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Unit armory

All units
M548A3 — in-game image
  • Support
  • USA
  • Supply

M548A3

30Points

Armor
1 / 100
Firepower
—
Range
—
Speed
52 / 100
Stealth
33 / 100
Survivability
78 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Support category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Empty30Weapon: Emptypicked in 97% of deployments · 117,255 times
  • M240 Machinegun35Weapon: M240 Machinegunpicked in 1% of deployments · 1,668 times
  • M2 Heavy machine gun40Weapon: M2 Heavy machine gunpicked in 1% of deployments · 1,454 times
  • Mk19 grenade launcher45Weapon: Mk19 grenade launcherpicked in 1% of deployments · 818 times

On the platform · 14 days

29,346 appearances
Win rate
48%
Pick rate
12%
avg D/R
0.00
Average lifetime
04:19
Survives to the end
62%

Lifetime is the median of 29,021 deployments; refunded units are not counted.

Armor

KineticHEAT

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
60 km/h
Off road
45 km/h
Reverse
20 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10
Lift capacity
5,000 kg
  • Amphibious

Detection and survivability

Optics: ground
500 m
Optics: low altitude
700 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Dimensions
5.9 × 2.7 × 2.8 m
Weight
13 t
Repurchase time
-120 s

Armament

Turret 1With option: M240 Machinegun · 360° traverse · 90 °/s

M240Machine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×160Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2With option: M2 Heavy machine gun · 360° traverse · 90 °/s

M2 BrowningHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x99mm×100Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 3With option: Mk19 grenade launcher · 360° traverse · 90 °/s

Mk19 AGLGrenade launcher
  • magazine 48
  • reload 10–15 s
  • aim 1–2 s
  • burst 3–7
  • Fires on the move
  • 40×53 mm×248HEAT
    Damage
    2
    Penetration
    40
    Range vs ground
    400 m
    Suppression
    80
    Blast radius
    10 m
    Speed
    200 m/s
    Supply per shot
    2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Modifications

Self-defence weapon

  • EmptydefaultNo weapon on this mountno extra cost
  • M240 MachinegunArmament: M240+5
  • M2 Heavy machine gunArmament: M2 Browning+10
  • Mk19 grenade launcherArmament: Mk19 AGL+15

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).