All units
200Points
- Armor
- 1 / 100
- Firepower
- 55 / 100
- Range
- 65 / 100
- Speed
- 74 / 100
- Stealth
- 33 / 100
- Survivability
- 56 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Support category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Default + High Explosive warheads225Upgrade: Default · Weapon: High Explosive warheadspicked in 33% of deployments · 23,801 times
- Default + PrSM Ballistic missiles, HE250Upgrade: Default · Weapon: PrSM Ballistic missiles, HEpicked in 28% of deployments · 20,286 times
- Default + Cluster warheads225Upgrade: Default · Weapon: Cluster warheadspicked in 15% of deployments · 10,462 times
- B-kit armor + PrSM Ballistic missiles, HE260Upgrade: B-kit armor · Weapon: PrSM Ballistic missiles, HEpicked in 9% of deployments · 6,690 times
- B-kit armor + High Explosive warheads235Upgrade: B-kit armor · Weapon: High Explosive warheadspicked in 8% of deployments · 5,708 times
On the platform · 14 days
35,884 appearances- Win rate
- 46%
- Pick rate
- 14%
- avg D/R
- 16.12
- Average lifetime
- 18:08
- Survives to the end
- 74%
Lifetime is the median of 54,303 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront10/10
Sides10/10
10Health
Sides10/10
Rear10/10
Top10/10
Armor variants| Package | Front | Sides | Rear | Top | Health |
|---|
| Default | 10/10 | 10/10 | 10/10 | 10/10 | 10 |
|---|
| B-kit armor | 20/20 | 15/15 | 15/15 | 10/10 | 12 |
|---|
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 85 km/h
- Off road
- 40 km/h
- Reverse
- 20 km/h
- On water
- 20 km/h
- Turn rate
- 80 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 500 m
- Optics: low altitude
- 700 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 8 × 2.5 × 3 m
- Weight
- 11 t
- Refund time
- +600 s
- Repurchase time
- +360 s
Armament
Turret 1always fitted · 360° traverse · 90 °/s
M240Machine gun
7.62x51mm×200Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 2always fitted · 360° traverse · 90 °/s
M2 BrowningHeavy machine gun
12.7x99mm×100Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 3always fitted · 360° traverse · 90 °/s
Mk19 AGLGrenade launcher
40×53 mm×96HEAT- Damage
- 2
- Penetration
- 40
- Range vs ground
- 400 m
- Suppression
- 80
- Blast radius
- 10 m
- Speed
- 200 m/s
- Supply per shot
- 2
Turret 4With option: High Explosive warheads · arc -120…120° · 60 °/s
HIMARSMLRS
227mm HE×6HEAT- Damage
- 18
- Penetration
- 100
- Range vs ground
- 3.3 km
- Suppression
- 454
- Blast radius
- 60 m
- Speed
- 280 m/s
- Supply per shot
- 165
Turret 5With option: ATACMS Ballistic missile, cluster · arc -120…120° · 60 °/s
ATACMSBallistic missile
ATACMS×1HEAT- Damage
- 20
- Penetration
- 400
- Range vs ground
- 4.5 km
- Suppression
- 1,000
- Blast radius
- 55 m
- Speed
- 800 m/s
- Supply per shot
- 1,000
Turret 6With option: Cluster warheads · arc -120…120° · 60 °/s
HIMARSMLRS
227mm Cluster×6HEAT- Damage
- 5
- Penetration
- 200
- Range vs ground
- 3.3 km
- Suppression
- 227
- Blast radius
- 60 m
- Speed
- 280 m/s
- Supply per shot
- 165
Turret 7With option: PrSM Ballistic missiles, HE · arc -120…120° · 60 °/s
HIMARSBallistic missile
400mm HE PrSM×2HEAT- Damage
- 50
- Penetration
- 200
- Range vs ground
- 5 km
- Suppression
- 800
- Blast radius
- 40 m
- Speed
- 800 m/s
- Supply per shot
- 700
Modifications
Ammunition
High Explosive warheadsdefaultArmament: HIMARS+25
Cluster warheadsArmament: HIMARS+25
ATACMS Ballistic missile, clusterArmament: ATACMS · Name: ATACMSno extra cost
PrSM Ballistic missiles, HEArmament: HIMARS+50
Armor package
DefaultdefaultFront armor 10 / 10no extra cost
B-kit armorFront armor 20 / 20+10
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).