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Unit armory

All units
M142 HIMARS — in-game image
  • Support
  • USA
  • MLRS

M142 HIMARS

200Points

Armor
1 / 100
Firepower
55 / 100
Range
65 / 100
Speed
74 / 100
Stealth
33 / 100
Survivability
56 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Support category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Default + High Explosive warheads225Upgrade: Default · Weapon: High Explosive warheadspicked in 33% of deployments · 23,801 times
  • Default + PrSM Ballistic missiles, HE250Upgrade: Default · Weapon: PrSM Ballistic missiles, HEpicked in 28% of deployments · 20,286 times
  • Default + Cluster warheads225Upgrade: Default · Weapon: Cluster warheadspicked in 15% of deployments · 10,462 times
  • B-kit armor + PrSM Ballistic missiles, HE260Upgrade: B-kit armor · Weapon: PrSM Ballistic missiles, HEpicked in 9% of deployments · 6,690 times
  • B-kit armor + High Explosive warheads235Upgrade: B-kit armor · Weapon: High Explosive warheadspicked in 8% of deployments · 5,708 times

On the platform · 14 days

35,884 appearances
Win rate
46%
Pick rate
14%
avg D/R
16.12
Average lifetime
18:08
Survives to the end
74%

Lifetime is the median of 54,303 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default101010101010101010
B-kit armor202015151515101012

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
85 km/h
Off road
40 km/h
Reverse
20 km/h
On water
20 km/h
Turn rate
80 °/s
Acceleration
10

Detection and survivability

Optics: ground
500 m
Optics: low altitude
700 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Dimensions
8 × 2.5 × 3 m
Weight
11 t
Refund time
+600 s
Repurchase time
+360 s

Armament

Turret 1always fitted · 360° traverse · 90 °/s

M240Machine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×200Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2always fitted · 360° traverse · 90 °/s

M2 BrowningHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x99mm×100Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 3always fitted · 360° traverse · 90 °/s

Mk19 AGLGrenade launcher
  • magazine 48
  • reload 10–15 s
  • aim 1–2 s
  • burst 3–7
  • Fires on the move
  • 40×53 mm×96HEAT
    Damage
    2
    Penetration
    40
    Range vs ground
    400 m
    Suppression
    80
    Blast radius
    10 m
    Speed
    200 m/s
    Supply per shot
    2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 4With option: High Explosive warheads · arc -120…120° · 60 °/s

HIMARSMLRS
  • magazine 6
  • aim 20–24 s
  • 227mm HE×6HEAT
    Damage
    18
    Penetration
    100
    Range vs ground
    3.3 km
    Suppression
    454
    Blast radius
    60 m
    Speed
    280 m/s
    Supply per shot
    165
    • MLRS
    • Laser guided
    • ground targets

Turret 5With option: ATACMS Ballistic missile, cluster · arc -120…120° · 60 °/s

ATACMSBallistic missile
  • magazine 1
  • aim 10–12 s
  • ATACMS×1HEAT
    Damage
    20
    Penetration
    400
    Range vs ground
    4.5 km
    Suppression
    1,000
    Blast radius
    55 m
    Speed
    800 m/s
    Supply per shot
    1,000
    • Ballistic missile
    • Top attack
    • ground targets

Turret 6With option: Cluster warheads · arc -120…120° · 60 °/s

HIMARSMLRS
  • magazine 6
  • aim 20–24 s
  • 227mm Cluster×6HEAT
    Damage
    5
    Penetration
    200
    Range vs ground
    3.3 km
    Suppression
    227
    Blast radius
    60 m
    Speed
    280 m/s
    Supply per shot
    165
    • MLRS
    • Top attack
    • Laser guided
    • ground targets

Turret 7With option: PrSM Ballistic missiles, HE · arc -120…120° · 60 °/s

HIMARSBallistic missile
  • magazine 2
  • aim 10–12 s
  • 400mm HE PrSM×2HEAT
    Damage
    50
    Penetration
    200
    Range vs ground
    5 km
    Suppression
    800
    Blast radius
    40 m
    Speed
    800 m/s
    Supply per shot
    700
    • Ballistic missile
    • Laser guided
    • ground targets

Modifications

Ammunition

  • High Explosive warheadsdefaultArmament: HIMARS+25
  • Cluster warheadsArmament: HIMARS+25
  • ATACMS Ballistic missile, clusterArmament: ATACMS · Name: ATACMSno extra cost
  • PrSM Ballistic missiles, HEArmament: HIMARS+50

Armor package

  • DefaultdefaultFront armor 10 / 10no extra cost
  • B-kit armorFront armor 20 / 20+10

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).