helicopters
  • USA
  • Transport helicopter

MH-60M SOAR

105Points

Armor
—
Firepower
5 / 100
Range
29 / 100
Speed
56 / 100
Stealth
42 / 100
Survivability
75 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Helicopters category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Helicopters category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Helicopters category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Helicopters category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • M240 Machinegun105Weapon: M240 Machinegunpicked in 67% of deployments · 20,277 times
  • 2x GAU-17 miniguns110Weapon: 2x GAU-17 minigunspicked in 19% of deployments · 5,585 times
  • 2x GAU-21 HMG115Weapon: 2x GAU-21 HMGpicked in 14% of deployments · 4,245 times

On the platform · 14 days

11,258 appearances
Win rate
50%
Pick rate
4%
avg D/R
0.06
Average lifetime
01:14
Survives to the end
24%

Lifetime is the median of 6,940 deployments; refunded units are not counted.

Mobility and detection

On road
280 km/h
Off road
280 km/h
Turn rate
60 °/s
Acceleration
16
Lift capacity
4,000 kg

Detection and survivability

Optics: ground
1 km
Optics: low altitude
1.3 km
Optics: high altitude
1 km
Stealth
0.8
Suppression threshold
1,000
Infantry seats
13
Dimensions
9.4 × 2.7 × 3 m
Weight
9 t
Repurchase time
-150 s

Armament

Turret 1With option: M240 Machinegun · arc -95…95° · 90 °/s

M240Machine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2With option: M240 Machinegun · arc -95…95° · 90 °/s

M240Machine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 3With option: 2x GAU-17 miniguns · arc -95…95° · 90 °/s

GAU-17Minigun
  • magazine 400
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×400Kinetic
    Damage
    0.9
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 4With option: 2x GAU-21 HMG · arc -95…95° · 90 °/s

GAU-21Heavy machine gun
  • magazine 200
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x99mm×400Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 5With option: 2x GAU-17 miniguns · arc -100…100° · 90 °/s

GAU-17Minigun
  • magazine 400
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×400Kinetic
    Damage
    0.9
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 6With option: 2x GAU-21 HMG · arc -95…95° · 90 °/s

GAU-21Heavy machine gun
  • magazine 200
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x99mm×400Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Modifications

Weapon package

  • M240 MachinegundefaultArmament: M240 · Armament: M240no extra cost
  • 2x GAU-17 minigunsArmament: GAU-17 · Armament: GAU-17+5
  • 2x GAU-21 HMGArmament: GAU-21 · Armament: GAU-21+10

Specializations

Abilities

  • Decoy flares Each decoy has chances to lure incoming missiles. · Electronic countermeasures Reduces incoming missiles' accuracy.always available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).