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Unit armory

All units
L-39 Albatros — in-game image
  • Aircraft
  • USA
  • Fighter
  • DLC: Baltic battalion

L-39 Albatros

60Points

Armor
—
Firepower
10 / 100
Range
25 / 100
Speed
36 / 100
Stealth
33 / 100
Survivability
67 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Aircraft category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Aircraft category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Aircraft category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Aircraft category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • 38x Hydra rockets + 38x Hydra rockets + GSh-23L gun pod125Weapon: 38x Hydra rockets · Weapon: 38x Hydra rockets · Weapon: GSh-23L gun podpicked in 28% of deployments · 4,383 times
  • 38x Hydra rockets + Empty + GSh-23L gun pod105Weapon: 38x Hydra rockets · Weapon: Empty · Weapon: GSh-23L gun podpicked in 14% of deployments · 2,186 times
  • 2x AIM-9 Sidewinder + GSh-23L gun pod + 2x AIM-9 Sidewinder125Weapon: 2x AIM-9 Sidewinder · Weapon: GSh-23L gun pod · Weapon: 2x AIM-9 Sidewinderpicked in 13% of deployments · 2,097 times
  • 2x Mk.82 SnakeEye + 2x Mk.82 SnakeEye + Empty110Weapon: 2x Mk.82 SnakeEye · Weapon: 2x Mk.82 SnakeEye · Weapon: Emptypicked in 6% of deployments · 997 times
  • 38x Hydra rockets + 38x Hydra rockets + Empty110Weapon: 38x Hydra rockets · Weapon: 38x Hydra rockets · Weapon: Emptypicked in 5% of deployments · 829 times

On the platform · 14 days

7,502 appearances
Win rate
40%
Pick rate
3%
avg D/R
0.44
Average lifetime
00:49
Survives to the end
5%

Lifetime is the median of 13,854 deployments; refunded units are not counted.

Mobility and detection

Speed
450 km/h
Turn rate
100 °/s
Time on station
270 s
On afterburner
180 s

Flight

Minimum speed
316.8 km/h
Corner speed
338.4 km/h
Maximum speed
450 km/h
On afterburner
450 km/h
Max roll
80°

Detection and survivability

Optics: low altitude
2 km
Optics: high altitude
3 km
Stealth
1
Suppression threshold
1,000
Dimensions
11 × 2.5 × 3 m
Weight
11 t

Armament

Turret 1With option: 38x Hydra rockets, 38x Hydra rockets, 38x Hydra rockets, 38x Hydra rockets · arc 0…0°

HydraRocket pod
  • magazine 19
  • aim 0.2 s
  • burst 19
  • Fires on the move
  • 70mm Hydra×19HEAT
    Damage
    3.5
    Penetration
    70
    Range vs ground
    1.3 km
    Suppression
    140
    Blast radius
    14 m
    Speed
    450 m/s
    Supply per shot
    12
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 2With option: GSh-23L gun pod · arc -10…10° · 999 °/s

GSh-23LPlane gun
  • magazine 250
  • aim 0.5 s
  • burst 2–5
  • Fires on the move
  • 23x115mm×15HEAT
    Damage
    3
    Penetration
    40 → 20
    Range vs ground
    1 km
    Range vs air
    700 m
    Suppression
    23
    Blast radius
    23 m
    Speed
    640 m/s
    Supply per shot
    1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • aircraft
    • ships

Turret 3With option: 2x Mk.82 500lb, 2x Mk.82 500lb, 2x Mk.82 500lb, 2x Mk.82 500lb · arc 0…0°

Mk82 500lbFree-fall bomb
  • magazine 1
  • reload 1 s
  • Fires on the move
  • Mk82 500lb×1HEAT
    Damage
    26
    Penetration
    48
    Range vs ground
    1 km
    Suppression
    450
    Blast radius
    48 m
    Supply per shot
    175
    • Bomb
    • ground targets

Turret 4With option: 2x Mk.82 SnakeEye, 2x Mk.82 SnakeEye, 2x Mk.82 SnakeEye, 2x Mk.82 SnakeEye · arc 0…0°

Mk82 SnakeyeHigh-drag bomb
  • magazine 1
  • reload 1 s
  • Fires on the move
  • Mk82 500lb×1HEAT
    Damage
    26
    Penetration
    48
    Range vs ground
    500 m
    Suppression
    450
    Blast radius
    48 m
    Supply per shot
    250
    • High-drag Bomb
    • ground targets

Turret 5With option: 2x AIM-9 Sidewinder, 2x AIM-9 Sidewinder, 2x AIM-9 Sidewinder, 2x AIM-9 Sidewinder · arc 0…0°

SidewinderAir-to-Air missile
  • magazine 1
  • reload 3 s
  • aim 1 s
  • Fires on the move
  • AIM-9×1HEAT
    Damage
    13
    Penetration
    65
    Range vs air
    1 km
    Suppression
    154
    Blast radius
    15 m
    Speed
    600 m/s
    Supply per shot
    250
    • Missile
    • Fire-and-Forget
    • helicopters
    • aircraft

Modifications

Fuselage

  • EmptydefaultNo weapon on this mountno extra cost
  • GSh-23L gun podArmament: GSh-23L+15

Inner pylons

  • 38x Hydra rocketsdefaultArmament: Hydra · Armament: Hydra+30
  • 2x Mk.82 500lbArmament: Mk82 500lb · Armament: Mk82 500lb+25
  • 2x Mk.82 SnakeEyeArmament: Mk82 Snakeye · Armament: Mk82 Snakeye+25
  • 2x AIM-9 SidewinderArmament: Sidewinder · Armament: Sidewinder+25

Outer pylons

  • EmptydefaultNo weapon on this mount · No weapon on this mountno extra cost
  • 38x Hydra rocketsArmament: Hydra · Armament: Hydra+20
  • 2x Mk.82 500lbArmament: Mk82 500lb · Armament: Mk82 500lb+25
  • 2x Mk.82 SnakeEyeArmament: Mk82 Snakeye · Armament: Mk82 Snakeye+25
  • 2x AIM-9 SidewinderArmament: Sidewinder · Armament: Sidewinder+25

Specializations

Abilities

  • Decoy flares Each decoy has chances to lure incoming missiles. · Electronic countermeasures Reduces incoming missiles' accuracy.always available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).