All units
- Aircraft
- USA
- Fighter
- DLC: Baltic battalion
L-39 Albatros
60Points
- Armor
- —
- Firepower
- 10 / 100
- Range
- 25 / 100
- Speed
- 36 / 100
- Stealth
- 33 / 100
- Survivability
- 67 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Aircraft category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Aircraft category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Aircraft category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Aircraft category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- 38x Hydra rockets + 38x Hydra rockets + GSh-23L gun pod125Weapon: 38x Hydra rockets · Weapon: 38x Hydra rockets · Weapon: GSh-23L gun podpicked in 28% of deployments · 4,383 times
- 38x Hydra rockets + Empty + GSh-23L gun pod105Weapon: 38x Hydra rockets · Weapon: Empty · Weapon: GSh-23L gun podpicked in 14% of deployments · 2,186 times
- 2x AIM-9 Sidewinder + GSh-23L gun pod + 2x AIM-9 Sidewinder125Weapon: 2x AIM-9 Sidewinder · Weapon: GSh-23L gun pod · Weapon: 2x AIM-9 Sidewinderpicked in 13% of deployments · 2,097 times
- 2x Mk.82 SnakeEye + 2x Mk.82 SnakeEye + Empty110Weapon: 2x Mk.82 SnakeEye · Weapon: 2x Mk.82 SnakeEye · Weapon: Emptypicked in 6% of deployments · 997 times
- 38x Hydra rockets + 38x Hydra rockets + Empty110Weapon: 38x Hydra rockets · Weapon: 38x Hydra rockets · Weapon: Emptypicked in 5% of deployments · 829 times
On the platform · 14 days
7,502 appearances- Win rate
- 40%
- Pick rate
- 3%
- avg D/R
- 0.44
- Average lifetime
- 00:49
- Survives to the end
- 5%
Lifetime is the median of 13,854 deployments; refunded units are not counted.
Mobility and detection
- Speed
- 450 km/h
- Turn rate
- 100 °/s
- Time on station
- 270 s
- On afterburner
- 180 s
Flight
- Minimum speed
- 316.8 km/h
- Corner speed
- 338.4 km/h
- Maximum speed
- 450 km/h
- On afterburner
- 450 km/h
- Max roll
- 80°
Detection and survivability
- Optics: low altitude
- 2 km
- Optics: high altitude
- 3 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 11 × 2.5 × 3 m
- Weight
- 11 t
Armament
Turret 1With option: 38x Hydra rockets, 38x Hydra rockets, 38x Hydra rockets, 38x Hydra rockets · arc 0…0°
HydraRocket pod
70mm Hydra×19HEAT- Damage
- 3.5
- Penetration
- 70
- Range vs ground
- 1.3 km
- Suppression
- 140
- Blast radius
- 14 m
- Speed
- 450 m/s
- Supply per shot
- 12
Turret 2With option: GSh-23L gun pod · arc -10…10° · 999 °/s
GSh-23LPlane gun
23x115mm×15HEAT- Damage
- 3
- Penetration
- 40 → 20
- Range vs ground
- 1 km
- Range vs air
- 700 m
- Suppression
- 23
- Blast radius
- 23 m
- Speed
- 640 m/s
- Supply per shot
- 1
Turret 3With option: 2x Mk.82 500lb, 2x Mk.82 500lb, 2x Mk.82 500lb, 2x Mk.82 500lb · arc 0…0°
Mk82 500lbFree-fall bomb
Mk82 500lb×1HEAT- Damage
- 26
- Penetration
- 48
- Range vs ground
- 1 km
- Suppression
- 450
- Blast radius
- 48 m
- Supply per shot
- 175
Turret 4With option: 2x Mk.82 SnakeEye, 2x Mk.82 SnakeEye, 2x Mk.82 SnakeEye, 2x Mk.82 SnakeEye · arc 0…0°
Mk82 SnakeyeHigh-drag bomb
Mk82 500lb×1HEAT- Damage
- 26
- Penetration
- 48
- Range vs ground
- 500 m
- Suppression
- 450
- Blast radius
- 48 m
- Supply per shot
- 250
Turret 5With option: 2x AIM-9 Sidewinder, 2x AIM-9 Sidewinder, 2x AIM-9 Sidewinder, 2x AIM-9 Sidewinder · arc 0…0°
SidewinderAir-to-Air missile
AIM-9×1HEAT- Damage
- 13
- Penetration
- 65
- Range vs air
- 1 km
- Suppression
- 154
- Blast radius
- 15 m
- Speed
- 600 m/s
- Supply per shot
- 250
Modifications
Fuselage
EmptydefaultNo weapon on this mountno extra cost
GSh-23L gun podArmament: GSh-23L+15
Inner pylons
38x Hydra rocketsdefaultArmament: Hydra · Armament: Hydra+30
2x Mk.82 500lbArmament: Mk82 500lb · Armament: Mk82 500lb+25
2x Mk.82 SnakeEyeArmament: Mk82 Snakeye · Armament: Mk82 Snakeye+25
2x AIM-9 SidewinderArmament: Sidewinder · Armament: Sidewinder+25
Outer pylons
EmptydefaultNo weapon on this mount · No weapon on this mountno extra cost
38x Hydra rocketsArmament: Hydra · Armament: Hydra+20
2x Mk.82 500lbArmament: Mk82 500lb · Armament: Mk82 500lb+25
2x Mk.82 SnakeEyeArmament: Mk82 Snakeye · Armament: Mk82 Snakeye+25
2x AIM-9 SidewinderArmament: Sidewinder · Armament: Sidewinder+25
Abilities
- Decoy flares
Each decoy has chances to lure incoming missiles. · Electronic countermeasures
Reduces incoming missiles' accuracy.always available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).